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Posts from Late-game Town Enhancement.

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15 years ago
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Many believe that the Town Portal spell is not suitable for late-game play, and there is some truth to that, but I think that despite the common opinion, it is possible. I propose that in this thread we discuss the possibilities of using the Town Portal spell in a prolonged game according to the following plan (although it is not necessary to adhere to it):
1. Hero selection
2. Magic selection (or perhaps two)
3. Development of combat skills
4. Upgrade or alternative strategy
5. Battle tactics (specify against which race)
I hope you find this topic interesting.
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15 years ago
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1. Warlock 2. Chaos magic, summoning. 3. Luck, logistics 4. Huntresses, on the next levels, a simple upgrade (Furies, Dark Hunters). 5. Against Inferno, it's better to level up summoning magic, Lord of Chaos, and Banish, and everything will work out.
In reply to dark_elf
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15 years ago
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I agree about Waishan; he greatly enhances the Rangers, and the Sharpshooters develop excellently, making him one of my favorite heroes. Regarding the Furies, it's not entirely clear-cut. If you have artifacts that boost Initiative, I think the alternate upgrade is preferable; they are tougher and have higher maximum damage. Concerning skills, Luck is definitely useful (Lucky Charm), but what about Logistics? Unless you're going for "Keen Mind," the first-turn advantage is nice, but I'm not sure it's worth taking Logistics just for that. However, "Surprise Attack" is another option, and of course, sending Hydras to the enemy's rear is not only tactically advantageous but also a psychological attack. As for choosing dragons, it depends on whether the opponent has Berserk or Subjugation. If Dark Magic isn't your forte, Red Dragons are preferable; they have higher Initiative and can be used as a powerful strike force at the beginning. With high attack, they can eliminate one or even two stacks of enemies in a single blow, and their ability is excellent. Fighting against Inferno is generally difficult; they have Imps that can drain mana, and a Sorcerer without mana is useless. However, Banish is indeed very useful in this situation; you're right, dark_elf
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15 years ago
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Exile is a useless skill, especially against Inferno creatures, and even more so in the late game. Here, you need to focus on Chaos magic, and maybe even take Sharp Mind to get rid of the Imps with your first spell.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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15 years ago
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"The first custom spell from the demons" - those are golden words. But the logistics are confusing, although against Inferno, you don't really have a choice. I've never used Banish, but according to the description, it seems pretty good, dealing damage to all summoned creatures. If anyone knows, please share information about the damage output.
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15 years ago
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10 * (hero level + skill level in summoning magic). That is, if the hero is level 40 and has a high summoning skill, the damage to all summoned creatures will be 430. Even a novice can see that this is simply ineffective against a normal army. Holy Word will be much better.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
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15 years ago
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No, that kind of damage isn't effective, especially since it also wastes the hero's turn. It's better to use Earth Shock to carefully eliminate enemies one by one, or Meteor Shower to damage both summoned and non-summoned units.
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15 years ago
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However, banishment deals damage to all summoned creatures at once, which is beneficial.
In reply to Amko
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15 years ago
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Flandre
Playing in the late game means playing on large maps. How can logistics be a problem here?
You are absolutely right about the importance of logistics on large maps, but what do you suggest replacing it with, for example:
1. Chaos
2. Sorcery
3. Luck
4. Attack
5. Education
In reply to zooko
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15 years ago
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The damage from banishment is so insignificant that it's not even funny.
zooko
You are absolutely right about the importance of logistics on large maps, but what do you suggest replacing it with, for example:
1. Chaos
2. Sorcery
3. Luck
4. Attack
5. Education
Attack should be discarded. This hero is primarily a strong caster, and attack won't make him a better fighter.
In reply to Ganseng
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15 years ago
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Ganseng

Forget about attack. Time Elementals are primarily strong casters; attack won't make them better fighters.
I still don't understand how attack can't make someone a better fighter. Secondly, Time Elementals have two units that can reach the enemy in the first turn (Furies and Lizards). Thirdly, as Time Elementals level up, they mainly gain stats in spellcasting and attack. Finally, there's the matter of tactics. Most Time Elemental units are geared towards attack, which is easy to see from their stats. You can't win against a decent opponent with magic alone; you need to combine creature attacks with magic, and to make them effective, you definitely need to take attack.

Added 10 minutes later
By the way, for fans of logistics in the Time Elementals faction, in the TE mod, logistics is initially available to Iranna (the one who buffs Furies). In this case, of course, you can use it, but it's more like, it's already there, so you might as well. But in reality, as with mages, logistics isn't the main thing for Time Elementals.
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15 years ago
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Is double damage (1.7 in Town Escape) from successful attacks not enough? Between +15% melee damage + tactics against +30% movement points and -50% penalty on rough terrain, I would choose the latter without hesitation. On a large map, an immobile hero is a dead hero by default, because the more mobile hero will choose the battle location.

All that Town Escape needs is strong Chaos skills, more mana, and favorable element chains. Attack is not needed for it; there are much more useful options to put in its place (if you're lucky, for example, leadership with empathy).
In reply to Ganseng
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15 years ago
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It's a matter of choice, but while you're moving around, you can wear boots, and it's not hard to find them on a large map. Personally, I prefer attack over logistics. Those who don't rush won't be late.

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