HoMM3 HD 2.93u
http://sites.google.com/site/heroes3hd/rus/download
A parameter #14 has been added to the HiRez.ini configuration file, allowing you to customize the road type in the game.
I started testing. It seemed to work fine with types 1, 2, and 3. But with cobblestone roads, it works intermittently or not at all. I tested it on the Jebus Cross template (map size with or without a Dungeon/difficulty/number of computer-controlled heroes/original road type => in the end)
M+U/100/2-0-0-0/dirt => cobblestone
L +U/160/2-0-0-0/cobblestone => cobblestone
L - U/160/2-0-0-0/cobblestone => cobblestone
L - U/160/2-0-0-0/dirt => dirt
L - U/160/4-0-0-0/gravel => gravel.
After that, something got stuck, and it stopped converting M-maps altogether. Then, after some time, I created another M-U map for 2 players - it converted, but not for 4 players.
I have a counter-proposal - to create an additional custom difficulty level, with a choice of the number of starting resources.
- everything original will be preserved, but an additional, flexible, and quite useful option will appear. And I wouldn't say that this will change the gameplay.