Posts from - Heroes 5 of Might and Magic
For those who understand English, here is the link: http://pc.gamezone.com/news/10_03_06_02_33PM.htm
Added 5 minutes ago
From the official English forum.
Dwarven description:
Dwarves - Fortress
Motto: "For Clan and for Blood!"
Known as: dwarves.
Heraldic colors: bright scarlet and gray-steel.
Religion: they worship Arkath, the Dragon of Fire. Fire is very important to dwarves, and their prayers and rituals are strictly personal; outsiders rarely get to observe them.
Core philosophy: Never give up and never lose face. Be proud of who you are. Protect your brethren, your land, and your honor. Protect your forge!
Kingdom: Grimheim, the Kingdom-Under-the-Mountain.
Capital: Thor-Mirdal, the Fortress of Roaring Flame.
Dwarves are fierce warriors, hardworking blacksmiths, experienced sailors, and masters of rune magic (tattoos on their bodies, runic weapons and armor, etc.). They are suspicious of strangers. They consider themselves the wardens of demons (because dwarves live closest to their lava prison in the mantle of the planet). They are constantly in competition with dark elves - they also claim the underground territories.
History
Dwarves have come a long way from a handful of fragmented clans to a united state capable of repelling any enemy. Children of Arkath, they worshiped him in the depths of the earth, where there is no light except that emanating from lava flows. Arkath taught them the art of blacksmithing; the secrets of the forge and the hearth.
Other races were not even aware of the existence of dwarves until the Wars of Fire (28-41 A.D.), when dwarven clans, shoulder to shoulder with other peoples, fought against the hordes of demons. After the war, the dwarves returned to their underground homes and halls; they practically ceased contact with other races for many centuries. Slowly but surely, the dwarves dug tunnels and passages, uniting the underground cities into something resembling a honeycomb.
Everything changed when the first dark elves settled on the border of dwarven lands. The bad relations between the two races soon led to the War Under the Mountain. The dwarves, led by Hathor Deepstrider Orlandsson, defeated the dark elves and drove them out of their land. The settlements of the dark elves were destroyed, and the dwarves believed that their borders were now relatively safe.
In our time, the dwarves continue to vigilantly guard their lands - not even a mouse will slip by unnoticed - and cautiously expand the borders of the kingdom. Few can become allies and friends of the dwarves.
It is important to understand that most of the history of the dwarven people is hidden from prying eyes. Dwarves do not share their sagas and legends with the outside world, which can tell a lot about their deeds, exploits, and conquests. To this day, no one can say what the dwarves have seen in their history, and what enemies they have had to fight.
Politics
Any dwarven city is ruled by a king, surrounded by advisors who belong to the richest and most hardworking clans. The King-Under-the-Mountain is the king of kings; the supreme ruler of the dwarves, he governs the state and declares war. The royal title is given to a dwarf for life, but it is not hereditary; after the death of the king, the Council gathers and elects his successor. On the one hand, the election of a new king is a celebration, on the other hand, it is a time of intrigue, because candidates for the throne try to gain the favor of the councilors and at the same time discredit - or eliminate - their competitors.
The common belief that female dwarves wear beards, like men, is completely false, and there are by no means as few women among the dwarves as some ignorant people think. But the fact remains that dwarven society is very, very patriarchal.
The three fundamental types of social ties among dwarves are family, military, and apprenticeship. The complex system of apprenticeship serves both to train young dwarves and to strengthen relations between clans. Such ties are highly valued, and the unworthy behavior of one apprentice can destroy an alliance that has existed for centuries.
There is much that unites the kingdom - a common race, family ties, connections between cities, but the main thing is the clans. There are six known dwarven clans:
The Deepflame Clan are the rune priests, the supreme priests of the dwarves;
The Grimsteel Clan is famous for its valiant and fierce warriors;
The Stonefist Clan is responsible for mining and building majestic underground cities;
The Stronghammer Clan are skilled craftsmen and blacksmiths who create magnificent weapons and other beautiful items;
The Hearthguard Clan includes slow and serious administrators and judges;
The Winterwind Clan are masters of beasts, accustomed to being on the surface and communicating with other peoples.
