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#102
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Javdet
Javdet (red, Rampart, Kyrre, Kyrre) def R55max (Blue, conflux, Pasis, Ciele), 8mm6a, 147

Started making mistakes early on during the resource phase and, despite having plenty of conflux resources, didn't take 111. He ended up without reserves, but managed to get some archers.
There was one atypical move for a Sod player, but it was a good one – scouting with two level 1 units.
On turn 2, he stole the opponent's capital, but it was too far away to be worth fighting over, so he left it to his weaker units... and was stingy with buying good units. He had to defend the city three times.
At the beginning of turn 4, he was preparing to take his first Utopia when he had an idea – to attack the opponent's Naga with weaker units. Of course, the Naga was maxed out and had terrible morale. He was glad that he even managed to survive, losing only 4 knights, an angel, 5 vipers, and about 50 other units, not counting the units that were eaten. But the Utopia still fell, and it had wings.
Then he messed up again and didn't get enough units to break through. He walked to the second Utopia without mana... It would have been better if he hadn't gone – the enemy had a tier 3 unit, a bag of money, 3 units for all, a black orb, and most importantly, an artifact that allows units to swim. And in the battle, due to another mistake with the chains, he lost 8 out of 12 knights. In short, he messed up again, but this time for an objective reason – he was chatting in the game and didn't replenish his mana. He took a risky step and moved to 146 on the edge of the respawn area to scout and, if necessary, teleport back home. He managed to scout and even win.

Thanks for the game.

No air units were given, and in the tavern, Ciele was available, along with a hidden air unit, a helmet +3, and a shield +5. The game begins. On turn 1, he takes two hidden air units and the helmet. 1-3 in the fortress. It turned out to be quite challenging to have 2 hidden air units with 200%-3000 resources and 3000 for growth. After a skirmish on 42 storms for the shield +5, he emerges with 10 air units, buys units, and moves forward. Of course, Ciele attacks strongly, but he makes a couple of mistakes in the transfer (once he gets an auto-attack), loses tempo, and by the second week, he still hasn't bought enough units. He mostly attacks with archers, dealing about a hundred damage. But he builds up to 1-6 in the fortress.
He only kills the opponent's units on turn 3. Birds in the castle.
In the treasure, there are 7 angels and money. On 146, he sees Kyrre flying. He retreats home, hoping that it's not wings but flight, which, due to the many mountains to fly over, significantly reduces movement. Hopefully, he won't reach him. But it has wings. He is killed without an army in the castle.
Thanks for the game.

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