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This mechanism is implemented for offline play. I believe it is unacceptable for online play.
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This mechanism is implemented for offline play. I believe it is unacceptable for online play.
How is this "mechanism" implemented (if we're talking about separate digging spots, then an integrated instant order system would be helpful), or am I missing something?
We're talking about single-player, right! Or is there a way to play single-player with two players? )))
[-] Fixed a bug in 32-bit (MMX) fullscreen mode that caused crashes in multiplayer games.
[-] Fixed a bug with extra elements being drawn when viewing a puzzle map.
[ ] Improved the algorithm for automatically fixing map bugs (duplicate heroes, grayed-out towns, etc.).
[ ] In the Heroes3HDSetup.exe utility, when selecting the 32-bit (MMX) mode, the dropdown list of resolutions now lists several resolutions proportional to the screen, rather than the resolutions supported by the system.
[+] Added parameter #14 to the HiRez.ini settings file, allowing you to customize the type of roads in the game.
I have a suggestion. Make it possible to start with 200% and 2500 gold. A similar chaos patch was made a while ago; if this could be repeated, it would be great.
No, the mod only changes things that don't affect the gameplay, as I understand it, so if anything needs to be changed, you need to install the WoG (Warlords and Heroes).
I have a counter-proposal – to create an additional, custom difficulty level with the option to choose the number of starting resources.
- Everything original would be preserved, but an additional, flexible, and quite useful option would appear. And I wouldn't say that this would change the gameplay.
HoMM3 HD 2.93u
http://sites.google.com/site/heroes3hd/rus/download
A parameter #14 has been added to the HiRez.ini configuration file, allowing you to customize the road type in the game.
I have a counter-proposal - to create an additional custom difficulty level, with a choice of the number of starting resources.
- everything original will be preserved, but an additional, flexible, and quite useful option will appear. And I wouldn't say that this will change the gameplay.
Message from baratorch
I have a counter-proposal – to create an additional, custom difficulty level with the option to choose the number of starting resources.
- This would preserve everything original, but add an extra, flexible, and quite useful option. And I wouldn't say that this would change the gameplay.
TE and WT were obtained, among other things, by cutting out a lot of shit from VoG.
Thus, HD will remain an interface mod, but it will serve as a base for any game modifications (connectable/disconnectable).
Alexander, there's no need to say such things. WoG (as a game) and, consequently, everything built on its foundation is based on the WoG platform, and it's not appropriate to judge the platform based on the game.
TE was created almost from scratch (using the SOD as a base for the WoG platform) - by modifying tables, creating NEW scripts (with some reworking of the WoG startup scripts, which include various counters, timers, macros, subfunctions, and other scripts), making very minor changes to the executable, and WT was also built on top of SOD+WoG, and the balance changes were taken from TE, as they had proven themselves in professional tournaments (on Bay).
BUT the platform made all this possible, and the WoG platform is one of the most effective engines for Heroes, both in Russia (plus its counterparts) and abroad.
I hope I've conveyed my point and that it's understood.
This is the principle on which WoG was created - it's a software platform that allows you to implement the gameplay you want.
Is a built-in saver planned?
I just haven't figured out the templates - I seem to be doing everything correctly - I put them in HiRezData\Templates RMG, but it generates something random.
And the game only switches using Alt+Tab in windowed mode.