Clans and families are different things. Any clan is formed by several families, each with its own genealogy. Each clan has its own customs, its own military chronicle, and so on, and a dwarf can always turn to his clan for help. In one city, representatives of all six clans can live, but as soon as something significant begins to happen - for example, the election of a king - the clans will most likely quarrel.
Military affairs
Dwarven battle squads are among the most dangerous warriors in the world. Fierce in battle and bound by iron discipline, they can be put to the test in an instant. In battle, squads from different cities try to outdo each other in the number of enemies killed, banners captured, and other trophies: war is a game, and there is no other way to score points in it. In addition, dwarves never give up - they stand to the death and fight even in the most hopeless situation. Every dwarf dreams of dying in battle against an invincible enemy; a death that will be noticed and sung about in songs.
Dwarves prefer to fight underground, but sometimes they gather troops on the surface. In underground tunnels and passages, where a large squad has difficulty maneuvering, dwarves set traps and build intricate fortifications. Dwarves who explore unknown shafts and tunnels are called Delvers, and in the event of an invasion, they are often the first to take the brunt of the attack from dark elves, necromancers, and other evil creatures.
P.S. From the above, I conclude that dwarves belong to the good race.
News from the official website of Nival Interactive:
Nival Interactive will present its new projects at the "Igromir - 2006" exhibition in Moscow.
For only two days, November 4th and 5th, 2006, you can observe a unique reconstruction of a real mountain dwarf castle – a new race in the world of Ashan, which will become available in the new game "Heroes of Might and Magic V: Hammers of Fate" – at the Nival Interactive booth, located right at the entrance to pavilion No. 57 at VDNH. Fully meeting the standards for the growth of new members of the "heroic family," the reconstruction of the dwarf castle will also allow visitors to "Igromir" to immerse themselves in the atmosphere typical of mountain dwarves – an endless celebration that easily turns into good-natured revelry, and back again. A trophy DJ of normal height, a metallized support group straight from Valhalla, and a dozen beautiful nymphs (obtained by the dwarves through connections, as the Valkyries refused to participate in this mess) will be ready to entertain the "tall friends" for exactly two days, 8 hours a day. Don't miss it!
In addition, on November 4th, on the main stage of "Igromir," specially trained people who are skilled in positively influencing the audience will be happy to tell everyone about the upcoming add-on "Heroes of Might and Magic V: Hammers of Fate" – everything and even a little more. And to confirm their words and positive attitude, they will give away several completely unique prizes, including finally announcing the results of the grand postcard campaign "Collect the world of Heroes of Might and Magic V," which started with the support of the magazine "Strana Igr" back in January 2006.
Next to this unrestrained extravaganza, other calmer games from Nival Interactive are also planned, such as the essentially peaceful real-time strategy "Blitzkrieg 2: Retribution," in which one very smart Western producer even suggested replacing the color of blood with green and some symbols found in the game with funny faces, just to make things better. However, we haven't heard anything else from that producer since then – probably he was transferred to another position, higher up – so the colors, symbols, and difficulty in "Blitzkrieg 2: Retribution" remained unchanged, perfect for true hardcore strategists.
Also, there is a big request for those planning to visit our booth: if you happen to come across two similar-looking stocky short guys who claim to be Muscovites and start asking you about a certain blacksmith friend, please don't get scared, but return these props to the Nival Interactive booth. These two have nothing to do with the mountain dwarves of Moscow – they are visiting dwarves from Novosibirsk, brave enough to be curious – that's why they run around everywhere. Please return them! We will give you a large gift plushie and invite you to watch the wonderfully beautiful children's game "Brave Dwarves: Creeping Shadows."
http://www.mightandmagic.com/uk/
On the official Ubisoft website, it was announced that the expansion has gone gold.
http://www.mightandmagic.com/uk/
Heroes of Might and Magic V: Hammers of Fate is now in print!
