Alexander, there's no need to say such things. WoG (as a game) and, consequently, everything built on its foundation is based on the WoG platform, and it's not appropriate to judge the platform based on the game.
TE was created almost from scratch (using the SOD as a base for the WoG platform) - by modifying tables, creating NEW scripts (with some reworking of the WoG startup scripts, which include various counters, timers, macros, subfunctions, and other scripts), making very minor changes to the executable, and WT was also built on top of SOD+WoG, and the balance changes were taken from TE, as they had proven themselves in professional tournaments (on Bay).
BUT the platform made all this possible, and the WoG platform is one of the most effective engines for Heroes, both in Russia (plus its counterparts) and abroad.
I hope I've conveyed my point and that it's understood.
This is the principle on which WoG was created - it's a software platform that allows you to implement the gameplay you want.
You say that you can implement the gameplay you want - that's good, but
the large number of supporters of only-SOD shows that those who implement their gameplay still want to implement
1) something that is at least controversial.
2) and at the same time, they often focus on mechanics and pay little attention to aesthetics and preserving the style.
Is a built-in saver planned?
I just haven't figured out the templates - I seem to be doing everything correctly - I put them in HiRezData\Templates RMG, but it generates something random.
And the game only switches using Alt+Tab in windowed mode.
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
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