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Posts from Necropolis discussions.

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In reply to Happy Life
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Lordesat, KillAndAction, try playing, for example, with Dwarves or Orcs on a large map with fewer castles. Then you'll understand what "imba" Necropolis is in the fifth game. And if we're talking about it, the Necropolis racial ability actually needs improvement, or even replacement with something else. And in the sixth game, I hope they'll give Necromancers Necromancer skills and we won't have to take Leadership just for the Herald anymore.
My sword, my trusted ally, unphased by my aspect.
In reply to Happy Life
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Morning
Lordesat, KillAndAction, try playing, for example, with Dwarves or Orcs on a large map where there are fewer castles. Then you'll find out what "imba" Necropolis is in the fifth game. And if we're talking about it, the Necropolis racial ability actually needs improvement, or even replacement with something else. And in the sixth game, I hope they'll give Necromancers Necropolis skills and won't have to take Leadership just for the Herald anymore.

Well, a Necromancer can kill anyone by the 6th week, even on a large map. And if with a Log, then by the 4th week. He won't even need to return to the city once.
But Dwarves don't have such a good start: simply put, they are slow.
It's a different story if the game is played on TE. There, they significantly nerfed the Necropolis...
Будьте осторожны со своими желаниями. Иногда они исполняются.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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KillAndAction
Well, a Necromancer can kill anyone by the 6th week, even on a large map. And if they have the Artifact, it's the 4th week. They won't even need to return to their city once.
But Dwarves don't have a great start; simply put, it's slow.
It's a different story if the game is played on "The Shadow of Death." There, the Necromancers were significantly nerfed...
It's foolish to reason like that. Necromancers aren't overpowered; they can be defeated if you calculate everything correctly. If we're talking about "Heroes of Might and Magic V," then Dwarves and Orcs are more overpowered than Necromancers. Just look at their Tier 7 units and racial abilities. And what about Haven with a bunch of Paladins? Or Elves with the Avenger? Or Mages with Mini-Archmages? Or Warlocks with Armageddon? The only race that's probably at a disadvantage is Demons.
My sword, my trusted ally, unphased by my aspect.
In reply to Happy Life
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Morning
It's foolish to reason like that. Necromancers aren't overpowered; they can be defeated if you plan everything correctly. If we're talking about the fifth game, then dwarves and orcs are more overpowered than necromancers. Just look at their level 7 units and racial abilities. And what about Haven with its many paladins? Or elves with their avenger? Or wizards with their mini-arts? Or warlocks with Armageddon? The only race that might be at a disadvantage is demons.

The issue isn't with the specific advantages you listed for those factions. It's that necromancers develop very quickly, before the "overpowered" factions you mentioned have time to develop other factions.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Happy Life
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Kill, don't pay attention to that fat troll. He's just copying my texts from posts in the threads about the sixth Heroes game. I hope his talentless spam will be removed soon. I agree with you that Necropolis develops quickly and has good chances, but it all depends on the map and skillful gameplay, so I wouldn't say that Necropolis is "overpowered" under any circumstances, but it's undeniable that they are among the top three.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Happy Life
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Typical double standards. As in other topics, though. Necromancers are criticized for their strength - "what's wrong with you guys, there are even stronger ones." Necromancers are criticized for their weakness - "lol, you don't know how to play, they'll tear apart my favorite faction!" It's not necessary to show your affection for the undead every time, IMHO, no one will be offended.
but the fact that they are in the top three is undeniable
And Haven with a bunch of paladins? And elves with a vengeful one? And mages with mini-arts? And warlocks with Armageddon? The only faction that is probably at a disadvantage is demons.
However, what can explain this? Here, the top seven are more like :smile48:
My sword, my trusted ally, unphased by my aspect.
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I can’t play with them(( only vampires and liches are strong, and that’s it)) although ghosts are okay) archers die quickly, zombies are slow (Reapers with scythes are mediocre) – they are useful when there are few of them) use Dragon’s Deadly Grasp to eliminate them) dragons with their damage... what are skeletons, really? lol, and they are slow too) I’m even more interested in playing as humans with light magic) although it’s a matter of taste) the only thing that bothers me is raising ghost units (when playing against Necropolis) – they need to be eliminated with magic).
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Well... you need to know how.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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Vasilisk, I don't like them either, and I'm not good at playing as them. Besides, in the newer games, they're not as powerful as they used to be; they're just ordinary... mortals.
Самая тёмная ночь перед рассветом...
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yeah... sometimes it really lets you down. It's always lacking when you kill a large number of high-level neutral creatures.
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TE - Tournament Edition, not Dark Energy.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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Lord_de_Sat, lol) I just didn't understand what he was talking about.
Самая тёмная ночь перед рассветом...
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I don't know "what's so difficult about Necromancers" for you, and in general, how can they be difficult?))
It's one of the easiest and most effective factions in the game (especially on small, medium, and even large maps – on huge maps, you need to carefully plan your equipment and tailor your skills to a specific opponent).
Try the ever-popular Kaspar (who is picked by almost everyone in the юбилей edition – an ultra-aggressive rusher; only Hafiz is better, but that's a whole different story). Seriously, you'll have a great time playing as him. You build a tent and occasionally help with a hero. I won't tell you what to upgrade for the hero because there's no absolute best choice; everyone picks what they like (even attack with speed, I've seen a few experimenters do that), so it's a matter of taste. The main thing is that you won't lose troops, and the start is simply amazing.
Or another good hero (though less popular, but still one of the best for Necromancers) is Nadir – here, you'll definitely have to upgrade two skill trees, but the start is also relatively good, and playing him later on is a pleasure.
Dark Energy can be a problem, but try to spend it on useful units. At the beginning, skeletons/ghosts, then vampires – prioritize them or adapt to the situation. But this is also a purely personal preference.
The fact is that Necromancers level up much faster and easier than many other factions (because everything depends much more on the probability of getting the desired skill, i.e., luck, which is a priority in this game)
Malder -> Fox Mulder
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(Only their vampires and liches are strong, and that's it)) although the ghosts are not bad either) Archers die quickly, zombies are slow (Death with scythes are mediocre) useful when there are few of them) Use Death Grip to kill dragons) Dragons with their damage... what are skeletons, really?
Only vampires and liches...? Well, well... as Lord de Sat said - "you need to know how to use them".
Zombies are slow, yes. But zombies are like tanks. They are very durable and not bad in attack either. Even level 1 zombies pose a danger to many. It is very difficult to kill dragons in melee combat, even if there is only one dragon in the squad. And the attack of dragons is so strong that it's scary...
Ghosts are really cool guys, but they have low defense. So if the attack is successful, it becomes difficult for the ghosts.
In general, as I think, defense is the biggest drawback of necromancers. But in my opinion, it doesn't bother them too much...))
Burn, break, freeze... Just die!
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In general, good day to you. I'm interested in how effective the "steal arrows" ability of Ghosts is, or if it's effective at all. How often is it used?

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