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#2088
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You're resorting to demagoguery and twisting facts again... let me remind you that last year, about ten people showed up in each city for the Heroes of Might and Magic III (SoD) qualifiers.

Compare St. Petersburg and Michurinsk.
Moreover, most of those who showed up were players of The Elder Scrolls (TES), who agreed to play on a different version to support the idea. And they were the ones who mostly made it to the finals. If the tournament was only for true SoD players, it simply wouldn't have taken place due to a lack of participants, or it would have gathered a frankly weak lineup.

Vik, back up your arguments with evidence, otherwise it's unconvincing.

Let's take the upcoming club final. Mizrael, Scorp, Lyokha, Borzoid, General Yura, Vitalik, Vigo - these are SoD players.

Stinger, Markon, Yama-Dharma, Bayazet, Cobra, AlexGreat, Roland, Dust, Horn, Kral, Matrosov, Porizatel became strong players long before the emergence of TES. Whether it was SoD or not, they would have made it to the finals anyway.

Dear Term, Napalm, Slonik – I don't know, maybe their rise coincided with TES. I'll also include you. So, out of the finalists, at most 4-5 people can say that they became the best players thanks to TES. That's not enough for you to dismiss SoD so definitively.

Yes, during Bayazet's peak, new players with good intelligence and communication skills on the forums appeared. But the problem is that most of them were convinced casual players, they played for a year or two, got bored, and then moved on to other games.
They are far from Yama-Dharma or Bayazet. Of those who remained, they are better known for their conflicts.

Perhaps, with the release of Warlords (VT), many new talented players are appearing in TES-VT? They are, but it seems that even more such players are appearing in SoD.

I believe that Warlords is a promising thing. And the authors are promoting this version correctly, in a subtle way. The old-timers of the forum remember the "promotion" of TES that was carried out a few years ago by Bayazet's followers to the unsuspecting Heroes of Might and Magic III players – and it didn't end well.
So, your posts are more likely to discourage people from playing Warlords, and that's wrong, in my opinion.
There is a very good correlation between the "narrow-mindedness" of one's views and their preference for a particular version of Heroes of Might and Magic. When a lively, energetic player with a sharp mind, skillful hands, a resonant voice, and ambition appears, they usually don't stay in SoD for long.

A kind of scandalous character... yes, thank goodness, there are many more of them in TES than in SoD. I'm already full of resonant voices and ambitions in real life. It's bad when this spills over into the forums, where people are supposed to relax from real life.
Purely SoD-based teams, in terms of their temperament, the nature of their relationships, and the personal development of their members, remind me of isolated tribes that have become victims of inbreeding - low vitality, weak intelligence, low levels of expansion, both personal and collective, strong xenophobic and escapist tendencies, etc. Of course, there are exceptions, but they only emphasize the state in which the rest are.

You're at it again! Call things by their name. What are these purely SoD-based teams? Heroes of Might and Magic III: World or Portal? I assure you, World developed perfectly well even without TES.
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#2089
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Message from Wicc:
So much has already been done for VT that the developers will be working on it for many years to come just to catch up.

When asm comes out of his stupor, we will continue working. But for now, there is a period of calm. Which is also useful, as it allows us to consolidate what we have learned.

But VT is young compared to SOD, so new things are being introduced, and you are drawn to them, but you still return to the old ones.
And some understand that there is no need for anything new if you can upgrade the old.
It is even more unclear why you connect this same "morality" with the rate of growth of new players. Chess doesn't have any "morality," but schoolchildren still regularly beat experienced grandmasters.

At least because new players, having won a couple of times by chance, become interested, and thus, whether they like it or not, a person gradually becomes attached to the Heroes community. Over time, he learns the basics and improves his skills. That is why people don't leave, so as not to return. And if a person realizes that there is no chance, he will not play anymore. The key to the game's prosperity is the success of young players.
To increase something, you need to change the gameplay, and this is only possible within the framework of the VT paradigm. Because the SOD paradigm is "hands off SOD!". I've been telling you this for days, but it doesn't seem to be getting through to you. I'm starting to doubt your intellectual adequacy.

