TE and WT were obtained, among other things, by cutting out a lot of shit from VoG.
TE was created almost from scratch (from SoD, upon which the VoG platform is built) — through table edits, NEW scripts (well, with some reworking of the VoG start-up scripts, of course, where various counters, timers, macros, and subfunctions are located; the rest of the scripts are original), very minor changes to the exe. WT was also built on top of SoD+VoG, and balance changes were taken from TE, as they had proven themselves in professional tournaments (on Bay).
And VoG itself is based on VoG, with a bunch of scripts and additional bells and whistles, but here hundreds of people simply worked to contribute their own developments, which resulted in a kind of mess; BUT the platform allowed all this, and the VoG platform is one of the most effective Heroes engines, both in Russia (plus co-browsers) and abroad.
I hope I've conveyed the thought and understanding :)