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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
#377
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A new bug, possibly related to mods. The phantom of the red player, Jaeghar, is present on the panel but not on the map.
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#378
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I finally tested the HD mod... it's very nicely done, kudos. The highlighting for the Dungeon faction was especially pleasing. The only awkward thing I noticed is the two quick button modes. What's the point of the second one? The command to unselect all units is used much more often than the command to unselect a single unit. Therefore, it would be logical to assign the "unselect all" command to Ctrl and the "unselect one" command to Ctrl+Shift. And it would be good to add the Shift functionality to TE mode, as it's not used there anyway.
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#379
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Uh, take it easy, guys. Personally, I was really impressed by the MOD buttons. And it's twice as convenient to use the detachment button, one at a time, because I rarely use all seven slots in battles. Also, the artifact exchange is simply indispensable for Jebus.
Земля нуля.
Все в ней нулево и кукольно.
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#380
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In most pre-battle setups, single units are placed in all available slots. There are battles where fewer single units are needed, but they are quite rare.

In my experience, I have only used the single unit economy strategically in blitz mode to avoid wasting time in battle by skipping their turn. And in setups like 1 wolf + a stack of wolves. But in 90+% of battles involving single units, 7 stacks are used.

Advanced alt is also a somewhat confusing feature. In blitz mode, it is more likely to lead to confusion than to speed up the process.

However, shift is useful, and it's strange that they didn't come up with it in TE. It's a logical and useful function to divide a stack in half. I would like to see it added to TE mode.
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#381
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I use the same approach in regular gameplay to save turns. For example, in a battle for a Rampart, it's often not beneficial to split up the Centaurs; 4-5 units are usually enough, and the rest just get in the way. In general, even in War of the Titans, I conduct more than half of the battles without splitting my stacks.
Земля нуля.
Все в ней нулево и кукольно.
#382
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The [SHIFT] key divides into equal stacks, not just in half. Separating single units is more of a matter of habit. Although, it might be worth adding a mass separation of single units in HD mode. And the mechanism for leaving the desired (fastest) single unit during transfer needs to be improved. It doesn't always work consistently. And the existing option could be adjusted. Perhaps, also with pressing the [SHIFT] key on the desired unit and transferring.
Also, the hotkeys for dolls in the artifact set remain underutilized. As an experiment, you could assign, for example, F5-F8, for quick selection of maximum attack-defense-spell-knowledge.
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#383
Hi, sorry that I use english. I'm not sure if you were discussing about 2lvl dwells built in castles.
Is this possible to be done in HD mod that every starting castle has 2 lvl units' dwell prebuilt?
This is the only thing for balance I miss in rmg mirrored maps of this kind
http://www.filefactory.com/file/cbd0ea4/n/random_map_Jebus_4x4_2.h3m
In reply to Lichemaster
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#384
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I don't know if anyone has written about this bug before.

Sometimes I notice that if an AI hero is standing in the garrison outside, another hero attacks him. The hero inside the castle is wiped out, his army is completely gone... the attacking hero remains without any losses, even if legions are fighting... this empty hero remains sitting in the castle, even under a different color.

In reply to Белендор
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#385
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Swap the buttons in the trade window. It's cruel to mess with instincts like that... my hands are already used to clicking OK and controlling the hero who initiated the trade.

I don't want to disable the feature, it's useful, but the habit factor is very important.
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#386
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Something seems to be going wrong in the Danish kingdom... they're giving away angels for free... :D
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#387
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Wicc
Switch the buttons in the exchange window. It's not right to mess with instincts like that... my hands are already used to clicking OK and controlling the hero who initiated the contact.

I don't want to disable this feature, it's useful, but the habit factor is very important.
They did talk about these buttons. Apparently, some information didn't get through. Either there are 2 buttons with a new exchange mechanism or one - with the old one. In the first post, there is information about what needs to be done in HiRez.ini in the line Two 'Check' buttons in Swap Manager = 0, and you will get the familiar mechanism. So, take a look.

Added 3 minutes later
Wicc
Something's rotten in the state of Denmark... they're giving away angels for free... :D
So, has it actually become 9 angels? This split bug is also in SoD, but it's only visual. Although it could also be a mod bug.
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#388
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Wicc
Something seems to be rotten in the state of Denmark... they're giving away angels for free... :D
When I was given Titans for free in Warlords, I didn't hesitate to take them :D
P.S.: Is this a game on Anarchy, since Kira is in the main role? ;)
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#389
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rebellious
Yes, they talked about these buttons. Apparently, some information didn't get through. Either there are 2 buttons with a new transfer mechanism, or one – with the old one. In the first post, there is information about what needs to be done: edit HiRez.ini in the line Two 'Check' buttons in Swap Manager = 0, and you will get the familiar mechanism. So, take a look.
I saw this option in the ini file and disabled it there. It's just my opinion, but it would be convenient if there were 2 buttons, but the right one would leave the focus on the left hero (as without the mod), and the left one on the right. With the option, the right one focuses on the right, and the left one on the left. Graphically, this looks logical, but it contradicts the habit of the hands.

So, in fact, there are 9 angels now? This split bug is also in SoD, but it is only visual. Although this may also be a mod bug.
Yes, in fact, there are 9. I had to fire one.

Moreover, in the previous attempt, it showed -1 instead of +1 in the right window, and there were 7 angels. I had to load an autosave.

I doubt that this is a SoD bug; otherwise, it would have been known for a long time.
When I was given Tetans for free in Warlords, I didn't refuse to take them.
Well... you even have a corresponding nickname :)
P.S.: This must be a game on Anarchy, since Kira is in the main role?
Yes, we are slowly playing with Yama... that's why I installed the mod.
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#390
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Wicc
Something seems to be rotten in the state of Denmark... angels are being given away for free... :D

I mentioned before about the free handouts in refugee camps and when buying units from the castle (+1 unit from air :D), but the author ignored it. And the bugs are 100% due to the mods.
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#391
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rebellious
This splitting bug also exists in SoD, but it's only visual. Although, it might be a flaw of the mod.
It's good that you brought this up!
I had the same thing happen to me in a clean SoD and offline, a couple of months ago: I was splitting a stack of about 70 Phoenixes, and suddenly, out of nowhere, their number doubled: 70 there and 70 there! "Not a bad bonus to my army!" :) But I didn't cheat; I still won! (I was afraid that it might later lead to the game "crashing" due to a "phantom" stack).
So, it seems that this is still a "native" SoD bug (I have version 3.0 from "Buki").
Does anyone know when it occurs?
Baratorch, it would be good to fix this bug in the HD mod as well, so that the number of "cheating" players doesn't increase!
By the way, if anyone knows, please tell me! I also encountered another unpleasant bug: in battle, I clone a stack standing, say, in the corner, with other stacks around it; the clone appears, but the original stack becomes invisible, although it is still present, and during its turn, the game "crashes"! :(
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)