That's just your lack of foresight. You still don't understand that I'm not for the SOD paradigm or the VT paradigm. I'm for unification. Do you get it?
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#2090
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So, your posts are more likely to discourage people from playing on the Russian server, and I think that's wrong.
Those who are discouraged, let them be. I'm not a political strategist, so I don't evaluate the effectiveness of my actions based on the size of public approval. I have my own vision of Heroes, it's quite sound and internally consistent. I openly declare it, without wavering back and forth. Therefore, for every claim, I have a well-reasoned objection, logically based on the initial premises. The cornerstone of it is the sporting approach. Those who have a different worldview – so be it, I perfectly understand that all people are different, and come to Heroes with different goals. But if we are talking about Heroes as a competitive game, then my position is very well thought out and justified. Therefore, it is really difficult to argue constructively with it; you have to think a lot and carefully look for arguments. Those who try to use bluster or hysterics get answers like R55Max does.
A kind of scandalous hothead... yes, thank goodness, there are far more of them on the Russian server than on the English one. I'm already full of loud voices and ambitions in real life. It's bad when this spills over into forums, where people are supposed to relax from reality.
It is these kinds of scandalous hotheads that drive any endeavor forward. In all sports, champions usually have a bad temper (much more often than in the average population), and organizers and judges are usually also unpleasant and inflexible. This is a feature of human physiology – when you start doing something serious and difficult, the level of energy and aggressiveness increases. Competition is, in essence, a conflict, so it leads to the activation of corresponding behavioral programs in all participants in the process – both participants and spectators and support staff. By the way, Eric, this is noticeable in you – while you were observing the forum from the outside, you maintained the image of Leopold the Cat, but as soon as you started organizing the tournament, you started arguing and disagreeing much more, and the expressions became stronger. And, by the way, the recent squabbles in the tournament thread are probably an unconscious test by the players of you as an organizer. Like making sure that the organizer is adequate and generally understands what he's getting into. It seems they are convinced, and it should be easier from now on. In Bay, at one time, several dozen of these scandalous hotheads gathered, and this ensured their growth in overall skill, and also formed the corresponding norms. I understand that they are not pleasing to everyone. But this is an evolutionarily more advanced model. From the above-mentioned positions, of course.
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#2091
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controversial hotshots

People like that are called Leaders.
The cornerstone there is the sporting aspect of the approach.

The sporting aspect you're talking about is only possible in perfectly symmetrical templates, down to the pixel, with identical starting heroes and armies.

But that won't work anywhere, and that's a fact.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#2092
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That's your lack of foresight. You still don't understand that I'm not advocating for the SOD paradigm or the VT paradigm. I'm advocating for unification. Do you get it?
They are incompatible. They have diametrically opposed principles at their core. VT focuses on refining the gameplay to suit certain needs. SOD focuses on maintaining the gameplay unchanged. How do you propose to unify them?
At least because new players, after randomly winning a couple of times, become interested, and thus, whether they like it or not, they gradually become part of the Heroes community. Over time, they learn the basics and improve their skills. That's why people don't leave, so they can return. And if a person realizes that there is no chance, they won't play anymore. The key to the game's prosperity is the success of young players.
In serious sports, this is achieved through youth and amateur tournaments, not by distorting the gameplay to give everyone a chance to win.

If you listen to you, the Klitschko brothers should have remained champions until old age. Because any teenager would immediately get knocked out by them in the ring, and that would be the end of their career.

Added 3 minutes ago
R55Max
The competitive aspect you're talking about is only possible in perfectly symmetrical templates, down to the pixel, with identical starting heroes and armies.

But such a thing won't take root anywhere, and that's a fact.
Such things already exist :)

http://www.forum.heroes.by/viewtopic.php?t=863

And the third tournament under these rules is already underway:

http://www.forum.heroes.by/viewtopic.php?t=864
http://www.forum.heroes.by/viewtopic.php?t=868
http://www.forum.heroes.by/viewtopic.php?t=877
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#2093
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Well, to start, before you ask, tell me if you yourself are ready and willing to increase the "heroic mass," but at the same time, you might have to make some compromises. What is more important to you: the development of the game or the path of isolation by losing popularity and players, but achieving balance and a competitive aspect in the way you envision it?
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#2094
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R55Max
First, before asking, tell me if you are ready and willing to increase the hero pool, but this will require making some compromises. What is more important to you: the development of the game or the path of isolation through the loss of popularity and players, but with the achievement of balance and a competitive aspect in the form that you envision?
I believe that one does not interfere with the other. And so far, I don't see any arguments to the contrary.

