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Producer of Heroes V, Fabrice Cambounet, answered several questions on GameZone regarding the upcoming expansion, Hammers of Fate (aka Lords of the North). These Q&A sessions revealed something new: it turns out that the "rune abilities" of dwarves will manifest not only through "rune magic," but also through some activated abilities of creatures. For example, the weapon of a 6th-level creature, Thane, can be "charged with a rune" (in other words, spend a few units of some resource), and then, in addition to the usual physical damage, Thane will also deal chain lightning damage.
For those who understand English, here is the link: http://pc.gamezone.com/news/10_03_06_02_33PM.htm
Added 5 minutes ago
From the official English forum.
Dwarven description:
Dwarves - Fortress
Motto: "For Clan and for Blood!"
Known as: dwarves.
Heraldic colors: bright scarlet and gray-steel.
Religion: they worship Arkath, the Dragon of Fire. Fire is very important to dwarves, and their prayers and rituals are strictly personal; outsiders rarely get to observe them.
Core philosophy: Never give up and never lose face. Be proud of who you are. Protect your brethren, your land, and your honor. Protect your forge!
Kingdom: Grimheim, the Kingdom-Under-the-Mountain.
Capital: Thor-Mirdal, the Fortress of Roaring Flame.
Dwarves are fierce warriors, hardworking blacksmiths, experienced sailors, and masters of rune magic (tattoos on their bodies, runic weapons and armor, etc.). They are suspicious of strangers. They consider themselves the wardens of demons (because dwarves live closest to their lava prison in the mantle of the planet). They are constantly in competition with dark elves - they also claim the underground territories.
History
Dwarves have come a long way from a handful of fragmented clans to a united state capable of repelling any enemy. Children of Arkath, they worshiped him in the depths of the earth, where there is no light except that emanating from lava flows. Arkath taught them the art of blacksmithing; the secrets of the forge and the hearth.
Other races were not even aware of the existence of dwarves until the Wars of Fire (28-41 A.D.), when dwarven clans, shoulder to shoulder with other peoples, fought against the hordes of demons. After the war, the dwarves returned to their underground homes and halls; they practically ceased contact with other races for many centuries. Slowly but surely, the dwarves dug tunnels and passages, uniting the underground cities into something resembling a honeycomb.
Everything changed when the first dark elves settled on the border of dwarven lands. The bad relations between the two races soon led to the War Under the Mountain. The dwarves, led by Hathor Deepstrider Orlandsson, defeated the dark elves and drove them out of their land. The settlements of the dark elves were destroyed, and the dwarves believed that their borders were now relatively safe.
In our time, the dwarves continue to vigilantly guard their lands - not even a mouse will slip by unnoticed - and cautiously expand the borders of the kingdom. Few can become allies and friends of the dwarves.
It is important to understand that most of the history of the dwarven people is hidden from prying eyes. Dwarves do not share their sagas and legends with the outside world, which can tell a lot about their deeds, exploits, and conquests. To this day, no one can say what the dwarves have seen in their history, and what enemies they have had to fight.
Politics
Any dwarven city is ruled by a king, surrounded by advisors who belong to the richest and most hardworking clans. The King-Under-the-Mountain is the king of kings; the supreme ruler of the dwarves, he governs the state and declares war. The royal title is given to a dwarf for life, but it is not hereditary; after the death of the king, the Council gathers and elects his successor. On the one hand, the election of a new king is a celebration, on the other hand, it is a time of intrigue, because candidates for the throne try to gain the favor of the councilors and at the same time discredit - or eliminate - their competitors.
The common belief that female dwarves wear beards, like men, is completely false, and there are by no means as few women among the dwarves as some ignorant people think. But the fact remains that dwarven society is very, very patriarchal.
The three fundamental types of social ties among dwarves are family, military, and apprenticeship. The complex system of apprenticeship serves both to train young dwarves and to strengthen relations between clans. Such ties are highly valued, and the unworthy behavior of one apprentice can destroy an alliance that has existed for centuries.
There is much that unites the kingdom - a common race, family ties, connections between cities, but the main thing is the clans. There are six known dwarven clans:
The Deepflame Clan are the rune priests, the supreme priests of the dwarves;
The Grimsteel Clan is famous for its valiant and fierce warriors;
The Stonefist Clan is responsible for mining and building majestic underground cities;
The Stronghammer Clan are skilled craftsmen and blacksmiths who create magnificent weapons and other beautiful items;
The Hearthguard Clan includes slow and serious administrators and judges;
The Winterwind Clan are masters of beasts, accustomed to being on the surface and communicating with other peoples.
Clans and families are different things. Any clan is formed by several families, each with its own genealogy. Each clan has its own customs, its own military chronicle, and so on, and a dwarf can always turn to his clan for help. In one city, representatives of all six clans can live, but as soon as something significant begins to happen - for example, the election of a king - the clans will most likely quarrel.
Military affairs
Dwarven battle squads are among the most dangerous warriors in the world. Fierce in battle and bound by iron discipline, they can be put to the test in an instant. In battle, squads from different cities try to outdo each other in the number of enemies killed, banners captured, and other trophies: war is a game, and there is no other way to score points in it. In addition, dwarves never give up - they stand to the death and fight even in the most hopeless situation. Every dwarf dreams of dying in battle against an invincible enemy; a death that will be noticed and sung about in songs.
Dwarves prefer to fight underground, but sometimes they gather troops on the surface. In underground tunnels and passages, where a large squad has difficulty maneuvering, dwarves set traps and build intricate fortifications. Dwarves who explore unknown shafts and tunnels are called Delvers, and in the event of an invasion, they are often the first to take the brunt of the attack from dark elves, necromancers, and other evil creatures.
