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Posts from Всё по World of Warcraft

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In reply to Vlad
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#62
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Was only one person there?

Be strong. Believe
In reply to Vlad
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#63
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one, but there I almost always teamed up with someone.
We also played with Twelf (TWELF12 on HW), he constantly ran to the city to get resurrection potions for me, haha.
Although we rarely went through dungeons together, usually we explored swamps and forests. There were also some spiders there.
And in the dungeons, there were undead and spiders.
In reply to Vlad
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#64
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It's always best to avoid poisonous creatures, especially at lower levels. Otherwise, you just need to be skilled, manage to escape, heal, and control them.

Be strong. Believe
In reply to Vlad
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#65
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yeah, it happened, I ran from the forest to the deepest dungeons, fleeing from big mice and waiting for my HP to recover.
And once, I got a hundred healing potions for some easy quest. That was totally overpowered.
And I was always a poor guy.
In reply to Vlad
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#66
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In Gothic, you won't be constantly ganked, and then have messages like "Haha, noob and lol!" posted in the chat.
Yes, that's the main difference. It allows the escapist to be angry at a non-real monster that killed them, and not feel ashamed in front of another person for their weakness and lack of skill. On the other hand, that's the essence of an MMORPG; that's what people play it for – trash talk and bragging. Not for grinding skills like in TES (at least Gothic has a story and characters, although the core remains the same).
No. You're just used to seeing only the bad in everything, and that's what you saw in the game – the worst aspects, and you exaggerated them.
If you had exaggerated them, you wouldn't be torturing yourself with negativity; you would have just dropped the game, like you do with games you clearly don't like. But I played it through completely, on my second try.
Also, "seeing the bad," "worst aspects" – I just said that it's a single-player MMORPG. For schoolkid haters, of course, who, at any mention of an MMORPG, immediately dismiss it with their very important and original opinion "MMOs are garbage, I don't need them!", this is probably equivalent to the worst aspects. But not for me. Don't get so worked up, calm down.
And in Gothic, it's interesting even on low difficulty. Actually, it's even more interesting on low difficulty.
At the beginning, it's very interesting to take down a pack of wolves with a rusty two-handed sword without any skills.
No, it's NOT interesting. That's why I deleted the game from my hard drive after an hour of suffering and struggling with the controls the first time. It becomes interesting in the middle, when you no longer die from two hits and can move three meters off the road, but there's still enough challenge in the game world.

And there's no need to talk about the hardships of reaching level ten. In any online game, on any official server, it won't take "a very long time."
I don't know about D&D Online, whether it has only twenty levels, but in the others, it's quick.
In Lineage, quests are useless; they give too little experience compared to simply grinding mobs. It's a pity, the tedious leveling is the main argument against playing this Korean grind-fest; otherwise, it's very engaging with its free PvP.
My sword, my trusted ally, unphased by my aspect.
In reply to Vlad
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#67
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And there's no need to talk about the difficulties of reaching level ten. In any online game, on any official server, it won't take "a very long" time.
I don't know, though, how it is in D&D Online, are there only twenty levels there?, but in the others, it's quick.
I also haven't played much. An hour a day, not eight))
Also, "seeing the bad," "worst traits" - I just said that it's a single-player MMORPG.
No, I was saying this in response to this quote:
You bring twenty skins and ten horns to the NPCs, level up your skills, gain a level, and then you can go to more dangerous locations where you used to get killed.
No, that's NOT interesting.
well, okay, we have different interests.
In reply to Vlad
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#68
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So, it means "Happy New Year." As for the level, I honestly don't remember anymore, maybe 5, but definitely not 10.
Oh yes, and there's no free PvP in WoW, so they couldn't gank you anyway. So, keep processing the story.
Where do we go?
Where do we end up when we save the world?
In reply to Imaris
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#70
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I had a 10-day key for Cataclysm, so I played for 10 days, leveled up to level 10, and then what? Some noob named "Happy New Year!" at level 1 killed me with a dagger.
The Mafia has been exposed! Hang the wolf!
Tomorrow holds no promises
Except the ones we've made
In reply to Vlad
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#71
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What? What do I have to do with it? I didn't write that someone called me a noob and killed me. And I didn't play that "Cataclysm" game; I don't even know what game that is.
In reply to Amko
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#73
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In the MMO, it's amusing to "survive" in this world of donations and hardcore grinding.
Tomorrow holds no promises
Except the ones we've made
In reply to Vlad
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#74
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It's fun to "survive" in an MMO, in this world of donations and total grinding.
Yeah, especially for you with your level 90-something. It should already be getting boring.
And monotonous.
In reply to Amko
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#76
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I’m not discouraged; after all, I’m not a wolf who thinks that MMOs are only about grinding mobs and reaching level 100,500+ for PvP.
Tomorrow holds no promises
Except the ones we've made