SoD as a competitive discipline has reached its limit. To overcome it, something needs to be changed. If something is changed, then it will no longer be SoD.

In fact, the rigid position of SoD players regarding the immutability of the gameplay gives VT the freedom to deviate from the original version as much as it wants.

If TE had initially been a general online project, then perhaps the number of differences between VT and SoD would be less than it is now. But what has happened has happened; it is much harder to take a step back than forward.
#2095
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This, by the way, is Eric, and it's clear from you – while you were observing the forum from the outside, you maintained the image of Leopold the Cat, but as soon as you started organizing the tournament, you started arguing and disagreeing much more, and the expressions became stronger. And, by the way, the latest squabbles in the tournament thread are probably an unconscious test by the players of you as an organizer. Like, to make sure that the organizer is adequate and generally understands what he's getting into. It seems they were convinced, and it should be easier from now on.

Yura, are you serious? I've been in Heroes for many years, I'm known in real life, and many dozens of Heroes players have been my guests. And suddenly, a test of organizational suitability... Wouldn't it be easier to just read about my previous tournaments? Or ask Stinger, Horn, Yama-Dharma, PREDs, Napalm, Mizrael, Scorpio, etc.?

It was simply unpleasant to read phrases like "everything is not as bad as it seems in the upcoming tournament..." and "a mess, not a tournament" about my tournaments.
You never showed your exemplary tournament to write like that. And the accusation that I was dishonest and pushed Lex to 1st place in the Michurinsk selection – let it remain on your conscience. There were 15-20 people in the club at that time and they saw how the players drew the draw and how they played, who lost and who won.

The worst thing is that I got involved in squabbles with people with whom I would never interact in real life or on the forum in other situations. In general, I should have ignored the squabbles, and those who wanted to would have come anyway.

I don't know, in the past people brought positivity, if you read the threads about the St. Petersburg, Krasnodar, or Michurinsk tournaments, or even on the League of Heroes, there were no such squabbles, there was a good mood from the common cause.
In Bay, several dozen of these scandalous guys gathered at one time, and this ensured their growth in overall skill, as well as formed the corresponding norms. I understand that they are not pleasant to everyone. But this is an evolutionarily more advanced model. From the above positions, of course.

These several dozen scandalous guys dealt a crushing blow to the Heroes community. All that this community had at that time was Bay, at least in terms of the competitive part. Few people played on the League, and the online players left the Portal.
And in Bay, in addition to the old-timers, a very good generation of adequate people soon appeared. Some were casual players, but there were definitely potential hardcore Heroes players. And instead of developing, several stupid, meaningless battles were arranged. We are now reaping the results. Of that strong new generation of new Heroes players, almost no one remained.
Several people scattered, as you say, to different forums – and that's it.
It is these scandalous guys who drive any business forward. In all sports, champions usually have a bad character (much more often than in the average population), organizers and judges are usually also unpleasant and uncompromising.

Where did you get that from? How heavily are you judging, you are making completely unfounded statements and considering them an axiom. Let's go in order. Let's take the Heroes world, the best organizers.
Lord Maniac. An amazingly kind person, a true St. Petersburg intellectual. He never allowed himself to raise his voice. He was incredibly hardworking, wrote reports, prepared maps for fix tournaments for hundreds of people. He worked for weeks.

Horn. A man with a big heart, very hospitable. He has a friendly character, I never noticed any squabbles.

Alan Prost. I don't even know what to write about Andrei Alexandrovich. The best of the Heroes players.

Dilvish. Very cultured and intelligent, a very smart guy.

Perhaps only Lesha Chaos fits your definition, he was a fighter by nature, and he could swear. But only if he was seriously provoked, there was no aggression.
Players would never follow the squabbling organizers.

Judging by participation in the tribune, I would include myself and you among the squabbling organizers. :p

As for the players. I won't write much about Tyoma Stinger. Andrei, Phil, Joker, Mega Pes - very cultured people, it was nice to communicate with them. I know Bishop less, but in general he is calm, businesslike, I don't remember any squabbles about him. Antal is a fighter, but I haven't noticed any aggression from him outside the game screen. Master of Lightning is a rare intellectual, cultured and benevolent.

