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On the Celestial Heavens website, a new interview with the lead level designer of Heroes VI, Julien Pirou, has appeared:
- In the editor, it will be possible to create maps without "Areas of Control." If there are no "control points" on the map, the mines will function as they did in previous Heroes games. The only thing that will not work without "areas of control" is the neutral creature dwellings.
- Through the map editor, it will also be possible to disable the "city conversion" function.
- There will be a "Kingdom Overview" screen, which is essentially a larger and more detailed "minimap." There will be filters that include/exclude the display of mines/cities/areas of control/quest locations. Also, on this screen, there will be a report on all cities, heroes, creatures available for hire, and resource income.
- The camera can be moved further away from the map than it was in H5.
- Simultaneous turns in Multiplayer will not be available in the release. Perhaps this will be added in a patch or add-on.
- The AI in H6 is not yet fully completed, but they promise that it will be better and "cleaner" ("more understandable"?), than in H5, and it will "cheat" less. Currently, they can already say that the AI turn time has become much faster than in H5.
- About the city screen:
1) This is actually not a "screen," but a "window" for the city. It will look the same on all resolutions.
2) The city view will be animated and will be something like "2.5D."
3) Each city has its own musical theme.
4) The city view will change when something is built (currently, not all buildings are displayed).
5) Building construction and troop recruitment are done through a window interface (and not by clicking on the building).
- About the promise to release the editor before the game's release. The main obstacle is that the editor contains a large part of the game, and therefore, releasing it before the release is unsafe. They are currently looking for the best option.