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In this regard, Spider is somewhat similar to Castle – it offers a lot of room for creativity regarding resource redistribution after an encounter. That is, if both players want to meet, they will meet. But if one wants to, and the other doesn't, then there are possibilities. In particular, personally, when I find a chocolate resource spawn on Spider, I don't get too worked up about it, I don't rush to the computers, I take the villages – and that's enough.
But that's 160% in War of the Throne. And in Shades of Darkness, everything is much more modest, even on fast routes; I don't think the problem of resource redistribution after an encounter is very relevant here.