So, I'll edit that too... there are players with a difficult character, but I don't see a pattern, at least in Heroes.

More likely, an average, or even a weak player, makes a fuss, I've seen this much more often and read about it.

That's it, I'm stopping to engage in trolling.
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#2096
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Wicc
I believe one does not interfere with the other. And so far, I see no arguments to the contrary.

SoD as a competitive discipline has hit its ceiling. To overcome it, something needs to change. If you change it, then it will no longer be SoD.

Essentially, the rigid position of SoD players on the immutability of the gameplay ties the hands of WT, allowing it to deviate from the original version as much as desired.

If TE had initially been a project for the entire Russian-speaking community, then perhaps the number of differences between WT and SoD would have been smaller than it is now. But what’s done is done; taking a step back is much harder than moving forward.


You see, to arrive at the desired outcome — a competitive game of Heroes, but one that is necessarily popular and spectacular — you need to go through a certain path. To traverse this path correctly and with minimal losses, you need to walk trails that are, if not the same, then at least parallel and intersecting. Do you understand what I’m getting at?

There is a game, it has several versions, essentially a split into two camps. If you were told to choose the single most important factor of the split, what would it be? I think it’s obvious — it’s morale.

You cannot change things radically; the rules of any game are modified, if at all, only little by little and rarely, and even then it causes storms of indignation and plenty of discussion. For unification to occur, the interests of both camps must be taken into account and present in roughly equal measure. Then a split can be avoided, and instead, people can be attracted.

Balance is created not only by eliminating all other surprises, but also by introducing counterbalancing advantages to the enemy’s advantages. That is, it’s not necessary to remove the clear advantages of one race over another; it’s enough to add another advantage to the other race. Like, you give us a nuclear warhead, and we give you plague vials or an earthquake.

The Heroes game was fundamentally conceived as a struggle between completely different forces and capabilities; it’s no coincidence that such diverse factions were invented. Each is strong in its own way. Well, if you look objectively, any faction can defeat another; especially since excessive imbalances can be removed, like Conflux for example.

Here we need to start from somewhat different criteria. We are burying the game by removing all its original starting skills. Well, imagine even if we play like in Anarchy, would you guess who would win? :) Let it be any faction against any other, but then everyone has a chance — that provides spectacle, but to achieve the competitive component, you certainly can’t play Anarchy, but removing everything down to a mirror match is also not right, as the only possible path.

There are different strategic possibilities for playing the game in different directions (WT, SoD, WoG, TE). In the game, everything depends solely on you, because no one forces you to do this or that, but that is the spectacle — that an abundance of options is the game’s multifunctionality.

On a chessboard, there are far more development options than in SoD, but players try to anticipate everything — that is their skill.

Only through negotiations between the two camps can a consensus be reached, and it simply cannot be uniform. Yes, you are right that something needs to be changed, but not everything; the foundations must remain.
To overcome it, something needs to change. If you change it, then it will no longer be SoD.


Gameplay can be changed, but you need to negotiate on every point. Maybe it will turn out to be not The Shadow of Death, but the Breath of WT.

P.S. Balance lies not in equality, but in counterargument.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#2097
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Yura, are you serious? I've been in Heroes for many years, I'm known in the community, and many dozens of Heroes players have visited me. And suddenly, a check for organizational suitability... Wouldn't it have been easier to just read about my previous tournaments? Or ask Stinger, Horn, Yama-Dharma, PREDs, Napalm, Mizrael, Scorpio, etc.?
I'm telling you, it was an unconscious check. You can ask anyone, but you need to feel the situation yourself.

I was just thinking in my free time about why the conflicts flared up so sharply and subsided just as quickly. If there had been a chronic difference in interests, they would still be grumbling. I came up with this explanation. Maybe I'm wrong.
It was unpleasant for me to read phrases like "things aren't as bad as they seem at the upcoming tournament" and "it's a mess, not a tournament" about my tournaments.
Well, you really messed up when you said that your agreements with the club were more important than the convenience of the players. You can't say things like that out loud, especially when accompanied by swearing. You should have used some other arguments or presented them differently.

