In Gothic, you won't be constantly ganked, and then have messages like "Haha, noob and lol!" posted in the chat.
No. You're just used to seeing only the bad in everything, and that's what you saw in the game – the worst aspects, and you exaggerated them.
Also, "seeing the bad," "worst aspects" – I just said that it's a single-player MMORPG. For schoolkid haters, of course, who, at any mention of an MMORPG, immediately dismiss it with their very important and original opinion "MMOs are garbage, I don't need them!", this is probably equivalent to the worst aspects. But not for me. Don't get so worked up, calm down.
And in Gothic, it's interesting even on low difficulty. Actually, it's even more interesting on low difficulty.
At the beginning, it's very interesting to take down a pack of wolves with a rusty two-handed sword without any skills.
And there's no need to talk about the hardships of reaching level ten. In any online game, on any official server, it won't take "a very long time."
I don't know about D&D Online, whether it has only twenty levels, but in the others, it's quick.
In Lineage, quests are useless; they give too little experience compared to simply grinding mobs. It's a pity, the tedious leveling is the main argument against playing this Korean grind-fest; otherwise, it's very engaging with its free PvP.