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R55MaxIf you were told to choose one single most important factor of the Schism, which one would it be? I think it's obvious — morale.
QUOTE]

I didn't want to reply to your post at first. I hope you don't mind me quoting an excerpt again? But, as I understand it, morale is what you consider to be balance in Heroes. So here's the thing... Morale is not the balance between a strong player and a weak one, how can you not understand that? A strong player will beat a weak one, even if their neutral stack morale percentage is many times inflated. And they can also lose, but not because of morale, but because of:
1. Getting caught on the run.
2. Sitting in a Castle without placing a scout hero in the garrison.
3. Crashing in handcuffs.
If we're talking about a serious tournament and the stakes are high.

Neutral morale is such an insignificant factor that I simply don't understand why you attach such importance to it.

It's a different matter when strong opponents are playing. Development is based on tempo. Losing tempo greatly affects further development, so you have to conduct difficult fights that, in the presence of morale, you wouldn't conduct. Accordingly, the game itself speeds up. Is that bad?

I'll say it again: your previous claim that a weak player will beat a strong one due to neutral morale is a MYTH.
Therefore, the presence or absence of morale is NOT SIGNIFICANT.

You misunderstood me, unfortunately.
Firstly, morale is the main difference among others in the ideology of WT and SoD.

Secondly, it's the liveliness of the game.

Thirdly, why disable it then, if it's nothing for a strong player?

Fourthly, I disagree with you that it doesn't affect a throw or a serious throw, and here the loss of tempo is obvious. On week 1 in the Gnome, you saved a few troops, miscalculated, and presto. Plus, Vic organized a little tournament there about max Griffin Conservatories on week 2, now everyone understands that the norm is taken, the number of attempts, throws, and sub-throws will increase — and all this is low skill, when you don't count on morale and just charge in on a wing and a prayer.

Fifthly, it levels out, albeit a small part, but still the difference in skill. This, I repeat once again, inevitably increases the competitiveness of weaker players, which leads to intrigue.

Sixthly, so if the stakes are high, you won't charge into that same Griffin Conservatory on a wing and a prayer, it's like, I don't know, playing for a score hold in hockey or football. That is, a stronger team with a strong offense doesn't go openly on the attack, but defends, because not conceding is more important. It's better sometimes to lose tempo somewhere, but win in the army.

Seventhly, this is the foundation of SoD, and a huge army of SoD players won't survive such a bold killing in the gameplay of the game, and we need to unite! You understand, we need both WT players and SoD players, that's all. Doesn't poker prove the significance of morale at the most crucial moment? It's just an extraordinary spectacle, and it drives popularity. You shouldn't strive to ban everything, that's not the approach. The game itself was simply based on the struggle of different forces, not mirror armies.

Why remove what has such a negligible share for you in determining victory? Tell me also that Leadership never helps :) Especially at the beginning of the game. Thus, in WT, Castle's strongest heroes simply lose a skill slot for nothing.

You've cut half of it down, now you're cutting more and saying it's a sport. Nonsense, excuse me. You need to prepare for morale, not ban it.

I'm advocating not for morale, not for SoD, not against WT, but for the promotion of the game and the unification of the Heroes masses, but it's impossible through a single path, only mutual contact can produce a connection...

Sport is not a mirror, it's who beats whom, no matter what form. Well, such is the form of SoD and such is the form of WT, for the game to become more popular overall, we need to create something common, there will be more people, games will be more interesting, the joy of victory will also be higher, just as the bitterness of defeat will be too
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...