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Posts from Haven discussion.

5.0 (2 ratings)
In reply to Artes
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Artes;44311
What a nightmare. But you won't find a couple of utopias on every map;) And dragons can eat units.
In reply to Magnus
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Or capture an additional town.
In reply to Artes
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Artes;44334
Or capture an additional town.
Or gold mines, but either way – it's a dream to be able to turn peasants into paladins. This is how medieval society was structured:mad: Instead, everyone should pay taxes! Then every peasant would at least be an inquisitor.
In reply to Magnus
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Half the country is under the Inquisition. A nightmare!
In reply to Machete
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Machete;42273
Personally, I believe that Necropolis factions cheat in all the games they participate in.
But specifically regarding Heroes of Might and Magic V, I prefer humans as a race.
I disagree. There are some elements that could be considered unfair, but you, Haven, are the ones talking about it, with your training and tax-paying peasants. And we didn't invade; you created us with your deaths. And who would you fight, who would you show heroism against if not against such a serious opponent like us, the Necromancers?
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Haven might not be the most powerful faction, but in my opinion, it's among the best in the third game. But the mood improves when you look at the castle while rotating the camera and listen to the music... It's truly breathtaking. And if you look closely, you can find many advantages in the peasants as well.
Мудрость приходит с годами...
In reply to Lord Nikolas
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Lord Nikolas;46749
... And if you look closely, you can find many advantages even in peasants.
For example?:D :D :D
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They generate income, have good stats, are cheap, and can be recruited on global maps, in farms.
In reply to gamehuntera
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gamehuntera;46785
They bring in money, have a good income, are cheap, and can be hired on global maps, in farms.
One gold per day. They don't pay for themselves anytime soon. Pure meat..
In reply to gamehuntera
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gamehuntera;46785
They generate income, have a good growth rate, are cheap, and can be recruited on global maps, in farms.
But there's not enough money, I need more. As an emperor, I know that we need to collect 10 gold from each peasant; that way, we'll profit. Otherwise, we'll have to turn them into archers, and the other monsters, except for griffins and angels, will pay 5 gold in taxes per day.
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:) Well, they aren't that bad of a unit. They have some use, but it's indirect. For example, after transforming them into archers, you can add some neutral monster to your army – a slot is free. And also, they generate money. It would be better if they brought in some random income per day – 1 or 2. But in general, they help in a prolonged war. They just sit in the castle, accumulating money... The main thing is not to lose a decisive battle against a Necromancer :)

Although I agree, it's not a very good unit. Especially the appearance.
In reply to gamehuntera
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gamehuntera;46810
:) For example, after transferring them into archers, you can add some neutral monster to the army - the slot is free. It would be better if they brought in a random income per day - 1 or 2.
But this is after the transition, so tell me about the benefits before the transition:)
gamehuntera;46810
:)
But in general, they help in a prolonged war. They sit in the castle, accumulating money... The main thing is not to lose the decisive battle with the Necromancer :).
They just accumulate too little money, because the
In reply to Magnus
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We need to create a tax collection building. After it’s built, peasants will pay 5 gold (and all other units as well).
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By the way, I found a bug! When griffins take off to attack from the sky, and at the same time the hero casts a "Bless" spell on "ALL" units, it doesn't affect the griffins!
In reply to Artes
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Artes;46869
We need to create a tax service. After construction, peasants pay 5 gold (and the rest of the units).

It's really necessary for the peasants to go on a diet and get rid of the pots on their heads. Also, it would be good to make it so that unupgraded peasants pay 2 gold, and upgraded ones pay 1. Or come up with even more complex pricing, but the penalty for upgrading is terrible.

Archers need to be brought to human proportions, and the paleness of their faces needs to be fixed.

Squires need to get rid of the extra decorations and urgently start eating "Rastishka" (a fictional growth-enhancing food).

Griffins need to be completely reworked - we remove the idiotic armor from the upgraded version and, perhaps, give them a blue glow from their eyes, and repaint the unupgraded version in a slightly grayer color.

Shaved-headed Inquisitors are just ridiculous. I would be very happy if they brought back monks and fanatics - firstly, they are more beautiful, and secondly, they are more effective. After all, pure archers are much better than casters with weak spells and melee combat - there will be someone to fight. And besides, do Inquisitors and other important figures, whose lives are valuable to the Empire, go into battle?

We need to add heavier armor to the Paladin - an unprotected head, wrapped in a scarf with a leather jacket, is suicide and absurdity for these knights.

As for the Angel... Hmm, I have some suggestions:
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