Posts from Всё по World of Warcraft
We also played with Twelf (TWELF12 on HW), he constantly ran to the city to get resurrection potions for me, haha.
Although we rarely went through dungeons together, usually we explored swamps and forests. There were also some spiders there.
And in the dungeons, there were undead and spiders.
And once, I got a hundred healing potions for some easy quest. That was totally overpowered.
And I was always a poor guy.
In Gothic, you won't be constantly ganked, and then have messages like "Haha, noob and lol!" posted in the chat.
No. You're just used to seeing only the bad in everything, and that's what you saw in the game – the worst aspects, and you exaggerated them.
Also, "seeing the bad," "worst aspects" – I just said that it's a single-player MMORPG. For schoolkid haters, of course, who, at any mention of an MMORPG, immediately dismiss it with their very important and original opinion "MMOs are garbage, I don't need them!", this is probably equivalent to the worst aspects. But not for me. Don't get so worked up, calm down.
And in Gothic, it's interesting even on low difficulty. Actually, it's even more interesting on low difficulty.
At the beginning, it's very interesting to take down a pack of wolves with a rusty two-handed sword without any skills.
And there's no need to talk about the hardships of reaching level ten. In any online game, on any official server, it won't take "a very long time."
I don't know about D&D Online, whether it has only twenty levels, but in the others, it's quick.
In Lineage, quests are useless; they give too little experience compared to simply grinding mobs. It's a pity, the tedious leveling is the main argument against playing this Korean grind-fest; otherwise, it's very engaging with its free PvP.
And there's no need to talk about the difficulties of reaching level ten. In any online game, on any official server, it won't take "a very long" time.
I don't know, though, how it is in D&D Online, are there only twenty levels there?, but in the others, it's quick.
Also, "seeing the bad," "worst traits" - I just said that it's a single-player MMORPG.
You bring twenty skins and ten horns to the NPCs, level up your skills, gain a level, and then you can go to more dangerous locations where you used to get killed.
No, that's NOT interesting.
So, it means "Happy New Year." As for the level, I honestly don't remember anymore, maybe 5, but definitely not 10.
Where do we end up when we save the world?
I had a 10-day key for Cataclysm, so I played for 10 days, leveled up to level 10, and then what? Some noob named "Happy New Year!" at level 1 killed me with a dagger.
Except the ones we've made
Except the ones we've made
It's fun to "survive" in an MMO, in this world of donations and total grinding.
And monotonous.
Except the ones we've made