P.S. From the above, I conclude that dwarves belong to the good race.
For those who understand English, here is the link: http://pc.gamezone.com/news/10_03_06_02_33PM.htm
Added 5 minutes ago
From the official English forum.
Dwarven description:
Dwarves - Fortress
Motto: "For Clan and for Blood!"
Known as: dwarves.
Heraldic colors: bright scarlet and gray-steel.
Religion: they worship Arkath, the Dragon of Fire. Fire is very important to dwarves, and their prayers and rituals are strictly personal; outsiders rarely get to observe them.
Core philosophy: Never give up and never lose face. Be proud of who you are. Protect your brethren, your land, and your honor. Protect your forge!
Kingdom: Grimheim, the Kingdom-Under-the-Mountain.
Capital: Thor-Mirdal, the Fortress of Roaring Flame.
Dwarves are fierce warriors, hardworking blacksmiths, experienced sailors, and masters of rune magic (tattoos on their bodies, runic weapons and armor, etc.). They are suspicious of strangers. They consider themselves the wardens of demons (because dwarves live closest to their lava prison in the mantle of the planet). They are constantly in competition with dark elves - they also claim the underground territories.
History
Dwarves have come a long way from a handful of fragmented clans to a united state capable of repelling any enemy. Children of Arkath, they worshiped him in the depths of the earth, where there is no light except that emanating from lava flows. Arkath taught them the art of blacksmithing; the secrets of the forge and the hearth.
Other races were not even aware of the existence of dwarves until the Wars of Fire (28-41 A.D.), when dwarven clans, shoulder to shoulder with other peoples, fought against the hordes of demons. After the war, the dwarves returned to their underground homes and halls; they practically ceased contact with other races for many centuries. Slowly but surely, the dwarves dug tunnels and passages, uniting the underground cities into something resembling a honeycomb.
Everything changed when the first dark elves settled on the border of dwarven lands. The bad relations between the two races soon led to the War Under the Mountain. The dwarves, led by Hathor Deepstrider Orlandsson, defeated the dark elves and drove them out of their land. The settlements of the dark elves were destroyed, and the dwarves believed that their borders were now relatively safe.
In our time, the dwarves continue to vigilantly guard their lands - not even a mouse will slip by unnoticed - and cautiously expand the borders of the kingdom. Few can become allies and friends of the dwarves.
It is important to understand that most of the history of the dwarven people is hidden from prying eyes. Dwarves do not share their sagas and legends with the outside world, which can tell a lot about their deeds, exploits, and conquests. To this day, no one can say what the dwarves have seen in their history, and what enemies they have had to fight.
Politics
Any dwarven city is ruled by a king, surrounded by advisors who belong to the richest and most hardworking clans. The King-Under-the-Mountain is the king of kings; the supreme ruler of the dwarves, he governs the state and declares war. The royal title is given to a dwarf for life, but it is not hereditary; after the death of the king, the Council gathers and elects his successor. On the one hand, the election of a new king is a celebration, on the other hand, it is a time of intrigue, because candidates for the throne try to gain the favor of the councilors and at the same time discredit - or eliminate - their competitors.
The common belief that female dwarves wear beards, like men, is completely false, and there are by no means as few women among the dwarves as some ignorant people think. But the fact remains that dwarven society is very, very patriarchal.
The three fundamental types of social ties among dwarves are family, military, and apprenticeship. The complex system of apprenticeship serves both to train young dwarves and to strengthen relations between clans. Such ties are highly valued, and the unworthy behavior of one apprentice can destroy an alliance that has existed for centuries.
There is much that unites the kingdom - a common race, family ties, connections between cities, but the main thing is the clans. There are six known dwarven clans:
The Deepflame Clan are the rune priests, the supreme priests of the dwarves;
The Grimsteel Clan is famous for its valiant and fierce warriors;
The Stonefist Clan is responsible for mining and building majestic underground cities;
The Stronghammer Clan are skilled craftsmen and blacksmiths who create magnificent weapons and other beautiful items;
The Hearthguard Clan includes slow and serious administrators and judges;
The Winterwind Clan are masters of beasts, accustomed to being on the surface and communicating with other peoples.
Clans and families are different things. Any clan is formed by several families, each with its own genealogy. Each clan has its own customs, its own military chronicle, and so on, and a dwarf can always turn to his clan for help. In one city, representatives of all six clans can live, but as soon as something significant begins to happen - for example, the election of a king - the clans will most likely quarrel.
Military affairs
Dwarven battle squads are among the most dangerous warriors in the world. Fierce in battle and bound by iron discipline, they can be put to the test in an instant. In battle, squads from different cities try to outdo each other in the number of enemies killed, banners captured, and other trophies: war is a game, and there is no other way to score points in it. In addition, dwarves never give up - they stand to the death and fight even in the most hopeless situation. Every dwarf dreams of dying in battle against an invincible enemy; a death that will be noticed and sung about in songs.
Dwarves prefer to fight underground, but sometimes they gather troops on the surface. In underground tunnels and passages, where a large squad has difficulty maneuvering, dwarves set traps and build intricate fortifications. Dwarves who explore unknown shafts and tunnels are called Delvers, and in the event of an invasion, they are often the first to take the brunt of the attack from dark elves, necromancers, and other evil creatures.
P.S. From the above, I conclude that dwarves belong to the good race.
Пуля производит удивительные изменения в голове, даже если она попадает в за***цу.