Nival Interactive announces that the Russian master disc for the game Heroes of Might and Magic V: Hammers of Fate has been sent to print. The game will be released in Russia on November 17, 2006. All rights to publish the game in Russia, the CIS, and the Baltic countries belong to Nival Interactive. All rights to distribute the game in Russia, the CIS, and the Baltic countries belong to "1C".
Heroes of Might and Magic V: Hammers of Fate, the official expansion to the original game Heroes of Might and Magic V, offers you to once again immerse yourself in the enchanting atmosphere of the Ashan universe! A new intriguing plot will immerse you in the vicissitudes of the civil war that has engulfed the Holy Empire of the Griffin, and will tell about the mighty race of dwarves, who have lived in seclusion in the north of the Empire for centuries. Additional campaigns and maps, magical spells, never-before-seen buildings, neutral creatures, and a random map generator will give you a new look at the legendary game and provide dozens of hours of exciting adventures in the world of Heroes of Might and Magic V!
The events of Heroes of Might and Magic V: Hammers of Fate unfold immediately after the end of Isabel's war with the demons: the Griffin Empire has not yet recovered from the bloody battles with the hordes of Inferno, when it was engulfed in the flames of a civil war. While the ruthless Inquisition, led by Queen Isabel, is trying to deal with the rebels, a new formidable force awakens in the north of the kingdom. After centuries of isolation, the dwarves once again take up arms, and the roar of battle horns is increasingly heard in the vastness of the Empire…
Unfortunately, the release of the Russian version of the Heroes 5 v1.4 patch is delayed, just as it was with the Heroes 5 v1.3 version, but this time for an even longer period. Quote from Old boy, who announced the delay of the Russian patch on the official forum of Nival Interactive:
Old boy: Unfortunately, the release of the Russian patch is delayed due to technical reasons, and it will most likely not be released before Monday. We are currently doing everything possible to release it as soon as possible. We will announce the exact date and time of its release as soon as we are sure of them. (...The release of the Chinese patch is also delayed)
You can discuss patch 1.4 on the HeroesWorld forum here...
To participate in the contest, you must purchase the game "Heroes of Might & Magic V: Hammers of Fate" at any Soyuz store in Moscow between November 17 and December 22, 2006, and take a photo with your copy of the game against the backdrop of a life-size figure. Then, you must upload the best of your photos to a special page on Rambler-Photo. Each participant in the contest should attract as many people as possible who are ready to cast their vote for the True Hero!
The contest will run until December 23, 2006. The authors of the photos that receive the most votes will win super prizes:
- for a photo taken on a mobile phone – a digital camera.
- for a photo taken on a digital camera – a gaming PC.
Everyone who manages to purchase "Heroes of Might & Magic: Hammers of Fate" at Soyuz stores between November 17 and 23, 2006, can receive a branded hero t-shirt or a fashionable bracelet as a gift!
Attention! Only those who purchased the game "Heroes of Might & Magic: Hammers of Fate" are eligible to participate in the contest. It is mandatory to have a camera or a mobile phone with photo functionality!
The advertising campaign was developed and is being implemented by the EnterMedia Agency on behalf of Nival Interactive.
Addresses and directions to the nearest Soyuz stores in Moscow can be found at this link.
[http://nival.com/homm5_ru/press/2006/5145/]
Journalists, players, and developers will share interesting and previously unknown stories about the creation of all five parts of the Heroes of Might and Magic series. The Nival Interactive team will talk about how they managed to secure the contract for the development of Heroes of Might and Magic V, leaving behind well-known companies from Europe and America, as well as the role fans played in the project's development, how much time it took to create the vast world, and what had to be sacrificed for this.
Watch "Icon: Heroes of Might and Magic V" on MTV!
- 12 November (Sunday) at 11:30
- 13 November (Monday) at 19:00
- 14 November (Tuesday) at 11:30
[http://nival.com/homm5_ru/press/2006/5146/]

Ubisoft has found an original way to expand the audience for the fantasy strategy game Heroes of Might and Magic 5. The French publisher has reached an agreement with Cyberview Technology to develop special versions for... casinos, arcades, and similar establishments. Unfortunately, the press release does not specify what these games will look like or how they will differ from the original.