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#31
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Watched the blockbuster – it’s a slow-paced template for castle builders. No quick engagements, variety, or strategic thinking. Plus, breaking through guards with thousands of value for 200% is not very enjoyable. I suggest throwing it and other “blockbusters,” “topiccasters,” and “flomasters” that are played by one or two people into the furnace and burning them. I’m for LM10 or leaving Spider. I really want to play on the Chaos patch because starting with 0 money is difficult, and 200% on VT is not really 200%.
Не бійся коли ти один, бійся коли ти нуль.

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#32
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8mm6/8mm6a, 8xm12/8xm12a, or 6lm10 – to me, they are all the same:o. Those who play with them often and know the difference, please tell me which of these three is unnecessary, and we'll remove it. I've checked the stats and balance, and I don't see any reason to change them. However, I'd like to try an exotic fifth template. I searched through the templates again, and the Triad template caught my attention. I don't have time to test it, but the description says that the strength of the guards is not very high, and it also looks good. http://clip2net.com/clip/m27958/1298232133-1e9b6-118kb.jpg


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#33
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Want something exotic? Take Diamond, for example (it's fun to play on Hard). L+U with companions.

Triad looks good, but the center is positioned in such a way that it's usually significantly closer for one player than for the other. That is, one player has a direct route, while the other has to go through fields and often through the opponent's territory.
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#34
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Shall we consider the mirror variant?

Added 3 minutes ago
bRitvo4kA
For those who like XL+U templates, 8mm6 and 8xm12 have been added to the list – that should be enough, in my opinion.


if you have to choose 2 XLs, it's better to go with 8mm6 and 6lm10

Added 50 seconds ago
Wicc
If you want something exotic, take Diamond, for example (it's good for HP games). L+U with companions.


it would be interesting to try.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#35
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The Diamond map, by Wic, gives me some ideas, and I like it; I would gladly try it out.

Triad also approves. It's quite fast, symmetrical, and logical, without an excessive number of zones and castles. The idea is that it was developed for a 3-player FFA, so I think a computer opponent should be the third player.
В дикім полі
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#36
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8mm6/8mm6a, 8xm12/8xm12a, or 6lm10 – to me, they are all the same. Those who play them often and know the difference, tell me which of these three is superfluous, and we'll discard it. The map size and balance have been checked, and I don't see any reason to change them. However, I'd like to try a fifth, more exotic template. After searching through the templates again, the Triad template caught my attention. I don't have time to test it, but the description says that the strength of the guards is not great, and it also looks good. http://clip2net.com/clip/m27958

Why did you decide that one of them is superfluous? All three templates have an XL+Y size and are quite complex for 200% gameplay. Among them, 8mm6a is a classic, but at the same time, it is much simpler and clearer than the other two. For example, there is practically no confusion with directions, it is clear where you are, where your opponent is, and where the roads lead. 8xm12 and 6lm10 are two truly cool templates, noticeably more complex than 8mm6 and requiring a higher level of play. I consider 8xm12 to be the most interesting and well-made. 6lm10a is more extreme; it has a treasure with relics, and accordingly, there may be an imbalance in the distribution of resources to one side. However, this may not be the case.

Currently, there is a debate about the third option. Since it will be played against those who cannot tolerate "strategic" templates. To avoid getting bogged down in the blockbuster, I suggest leaving the first option with the spider. If it is "absolutely" necessary to reduce their number.

Although, I think it would be more logical to replace the map size template with something "exotic" – Diamond or something similar.
Земля нуля.
Все в ней нулево и кукольно.
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#37
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So, please provide a normal link to the SOD! Without any images or anything else that would prevent me from playing.
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#38
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I don't know what kind of blockbuster it is, but Spider is complete garbage. There's 100% rest in the match on fast speeds.

Added 13 minutes ago
It's crazy, you watch and people who are practically ancestors here discuss it, but they can't come to a consensus... And EVERYONE IS ASHAMED TO OPENLY SEND A "REVERENCE" TO SOMEONE'S BENEFIT. It's clear that the heroes are smart, but you need to be the first, not united...
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#39
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R55Max
I don't know what kind of blockbuster it is, but Spider is complete garbage. There's a 100% chance of a rush in the early game.

Added 13 minutes later
It's ridiculous, you watch and people who are practically ancestors here discuss it, but they can't come to a consensus...
And EVERYONE IS ASHAMED TO OPENLY SEND A "REVERENCE" TO SOMEONE'S BENEFIT.
Of course, the Heroes players are smart, but you have to be the first, not united...
on fast maps, the chance of an early encounter on any difficulty level is very high.
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#40
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FireToSky
on fast maps, the chance of an early encounter is very high.
So, what's the point? Whoever gets more chests early on wins, and whoever has better vision is the ultimate boss!
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#41
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In this regard, Spider is somewhat similar to Castle – it offers a lot of room for creativity regarding resource redistribution after an encounter. That is, if both players want to meet, they will meet. But if one wants to, and the other doesn't, then there are possibilities. In particular, personally, when I find a chocolate resource spawn on Spider, I don't get too worked up about it, I don't rush to the computers, I take the villages – and that's enough.

But that's 160% in War of the Throne. And in Shades of Darkness, everything is much more modest, even on fast routes; I don't think the problem of resource redistribution after an encounter is very relevant here.
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#42
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How can you even compare it to the original game? After reading it, I thought, "it's half-baked" (in terms of quality), and after playing a few generations, it's immediately clear that there's nothing in common. First, it would be good to find individual, DISTINCT differences for all templates and "warn" players about them. Second, each template should be "tested" by a certain number of participants. Suggesting it for a tournament is fun, but not serious! Tournaments turn into mass starts, and their value decreases. Everything should be different...
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#43
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R55Max
How can you even compare it to the Stronghold? After reading it, I thought, "half-baked" (in terms of richness), and after playing a few generations, it's immediately clear that there's nothing in common. First, it would be good to find individual, DISTINCT differences for all templates and "warn" players. Second, each template should be "tested" by a certain number of participants. Suggesting it for a tournament is fun, but not serious! Tournaments turn into mass starts, and their value decreases.

Everything should be different...
You won't believe it, but Spider has been tested sufficiently in Baev's tournaments: true, on TE and with a ban on control from the water for strengthening mages - such restrictions are unlikely to be suitable for SoD without restructuring the GM.

P.S. I also don't remember any mass re-matches, although we played at 160%.
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#44
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for now, no one is in a hurry :) it's easier to postpone it for another week or two and do it properly... and the fact that it has to be 200% also needs to be taken into account; standard templates don't work according to the standard.


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#45
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Oh my god, how could I have missed it?... I love it 200%! :)
I'll be 469326983.