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Oelm
So, for some reason, Seven placed fast roads. By the way, in all three times I played on Spider, the respawn point was always a small, poor one.
The respawn point doesn't matter much here. The main thing is to have a decent road network, as it varies greatly on Spider. And the exits to the treasure locations should be closer to the roads. Having native villages nearby is also a plus.
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Oelm
That's how we are....
Oelm (blue, Flux, Gelare, .... ) def Sevensan (red, fortress, Bron, Tazaar), Spider, 116, SoD,

The opponent was heading to the swamp secondary town to be killed by Gelare with a 60-range attack, but the day before the meeting, he lost on halflings.

Thank you.

It's not as pessimistic as described =). He went to the halfling town with 5 units, but they had 90. It went well. Bron started, and Tazaar followed. He regretted a couple of archers. After the loss, morale dropped)). He didn't continue. Thank you.

He shouldn't have played the second game. I don't know what he wrote, he was probably tired.
ICQ 335-665-133
Discord Sevensan#3379
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24.04.2011 Sevensan (Red, Tower, Aine, Gunnar) Def rebellious (Blue, Castle, Caitlin, Ciele) 8xm12a 136


From the start, Gunnar came. On the first day, cleared the adjacent zone, built mages, took the external dwelling of knights. Gunnar with earth magic.

On 121, I attack a Gog for boots (took 2 Nagas, 8 knights), Gogs 90, I lose everything. The scout hero then finishes them off without losses. On the second day, I killed the computers — Tower, Necropolis, Swamp.

On the third day, I started gathering Dragon Fly Hives and the Griffin Conservatory. + made contact with Blue. There were battles with the scout hero for the castles.
132 Dragon Fly Hive +6
133 Dragon Fly Hive +8
134 Griffin Conservatory +3
135 Built a chain to take two castles and send the main hero there.
136 Dragon Fly Hive +12, -28 Wyverns. I take two castles, redeem myself, and catch up with the scout hero with an army. Thanks for the game.
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ICQ 335-665-133
Discord Sevensan#3379
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Sevensan
24.04.2011 Sevensan (Red, Tower, Aine, Gunnar) Def rebellious (Blue, Castle, Caitlin, Ciele) 8xm12a 136


From the start Gunnar came. On the first day cleared the adjacent zone, built mages, took the Knight external dwelling. Gunnar with earth...

Sent a scout hero for the relic called it... But basically slowed down the pack of snipers that were standing at the teleport exit. Left the respawn only on 122. Moreover, the guard was a sword +3, which I already had. And I did build angels in the castle by the second week (and griffins too). Thanks for the game.

Added after 33 minutes
24-25.04.2011
rebellious (red, Dungeon, Shakti, Shakti) def Oelm (Blue, Rampart, Kyrre, Kyrre), 8xm12a, 137, gold

Dirt roads. The hardest were the first 2 days. Then Lorelei found and collected a lot of money. It was problematic to find 1 mercury for the Eyes. The road from the respawn led to a multi-door teleport. Never reached the second exit. On 117 took the Minotaur external dwelling (there was a second one, but far away), in town - the citadel with Eyes and Portal. On the second week took a tier 3 Naga Bank, in town built Minotaurs in the castle (didn't build Cats). On 131 opened a Pandora's Box with 53 Ogre Mages, it gave 15 Lords :smile24:. On 133 took 3 angels, on 135 another two. At one of the monolith exits ran into an enemy scout hero. Because of that, went in the right direction, after entering the monolith it portaled practically right under the blue player's town. A miner with 22 Minotaur Kings, 5 angels, almost 200 Troglodytes, a crowd of Eyes, and 14 Vampires captured the opponent's main town with a citadel. Blue surrendered, though they played a very problematic layout. Thanks for the game.
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Shouldn't have played the second game.
rebellious (red, Dungeon, Shakti, Shakti) def Oelm (Blue, Rampart, Kyrre, Kyrre), 8xm12a, 137, gold

It happened. The worst game in the last year, if not in my life. With 3 restarts against 0 for my opponent, I managed to play a complete disaster on a slow map with a one-way multi-path leading out of the starting area. And all with a gold income of only 137.

Thank you.
Земля нуля.
Все в ней нулево и кукольно.
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I reviewed the rules again, and one point is a bit confusing.
"The top 2 from each group advance; in case of a tie:
head-to-head record, personal encounter, date of the last game, coin toss."
Since the groups are small, with only 4 players, there's a high probability that if the 3rd and 4th place players both have 2 points, the head-to-head record and personal encounter won't help determine the top 2.
I suggest a small amendment:
head-to-head record
personal encounter
additional games (time will be added for them)
date of the last game

Changing the rules mid-tournament isn't ideal, but advancing solely because you played an opponent one day earlier also isn't ideal. If everyone agrees, I'll adjust this in the rules.


ICQ (559716573)

Стримы
http://ru.twitch.tv/romariogrom/videos?kind=past_broadcasts
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For groups of 4 people, playing a mini-double system is optimal. The number of games remains the same, but there are no issues with tie-breakers or additional coefficients.

