Posts from Necropolis discussions.
Lordesat, KillAndAction, try playing, for example, with Dwarves or Orcs on a large map where there are fewer castles. Then you'll find out what "imba" Necropolis is in the fifth game. And if we're talking about it, the Necropolis racial ability actually needs improvement, or even replacement with something else. And in the sixth game, I hope they'll give Necromancers Necropolis skills and won't have to take Leadership just for the Herald anymore.
Well, a Necromancer can kill anyone by the 6th week, even on a large map. And if with a Log, then by the 4th week. He won't even need to return to the city once.
But Dwarves don't have such a good start: simply put, they are slow.
It's a different story if the game is played on TE. There, they significantly nerfed the Necropolis...
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникВступление в клан "Хранители небесных врат"
Well, a Necromancer can kill anyone by the 6th week, even on a large map. And if they have the Artifact, it's the 4th week. They won't even need to return to their city once.
But Dwarves don't have a great start; simply put, it's slow.
It's a different story if the game is played on "The Shadow of Death." There, the Necromancers were significantly nerfed...
It's foolish to reason like that. Necromancers aren't overpowered; they can be defeated if you plan everything correctly. If we're talking about the fifth game, then dwarves and orcs are more overpowered than necromancers. Just look at their level 7 units and racial abilities. And what about Haven with its many paladins? Or elves with their avenger? Or wizards with their mini-arts? Or warlocks with Armageddon? The only race that might be at a disadvantage is demons.
The issue isn't with the specific advantages you listed for those factions. It's that necromancers develop very quickly, before the "overpowered" factions you mentioned have time to develop other factions.
Будьте осторожны со своими желаниями. Иногда они исполняются.Сервер в Discord
Стрим на twitch.tv
Стрим на GG
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникВступление в клан "Хранители небесных врат"
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
but the fact that they are in the top three is undeniable
And Haven with a bunch of paladins? And elves with a vengeful one? And mages with mini-arts? And warlocks with Armageddon? The only faction that is probably at a disadvantage is demons.
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
It's one of the easiest and most effective factions in the game (especially on small, medium, and even large maps – on huge maps, you need to carefully plan your equipment and tailor your skills to a specific opponent).
Try the ever-popular Kaspar (who is picked by almost everyone in the юбилей edition – an ultra-aggressive rusher; only Hafiz is better, but that's a whole different story). Seriously, you'll have a great time playing as him. You build a tent and occasionally help with a hero. I won't tell you what to upgrade for the hero because there's no absolute best choice; everyone picks what they like (even attack with speed, I've seen a few experimenters do that), so it's a matter of taste. The main thing is that you won't lose troops, and the start is simply amazing.
Or another good hero (though less popular, but still one of the best for Necromancers) is Nadir – here, you'll definitely have to upgrade two skill trees, but the start is also relatively good, and playing him later on is a pleasure.
Dark Energy can be a problem, but try to spend it on useful units. At the beginning, skeletons/ghosts, then vampires – prioritize them or adapt to the situation. But this is also a purely personal preference.
The fact is that Necromancers level up much faster and easier than many other factions (because everything depends much more on the probability of getting the desired skill, i.e., luck, which is a priority in this game)
http://vkontakte.ru/id13369110
(Only their vampires and liches are strong, and that's it)) although the ghosts are not bad either) Archers die quickly, zombies are slow (Death with scythes are mediocre) useful when there are few of them) Use Death Grip to kill dragons) Dragons with their damage... what are skeletons, really?
Zombies are slow, yes. But zombies are like tanks. They are very durable and not bad in attack either. Even level 1 zombies pose a danger to many. It is very difficult to kill dragons in melee combat, even if there is only one dragon in the squad. And the attack of dragons is so strong that it's scary...
Ghosts are really cool guys, but they have low defense. So if the attack is successful, it becomes difficult for the ghosts.
In general, as I think, defense is the biggest drawback of necromancers. But in my opinion, it doesn't bother them too much...))