It's like refusing your wife a trip to a resort, arguing that your friend Vasya has agreed to let you stay at his dacha in Biryulyovo for a month, and it would be awkward for Vasya if you didn't come. It's a great way to provoke a divorce.

In fact, everything that happened next was more like a family scandal, with personal attacks, hyperbole, etc. Of course, all sorts of things and arguments are used, and people have stopped being ashamed.
You still haven't shown your exemplary tournament, so why are you writing this?
Well, the example of my tournament is too obvious to need to be given. With the exception of the Vitalik-Pit match, everything else was done as it should have been.
And the accusation that I was dishonest and helped Lyokha get 1st place in the Michurinsk selection – let that be on your conscience. There were 15-20 people in the club at the time, and they saw how the players drew the lots and how they played, who won and who lost.
It's not about dishonesty regarding Lyokha; I understand that everything was fine there, but about the reputational factor. One of the top players should win. And if a dark horse wins, they need to beat these top players in a head-to-head match. Otherwise, the prestige of the title will suffer. No one beat Stinger, but he didn't get 1st place. This is acceptable for a qualifier, but not for the final – that would be a failure for the organizers. It's strange that you don't understand this.
Where did you get that from? You're making completely unfounded statements and considering them axioms. Let's go through this step by step. Let's take the Heroes community and the best organizers.
I haven't even seen most of these people. So I can't judge. But for some reason, I think I would describe them very differently than you do. Perhaps because you have such a generally benevolent image that people don't show their thorns.

Chaos, for example, made an impression on me as a person with a difficult character and not inclined to avoid conflicts, based on his posts on League and ProGamer.

But even if you're right, what does that mean? That the Heroes community at that time was just a group of friends, for whom the main thing was to have a good time and they didn't care about all these games, sporting ambitions, and who would become the champion. It's hard to believe. Although, it's possible.
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#2098
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R55Max
If you were told to choose the single most important factor of the Schism, what would it be? I think it's obviously morale.
QUOTE]

At first I didn't want to reply to your post. I hope you don't mind me quoting an excerpt again? But, as I understand it, morale is what you consider to be balance in Heroes. So here's the thing... Morale is not the balance between a strong player and a weak one, how can you not understand that? A strong player will beat a weak one, even if his neutral morale percentage is many times inflated. And he can also lose, but not because of morale, but because of:
1. Getting caught on the scatter.
2. Sitting in a castle without placing a scout hero in the garrison.
3. Crashing in handcuffs,
If we're talking about a serious tournament and the stakes are high.

Neutral morale is such an insignificant factor that I generally don't understand why you attach so much importance to it.

It's a different matter when strong opponents play. Development is built on tempo. A loss of tempo greatly impacts further development, so you have to conduct difficult battles that, in the presence of morale, you wouldn't conduct. Accordingly, the game itself speeds up. Is that bad?

I say it again, your previous claim that a weak player will beat a strong player due to neutral morale is a MYTH.
Therefore, the presence or absence of morale is NOT SIGNIFICANT.
#2099
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Essentially, everything that happened afterwards looked more like a family scandal, with personal attacks, hyperbolization, and so on. Naturally, every available object and argument was thrown into the mix; people stopped holding back.

2 Vik.
That's exactly where I was wrong. I started playing on someone else's turf. I don't like and don't know how to argue, which is why I lost. That's why I'm quitting.
Well, the example of my tournament is too obvious to bring up. Except for the Vitalik-Pit match, everything else was done as it should have been.

Use emojis. If you're talking about the Moscow tournament, about the epic saga with numerous postponements and the subsequent juicy scandal—then I don't know, I don't know.

But if you mean the last CIS final—there's no way around it here. Although there were complaints about the officiating too. I just won't throw words around; when you visit, we'll talk.
I haven't even seen most of these people. Therefore, I can't judge. But for some reason, it seems to me that I would describe them quite differently than you do. Perhaps because you have such a generally benevolent image that people don't show their thorns.

No, I'm telling the truth about the people. Just talk to Horn, Bayazet, Mike—they're from St. Petersburg, all of them early players. Talk to Dust, Yama-Dharma. The communication culture was different in the Dungeon, although I don't think that at its peak it would have lost to Bayu.
And if you push someone, even the most cultured person can tell you to go far away.
Chaos, based on posts in the Dungeon and ProGamer, gave me the impression of a person with a difficult character who is not inclined to avoid conflict.

