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Not only problems but also their own achievements.
Added 3 minutes ago
By the way, maybe I don't understand something about the SOD vs. WoG conflict. But, in my opinion, absolutely all the strongest SOD players have long come to a common conclusion. Namely, the need to create a WoG-lite, that is, SOD gameplay with a WoG interface. With the advent of the HD Mod, the need for this disappeared. Therefore, Vik's kilometer-long posts look strange, as he still hasn't understood. SOD has long become an ironclad classic. All this stuff like Starcraft and Warcraft didn't even come close. These are temporarily popular games; all versions die out after the release of a new upgrade. Starcraft 1 killed Warcraft, Starcraft 2 is destroying Starcraft 1, and Blizzard's new version will bury Starcraft 2. Correct me if I'm wrong. But SOD is a Titan of the modern gaming industry; Heroes 6 and WoG have already appeared, and everything is still firmly in place, unshakable. There is no need to look for explanations in all sorts of nonsense, like conservatism and rigidity of the mind; this cannot explain the success of the third Heroes compared to similar creations of the industry.
At the same time, the strength of the WoG version is undoubtedly in its dynamics. I am very interested in new directions, the possibility of changing the content of hive-conservatories, as well as mirror templates, although, imo, not everything will take root over time. + what the winner of RP-1 and RP-2, Artem - Stinger, wrote about - a strong player base. The reason, it seems to me, is that players who come to WoG quickly begin to play HL+U templates, which sharply affects their skill. Many SOD players, on the other hand, limit themselves to CM or mini-nostalgia. And morale, GS, and the like are a secondary matter.
By the way, have you noticed that in modern sports, there is a tendency to increase the level of randomness in the game? For example, in football, for this reason, video replays have not been introduced yet. And the unpredictably flying Jabulani ball?? Perhaps in the WoG version, it is worth switching to a game with morale sooner or later; after all, battles with it are much more interesting and meaningful.
Added 3 minutes ago
By the way, maybe I don't understand something about the SOD vs. WoG conflict. But, in my opinion, absolutely all the strongest SOD players have long come to a common conclusion. Namely, the need to create a WoG-lite, that is, SOD gameplay with a WoG interface. With the advent of the HD Mod, the need for this disappeared. Therefore, Vik's kilometer-long posts look strange, as he still hasn't understood. SOD has long become an ironclad classic. All this stuff like Starcraft and Warcraft didn't even come close. These are temporarily popular games; all versions die out after the release of a new upgrade. Starcraft 1 killed Warcraft, Starcraft 2 is destroying Starcraft 1, and Blizzard's new version will bury Starcraft 2. Correct me if I'm wrong. But SOD is a Titan of the modern gaming industry; Heroes 6 and WoG have already appeared, and everything is still firmly in place, unshakable. There is no need to look for explanations in all sorts of nonsense, like conservatism and rigidity of the mind; this cannot explain the success of the third Heroes compared to similar creations of the industry.
At the same time, the strength of the WoG version is undoubtedly in its dynamics. I am very interested in new directions, the possibility of changing the content of hive-conservatories, as well as mirror templates, although, imo, not everything will take root over time. + what the winner of RP-1 and RP-2, Artem - Stinger, wrote about - a strong player base. The reason, it seems to me, is that players who come to WoG quickly begin to play HL+U templates, which sharply affects their skill. Many SOD players, on the other hand, limit themselves to CM or mini-nostalgia. And morale, GS, and the like are a secondary matter.
By the way, have you noticed that in modern sports, there is a tendency to increase the level of randomness in the game? For example, in football, for this reason, video replays have not been introduced yet. And the unpredictably flying Jabulani ball?? Perhaps in the WoG version, it is worth switching to a game with morale sooner or later; after all, battles with it are much more interesting and meaningful.
Земля нуля.
Все в ней нулево и кукольно.
Все в ней нулево и кукольно.