Skip to content

I love it 200%.

User Avatar
#36
Auto-translated
8mm6/8mm6a, 8xm12/8xm12a, or 6lm10 – to me, they are all the same. Those who play them often and know the difference, tell me which of these three is superfluous, and we'll discard it. The map size and balance have been checked, and I don't see any reason to change them. However, I'd like to try a fifth, more exotic template. After searching through the templates again, the Triad template caught my attention. I don't have time to test it, but the description says that the strength of the guards is not great, and it also looks good. http://clip2net.com/clip/m27958

Why did you decide that one of them is superfluous? All three templates have an XL+Y size and are quite complex for 200% gameplay. Among them, 8mm6a is a classic, but at the same time, it is much simpler and clearer than the other two. For example, there is practically no confusion with directions, it is clear where you are, where your opponent is, and where the roads lead. 8xm12 and 6lm10 are two truly cool templates, noticeably more complex than 8mm6 and requiring a higher level of play. I consider 8xm12 to be the most interesting and well-made. 6lm10a is more extreme; it has a treasure with relics, and accordingly, there may be an imbalance in the distribution of resources to one side. However, this may not be the case.

Currently, there is a debate about the third option. Since it will be played against those who cannot tolerate "strategic" templates. To avoid getting bogged down in the blockbuster, I suggest leaving the first option with the spider. If it is "absolutely" necessary to reduce their number.

Although, I think it would be more logical to replace the map size template with something "exotic" – Diamond or something similar.
Земля нуля.
Все в ней нулево и кукольно.