A full round-robin format only makes sense with at least 6 people.
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Another nuance regarding the rules. Not just for this one, but for all of them. They write, "restart with slow roads is optional." For example, if the initial distribution is good, and the roads are slow, I wouldn't mind playing, especially as a logistics-focused player, and without a terrain penalty. But another time, if the initial distribution is bad, I'll demand a restart with slow roads. Again, the type of road and the city layout are interconnected. Therefore, this point in the rules needs to be defined more clearly. Specify whether it's before or after the city layout is determined. Always/optionally use this type of restart.
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Group A, let's begin, I'm ready, waiting.
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Group A, including myself, has repeatedly suggested that you play. And today, it's a big football match.
Не бійся коли ти один, бійся коли ти нуль.

484800548

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Javdet (red, Rampart, Kyrre, Kyrre) def R55max (Blue, conflux, Pasis, Ciele), 8mm6a, 147

Started making questionable decisions early on, and for some reason didn't take 111 despite having plenty of conflux creatures. He ended up without regeneration, but managed to get some archers.
There was one atypical move for a Sod player, but it was a good one - scouting with two level 1 creatures.
On turn 2, he stole the opponent's capital, but it was too far away to bother fighting him, so he left it to his weaker units... and was stingy with buying decent units. He had to defend the city three times.
At the beginning of turn 4, he was preparing to take his first Utopia, when he suddenly had an idea - to attack a Naga with level 20+ units. Of course, Max also had a large army with low morale, as it turned out. He was glad that he even managed to survive, losing only 4 knights, an angel, 5 vipers, and about 50 other units, not counting the units that were eaten. But the Utopia still fell, as it had wings.
Then he messed up again and didn't get enough units to break through. He walked to the second Utopia without mana... It would have been better if he hadn't gone - there was a level 3 creature, a bag of money, 3 units for all-out attack, a black orb, and most importantly, an artifact that allows units to swim. And in the fight for the next mistake with the chains, he lost 8 out of 12 knights. In short, he messed up again, but this time for an objective reason - he was chatting in the game and didn't replenish his mana. He took a risky step and moved to 146 on the border of the respawn area to scout and, if necessary, teleport back home. It worked, and he even managed to win...

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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Javdet
Javdet (red, Rampart, Kyrre, Kyrre) def R55max (Blue, conflux, Pasis, Ciele), 8mm6a, 147

Started making mistakes early on during the resource phase and, despite having plenty of conflux resources, didn't take 111. He ended up without reserves, but managed to get some archers.
There was one atypical move for a Sod player, but it was a good one – scouting with two level 1 units.
On turn 2, he stole the opponent's capital, but it was too far away to be worth fighting over, so he left it to his weaker units... and was stingy with buying good units. He had to defend the city three times.
At the beginning of turn 4, he was preparing to take his first Utopia when he had an idea – to attack the opponent's Naga with weaker units. Of course, the Naga was maxed out and had terrible morale. He was glad that he even managed to survive, losing only 4 knights, an angel, 5 vipers, and about 50 other units, not counting the units that were eaten. But the Utopia still fell, and it had wings.
Then he messed up again and didn't get enough units to break through. He walked to the second Utopia without mana... It would have been better if he hadn't gone – the enemy had a tier 3 unit, a bag of money, 3 units for all, a black orb, and most importantly, an artifact that allows units to swim. And in the battle, due to another mistake with the chains, he lost 8 out of 12 knights. In short, he messed up again, but this time for an objective reason – he was chatting in the game and didn't replenish his mana. He took a risky step and moved to 146 on the edge of the respawn area to scout and, if necessary, teleport back home. He managed to scout and even win.

Thanks for the game.

No air units were given, and in the tavern, Ciele was available, along with a hidden air unit, a helmet +3, and a shield +5. The game begins. On turn 1, he takes two hidden air units and the helmet. 1-3 in the fortress. It turned out to be quite challenging to have 2 hidden air units with 200%-3000 resources and 3000 for growth. After a skirmish on 42 storms for the shield +5, he emerges with 10 air units, buys units, and moves forward. Of course, Ciele attacks strongly, but he makes a couple of mistakes in the transfer (once he gets an auto-attack), loses tempo, and by the second week, he still hasn't bought enough units. He mostly attacks with archers, dealing about a hundred damage. But he builds up to 1-6 in the fortress.
He only kills the opponent's units on turn 3. Birds in the castle.
In the treasure, there are 7 angels and money. On 146, he sees Kyrre flying. He retreats home, hoping that it's not wings but flight, which, due to the many mountains to fly over, significantly reduces movement. Hopefully, he won't reach him. But it has wings. He is killed without an army in the castle.
Thanks for the game.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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marajan (red, Rampart, Ivor, Ivor) def Sevansan (blue, Necropolis, Nagash) 8xm12a 121

we prayed, in the end Opp has complete crap on the first one he put skeletons in the fort (
my situation is much better, horses in the citadel
on day 121 upgrade of horses and their buying, I was going to probe the Griffin Conservatory, but opp surrenders
thanks for the game
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marajan
marajan (red, Rampart, Ivor, Ivor) def Sevansan (blue, Necropolis, Nagash) 8xm12a 121

We re-edited, in the end Op has complete garbage on the first turn he placed skeletons in the fort(
my situation is much better, cavalry in the Citadel
on 121 cavalry grade and their buyout, was about to probe the Griffin Conservatory, but opp surrenders
thanks for the game

total garbage. Nowhere to go. Surrendered on block 36 demons for the beehive. Haven't felt this crushed in a long time, though it's my own fault, wasted the resets.
ICQ 335-665-133
Discord Sevensan#3379
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Nagash, what for? Galtran would have chopped everyone to pieces there, including the demons.

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