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In reply to Oelm
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#2026
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Oelm
I really miss the button to exchange artifacts in the WOT version!!
I smiled when I read this.
I understand why all artifacts need to be transferred to a hero (or one left, but you can't do that with an exchange). As for exchanging artifacts... I'm still a newbie:).
Discord  5884
In reply to Dirty_Player
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#2027
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Dirty_Player
The goal of the HD mod is to provide the most user-friendly interface.
The goal of the WT mod is to achieve balance + a necessary interface.
Each goal has been achieved. What is there to argue about? Those who want an HD interface can simply install the HD mod on top of the WT mod.
But what if we were to achieve SOD balance with the XD mod versus WT balance with the XD mod? :)
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#2028
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Removing all random factors turns Warlord into a mindless grind. And SOD-balance-HDmod is no longer SOD; it's the same monotonous and repetitive Warlord. The HD mod simply makes the fan game more comfortable (widescreen, unit exchange, bug fixes). Similarly, fast roads (even if they're level 2) just allow you to spend less time on rests. But do we really need all the timers, general chats, rankings, and other stuff? Especially the complaints about the timer, which is completely unnecessary, as even with a limit of 600+300, there's still 2k time left at the end of the game.
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#2029
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Eliminating all random factors turns Wargame: The Tournament into mindless grinding.
I don't know how many times this or a similar thought has been expressed, but...
Wargame: The Tournament is, in a way, a competitive game (or at least aspires to be). For those who enjoy leveling up in Heroes, who are annoyed by losing due to neutral morale, or who don't want to play on slow maps, etc. The Succession Wars is 50% for those who like to relax and play Heroes after work. Why others play it, I don't know.
So, take, for example, Starcraft – even there, pros engage in mindless grinding. Tennis players practice strong and accurate serves, chess players practice openings, etc. If you don't like grinding, play The Succession Wars, be a noob, play in such a way that with 300+600 on the limit, you have 2k time left after the game. Wargame: The Tournament players don't care about your opinion. I don't know what kind of idiot you have to be not to understand the things I've outlined above.
In reply to StickyFingaz
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#2030
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StickyFingaz

BT is, like, a competitive game.

Don't delude yourselves. BT will never become a competitive discipline. It will remain forever aspiring to be one :D
StickyFingaz
BT players don't care about your opinion.

But everyone certainly has the right to their own opinion.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to RiMpel2
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#2031
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RiMpel2
Especially the complaints about the timer, which no one really knows why it's needed, when even with a limit of 600+300, there are still 2k time units left at the end of the game.
There's no point in reading further. :D NL
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#2032
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Don't delude yourselves. VT will never become an esports discipline. It will always remain something that strives for more.
VT + the mirror template is slightly lacking in balance compared to Starcraft and Warcraft. After the release of the mirror-hypercube, it will also catch up in terms of spectacle. The only thing is that the prize money in tournaments will, of course, be smaller. So, when Vik has time to write this template, VT will have all the attributes of an esports game.
And everyone certainly has the right to their own opinion.
Yeah, that's why I don't understand why individuals like Rimpel are trying to stir up another argument on this topic. It's clear to everyone that his opinion doesn't mean anything to those who have switched to VT. This, guys, is called trolling, and points should be deducted for it if possible.
In reply to StickyFingaz
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#2033
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Trading artifacts is very useful in the late game, especially when you have several heroes with a large collection of artifacts. Unfortunately, the mod for World of Xeen leaves the World of Xeen interface unchanged.
Земля нуля.
Все в ней нулево и кукольно.
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#2034
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I cannot agree with much of what has been written above. Because SOD has greater flexibility when it comes to incorporating various updates. Chance plays a role in any game in the world! I understand the desire to make the game so that everything in it depends exclusively on the player, but this is an approach from the other side. After all, not everything can depend on a person. We can demand precision from robots and know everything in advance. In all competitions throughout history, human qualities (skills) have always been welcomed, as well as the ability to use external factors to improve one's position (at this stage of human development, this is perhaps a psychological factor: stress resistance, etc.). Eliminating unforeseen situations (morale, luck) does not lead to "grinding," but to purely mathematical calculation, which is elementary rote learning and memorizing standard actions and maneuvers. Even in football, they come up with various kinds of balls that have an unpredictable trajectory for the goalkeeper, and the more unpredictable it is, the more goals there are, the more spectacular the game, the more unpredictable the victory, and this is what FIFA strives for, in addition to global development. I don't want to say that WT is better or worse, but it's a different game, and I won't even discuss it, but the fact remains: when some WT players start playing SOD, they simply get annoyed by the unexpected morale, and when a SOD player plays WT, it's simply easy for him (this refers to battles with neutrals), and that's why there is a certain transition to WT (in any case, this is one of the reasons). A game will never be popular if it is calculated to the end. The more competition and the more unpredictable it is, the more interesting it is and the greater the chance of popularity. I am not engaging in any discussions about whether WT or SOD is better. These are different games.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#2035
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Personally, I find SOD very interesting to play on Medium and Large maps, and on 200% maps, it's simply amazing! Honestly. VT doesn't give such intense sensations. I don't feel any need for an HD mod or anything else; Lighter is more than enough. On Huge maps, SOD is already noticeably inferior to VT. And in some aspects, VT is definitely better, such as: - reworked magic (elements, parameters, the guild's restructuring itself); - the ability to transfer money on the first day; trading is a great thing! - reworked Necropolis; - the ban on sea artifacts and spheres with cloaks (mages also have the right to exist); - and a few other nice little things, like the witch's hut, the ability to set up roads, etc. But there are also a number of serious drawbacks: - Brogh - OMG, there are no words for this. - Inferno is now SOD's Necropolis, I would say it's borderline unfair. - Quick Battle is a good feature for the late game, but it's not fair, in my opinion; - Barbarians are strong, but they have become too one-sided, but this is a matter of taste, of course. And things that greatly simplify the game: - Morale and GS - it's okay, tournaments and all that, you can agree; - but: - Experience - this is idiocy, completely unnecessary, and the fact that people have already gotten used to it doesn't excuse it; - Bank - even simpler, even more balanced, yeah; - Classes - if you remove Speedy, that's fine, but as it is, it's an imbalance (hello, Brogh). "SOD for a casual game"? Yes, because it's more interesting. :smile01:
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
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#2036
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I completely agree with the previous speaker.
Especially well said about Inferno and Quick Combat, and experience is simply not up for debate.
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#2037
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Well, now everything is clear. Avoid the negatives and take the positives to plug into SoD.
The game will be a real treat
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
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#2038
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I'd like to defend the Warlord's Throne (WT) here. As I understand it, one of the priorities of this version was to save real time during gameplay. And what Numone doesn't like is largely what saves hours of gameplay – experience gain, quick combat, a strong start for the Barbarian. But in reality, if you oversimplify the game to the extreme, sooner or later, people won't want to spend time on it.

By the way, it's interesting how a bank is considered a simplification of the game, but the witch's hut with the WT script is a positive addition.
Земля нуля.
Все в ней нулево и кукольно.
In reply to R55Max
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#2039
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R55Max
Now everything is clear. Avoid the negatives and take the positives to plug into SoD.
The game will be a real gem

Such a game already exists - WT-light
In reply to KobRa_RR
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#2040
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KobRa_RR
Such a game already exists - WT-light.
Then why isn't it called SOD-light? :D
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...

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