I wrote about Chaos that he has a fighter's spirit. But usually, he responded blow for blow; he never sought out quarrels himself.
But even if you are right—what follows from that? That the same-era Heroes community was just a group of friends whose main goal was to have a good chat and who didn't care about all these games, sporting ambitions, or who would become champion. Hard to believe. Although anything is possible.

No, they simply knew how to behave decently. And this new vulgar style, where you can so easily tell your interlocutor to get lost, just infuriates me.

Here we need to rely on several other criteria. We are burying the game by removing all its original basic skills.
The Heroes game was fundamentally conceived as a struggle between absolutely different forces and capabilities; it's not for nothing that such diverse castles were created. Each is strong in its own way.

2 R55Max.
Agreed. I wondered with surprise that there is still no turn-based strategy comparable to Heroes 3 in terms of player interest.
Even the "fivers," who seemingly possess a new, improved version—which is excellent in terms of playability, by the way—envy us.
Neither Civilization, nor Europe, nor other turn-based strategies have this many people. We argue, we make mistakes, but people still flock to play online an old game, 12 years aged, with modest graphics. Why? Most likely it's because a special atmosphere was created. I once saw a film where famous beauties had their "faces improved" via computer processing—making them more proportional, correct, symmetrical. And the woman's beauty vanished irrevocably; she became a soulless doll, even repulsive.

So it is with Heroes. Castrate them, make it only a sporting game—and in a year or two everyone will forget about it. Because they cannot withstand competition even from chess in terms of organization.

Let there be WT-TE for determining the champion and playing "fair and square," "by the book." But the original game is needed by ordinary players.
That's why I always wrote that both versions should exist without competing. But if SoD can survive without TE-WT (as it lived before the appearance of TE, as World developed), then TE without SoD cannot (example: Bayu).
Such a paradox; therefore, protect SoD with all your might and everyone will be happy.
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#2100
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R55Max
If you were asked to choose the single most important factor contributing to the Schism, what would it be? I think it's obvious: morality.
But here's the catch. When it comes to the Schism, the main factors are creature experience and Broghild. By the way, I've been wanting to ask this for a while. Why haven't they removed scrolls from the game, just like they removed the Admiral's Hat, Hill Fort, and Obelisks? It seems simple enough, but no one has even tried. :confused:
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#2101
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Nagan-4


Where did you get that from? You're making completely unfounded statements and treating them as axioms. Let's go through it step by step. Let's take the Heroes community, the best organizers.
Lord Maniac. An incredibly kind person, a true intellectual from St. Petersburg. He never raised his voice. He was incredibly hardworking, writing reports, preparing maps for tournaments for hundreds of people. He worked for weeks.

Horn. A man with a big heart, very generous. He had a friendly personality, and I never saw him get into arguments.

Alan Prost. I don't even know what to write about Andrey Alexandrovich. He was the best of the Heroes organizers.

Dilvish. Very cultured and intelligent, a very smart person.

Maybe only Lesha Chaos fits your description; he was a fighter by nature and could swear. But only if he was really provoked; he wasn't aggressive.
Players would never follow organizers who are prone to arguments.

Based on participation in the forum, I would include myself and you among the organizers who are prone to arguments. :p

As for the players, I won't write much about Tyoma Stinger. Andre, Phil, Joker, Mega Pes – they are all very cultured people, and it was a pleasure to communicate with them. I know Bishop less well, but he's generally calm, efficient, and I don't remember any arguments with him. Antal is a fighter, but I haven't noticed any aggression from him outside the game.
Master of Lightning is a rare intellectual, cultured, and benevolent.

QUOTE]

Eric, you're living in the past. You constantly refer to things from long ago, to people who, of course, did a lot for the Heroes community, but only when Heroes was at its peak of popularity. And as soon as it became uninteresting (or unprofitable), plus some personal grievances, they stepped away. It's not for me to judge them; I came to Heroes late, I don't know half of the people you mentioned, but does that matter? Vic is calling for us to live in the present, to develop and improve ourselves.

