Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
Все в ней нулево и кукольно.
In my experience, I have only used the single unit economy strategically in blitz mode to avoid wasting time in battle by skipping their turn. And in setups like 1 wolf + a stack of wolves. But in 90+% of battles involving single units, 7 stacks are used.
Advanced alt is also a somewhat confusing feature. In blitz mode, it is more likely to lead to confusion than to speed up the process.
However, shift is useful, and it's strange that they didn't come up with it in TE. It's a logical and useful function to divide a stack in half. I would like to see it added to TE mode.
Все в ней нулево и кукольно.
Also, the hotkeys for dolls in the artifact set remain underutilized. As an experiment, you could assign, for example, F5-F8, for quick selection of maximum attack-defense-spell-knowledge.
Is this possible to be done in HD mod that every starting castle has 2 lvl units' dwell prebuilt?
This is the only thing for balance I miss in rmg mirrored maps of this kind
http://www.filefactory.com/file/cbd0ea4/n/random_map_Jebus_4x4_2.h3m
Sometimes I notice that if an AI hero is standing in the garrison outside, another hero attacks him. The hero inside the castle is wiped out, his army is completely gone... the attacking hero remains without any losses, even if legions are fighting... this empty hero remains sitting in the castle, even under a different color.
I don't want to disable the feature, it's useful, but the habit factor is very important.
Switch the buttons in the exchange window. It's not right to mess with instincts like that... my hands are already used to clicking OK and controlling the hero who initiated the contact.
I don't want to disable this feature, it's useful, but the habit factor is very important.
Added 3 minutes later
Something's rotten in the state of Denmark... they're giving away angels for free... :D
Something seems to be rotten in the state of Denmark... they're giving away angels for free... :D
P.S.: Is this a game on Anarchy, since Kira is in the main role? ;)
Yes, they talked about these buttons. Apparently, some information didn't get through. Either there are 2 buttons with a new transfer mechanism, or one – with the old one. In the first post, there is information about what needs to be done: edit HiRez.ini in the line Two 'Check' buttons in Swap Manager = 0, and you will get the familiar mechanism. So, take a look.
So, in fact, there are 9 angels now? This split bug is also in SoD, but it is only visual. Although this may also be a mod bug.
Moreover, in the previous attempt, it showed -1 instead of +1 in the right window, and there were 7 angels. I had to load an autosave.
I doubt that this is a SoD bug; otherwise, it would have been known for a long time.
When I was given Tetans for free in Warlords, I didn't refuse to take them.
P.S.: This must be a game on Anarchy, since Kira is in the main role?
Something seems to be rotten in the state of Denmark... angels are being given away for free... :D
I mentioned before about the free handouts in refugee camps and when buying units from the castle (+1 unit from air :D), but the author ignored it. And the bugs are 100% due to the mods.

This splitting bug also exists in SoD, but it's only visual. Although, it might be a flaw of the mod.
I had the same thing happen to me in a clean SoD and offline, a couple of months ago: I was splitting a stack of about 70 Phoenixes, and suddenly, out of nowhere, their number doubled: 70 there and 70 there! "Not a bad bonus to my army!" :) But I didn't cheat; I still won! (I was afraid that it might later lead to the game "crashing" due to a "phantom" stack).
So, it seems that this is still a "native" SoD bug (I have version 3.0 from "Buki").
Does anyone know when it occurs?
Baratorch, it would be good to fix this bug in the HD mod as well, so that the number of "cheating" players doesn't increase!
By the way, if anyone knows, please tell me! I also encountered another unpleasant bug: in battle, I clone a stack standing, say, in the corner, with other stacks around it; the clone appears, but the original stack becomes invisible, although it is still present, and during its turn, the game "crashes"! :(
(Василь Симоненко. Люди – прекрасні)