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these are screenshots of the hero's skill tree. Well, that's not bad either :).
So, there are three skill trees: Strength, Magic, and Factions. The last one is the smallest, but I was a bit surprised and disappointed that the hero's direct attack will now only be activated by a special skill :(. That is, until the hero learns something from the magic tree or the direct attack skill, he will be useless! Unless the horse happily neighs, raising the morale of the warriors.
However, I was pleased with the button that returns all spent skill points. A sort of field mentor, so to speak :).
The magic tree is divided into five parts. Considering that there are now seven types of magic, this remains a strange mystery :confused:.
The strength tree is not much more interesting. The only thing I don't understand is what the hero will do with two fingers folded in the shape of a pistol if he learns the first skill in the second row :D. By the way, it also consists of five parts. But why some skills are marked with a cross and others with a minus is also unclear.
I would also like to know what principle will be used to award skill points.
Apparently, nice announcements are screenshots of the hero's skill tree. Well, that's not bad either.
No, these screenshots appeared even earlier; they were posted on Facebook on March 4th, if you look at the update date.
but I was somewhat surprised and disappointed that the hero's direct attack will now only be activated by a special ability.
So far, the talk was that the direct attack, which doesn't consume mana, would be left for all heroes without exception.
But I was pleased with the button that returns all spent skill points. A sort of field mentor, so to speak.
Most likely, this button only resets the newly spent skill points. If you close the skill window and open it again, it's unlikely that you'll be able to retrain the hero; otherwise, the imbalance would be terrible.
Given that there are now seven types of magic, this remains a strange mystery.
I think that not all heroes have access to all schools.
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.
No, these screenshots appeared even earlier; they were posted on Facebook on March 4th, if you look at the update date.
I didn't know that :(.
For now, the discussion was about leaving the direct attack, which doesn't consume mana, available to all heroes without exception.
But there was the "Heroic Strike" ability, which made me think it meant unlocking a direct attack for the hero. Enhancing it should, in theory, be in the strength branch :confused:.
Most likely, this button only resets the newly spent skill points. If you close the skill window and open it again, it's unlikely that you'll be able to retrain the hero; otherwise, the imbalance would be terrible.
Maybe. But I don't see any imbalance: it's just another way to make the game easier – you can develop a hero in the way that's needed for a specific battle, and then "redevelop" him :).
I think it's just that not all heroes have access to all schools.
That's a possibility :). Although, it's still unclear why a warrior hero has access to as many as 5 schools.
I don't see any imbalance: it's just another way to make the game easier – you can develop a hero in a way that suits a specific battle, and then "re-develop" them :).\br
This is already an abuse.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Ta Kotoraya...
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Ple-Sen
Undoubtedly, female gamers are much more interested in the upcoming "Heroes 6" than in the second Dragon Age or The Sims: Medieval.
Of course, it's more interesting!!! Does anyone have any doubts?
And yes - I don't play The Sims.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes: Лидер клана "Из многих единое" Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
Ple-Sen
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I don't really see any imbalance: it's just another way to make the game easier – you can develop a hero in a way that suits a specific battle, and then "re-develop" them.
I killed monsters -> Reset -> Developed "economic skills" -> Skipped a turn -> Reset -> Distributed points for a normal battle. It's an imbalance, no matter how you look at it.
Of course, it's more interesting! Does anyone have any doubts?
Well, on one blogging platform, I have about fifty female gamers in my favorites, but only two of them, and even then only slightly, are interested in the release of new "Heroes" games. I'm sure the statistics are similar in other places, except for thematic forums, of course.
Killed monsters -> Reset -> Developed "economic skills" -> Skipped a turn -> Reset -> Distributed points for a normal battle. Imbalance, no matter how you look at it.
But all players will be able to do this, and no one will be in a more advantageous position because of it :confused:. Although, yes, this is still an exaggeration. Perhaps it will only be possible to reset the last skills.
I think there are more screenshots on that website than on Facebook. If you look around, there might be another skeleton image there, possibly from a video. So, let Facebook take a break.
Didn't the fifth installment have an ability that simply granted an extra level? It wasn't much more complex.
А, вот почему.
??+⛓️♿=?
Ment
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No, the first impression was good. “Wow, another level! At this rate, I’ll become incredibly powerful soon!” But then, after thinking about it, it became clear that it just takes up space and isn’t really useful anymore.
But in Ranked Town Adventures (RTA), an extra level is never a bad thing, or towards the end of the game, when it takes a long time to gain levels and you're just missing one skill).