Personally, for me, Heroes has long lost its appeal; the love for this game that I was willing to devote myself to day and night is gone. But I want, if I have the opportunity to play, to test my skills against a strong opponent (a newcomer or an old-timer). And, objectively speaking, if I sit down to play SoD, there will be few such opponents, but in W3, I might be overwhelmed. This is because W3 is developing, while SoD remains a game for casual players for many newcomers, which is very bad. I want the emotions and intrigue that R55Max values so much. That's why I won't play with a newcomer in SoD, but I will play with a newcomer in W3. Because W3 players, despite their aggressiveness in the chat, motivate newcomers to improve by attacking their self-esteem.

You can't raise strong players by saying warm words about how good you all are and how well you behave on the forum.

All I hear from you is: Alan Prost, Lord Maniac, Master of Lightning... WHO ARE THEY? WHERE ARE THEY? Live in the present, adapt. :)
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=Stinger=
R55MaxIf you were told to choose one single most important factor of the Schism, which one would it be? I think it's obvious — morale.
QUOTE]

I didn't want to reply to your post at first. I hope you don't mind me quoting an excerpt again? But, as I understand it, morale is what you consider to be balance in Heroes. So here's the thing... Morale is not the balance between a strong player and a weak one, how can you not understand that? A strong player will beat a weak one, even if their neutral stack morale percentage is many times inflated. And they can also lose, but not because of morale, but because of:
1. Getting caught on the run.
2. Sitting in a Castle without placing a scout hero in the garrison.
3. Crashing in handcuffs.
If we're talking about a serious tournament and the stakes are high.

Neutral morale is such an insignificant factor that I simply don't understand why you attach such importance to it.

It's a different matter when strong opponents are playing. Development is based on tempo. Losing tempo greatly affects further development, so you have to conduct difficult fights that, in the presence of morale, you wouldn't conduct. Accordingly, the game itself speeds up. Is that bad?

I'll say it again: your previous claim that a weak player will beat a strong one due to neutral morale is a MYTH.
Therefore, the presence or absence of morale is NOT SIGNIFICANT.

You misunderstood me, unfortunately.
Firstly, morale is the main difference among others in the ideology of WT and SoD.

Secondly, it's the liveliness of the game.

Thirdly, why disable it then, if it's nothing for a strong player?

Fourthly, I disagree with you that it doesn't affect a throw or a serious throw, and here the loss of tempo is obvious. On week 1 in the Gnome, you saved a few troops, miscalculated, and presto. Plus, Vic organized a little tournament there about max Griffin Conservatories on week 2, now everyone understands that the norm is taken, the number of attempts, throws, and sub-throws will increase — and all this is low skill, when you don't count on morale and just charge in on a wing and a prayer.

Fifthly, it levels out, albeit a small part, but still the difference in skill. This, I repeat once again, inevitably increases the competitiveness of weaker players, which leads to intrigue.

Sixthly, so if the stakes are high, you won't charge into that same Griffin Conservatory on a wing and a prayer, it's like, I don't know, playing for a score hold in hockey or football. That is, a stronger team with a strong offense doesn't go openly on the attack, but defends, because not conceding is more important. It's better sometimes to lose tempo somewhere, but win in the army.

Seventhly, this is the foundation of SoD, and a huge army of SoD players won't survive such a bold killing in the gameplay of the game, and we need to unite! You understand, we need both WT players and SoD players, that's all. Doesn't poker prove the significance of morale at the most crucial moment? It's just an extraordinary spectacle, and it drives popularity. You shouldn't strive to ban everything, that's not the approach. The game itself was simply based on the struggle of different forces, not mirror armies.

Why remove what has such a negligible share for you in determining victory? Tell me also that Leadership never helps :) Especially at the beginning of the game. Thus, in WT, Castle's strongest heroes simply lose a skill slot for nothing.

You've cut half of it down, now you're cutting more and saying it's a sport. Nonsense, excuse me. You need to prepare for morale, not ban it.

I'm advocating not for morale, not for SoD, not against WT, but for the promotion of the game and the unification of the Heroes masses, but it's impossible through a single path, only mutual contact can produce a connection...

Sport is not a mirror, it's who beats whom, no matter what form. Well, such is the form of SoD and such is the form of WT, for the game to become more popular overall, we need to create something common, there will be more people, games will be more interesting, the joy of victory will also be higher, just as the bitterness of defeat will be too
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...