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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
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If you let neutral creatures go, you don't get the fun of fighting them.
А что я здесь делаю то?
In reply to NikBond
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NikBond
This overly complex ability system is back, just like in that accursed RPG.
The fifth installment also has a complex system, especially when you look at it for the first time. But overall, the new system is a big plus; finally, there won't be that randomness that could sometimes determine the outcome of the game.

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NikBond
If you let neutral creatures go, you don't get the fun of fighting them.
Well, don't let them go; what's stopping you?
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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Randomly assigned skills? On the contrary, this is a plus. You can also immediately upgrade a skill and get a super ability.
А что я здесь делаю то?
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NikBond
Again, this overly complex ability system, just like in that accursed RPG.
The answer is simple – Heroes I. Forget about abilities completely. Well, okay, almost completely.
Фанатское руководствo по Героям VI (spamm, alexrom66, Павлов и Magic Art): Английская (v.0.93) и Русская (v.0.93.1) версии
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In reply to NikBond
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NikBond
Randomly assigned skills? On the contrary, this is a plus. You can also immediately upgrade a support skill and a super ability.
In the sixth installment, there are no super abilities, and the skills are roughly equal to each other, but you can decide for yourself which ones to take. In general, the system looks more diverse than in the fifth installment, where each race had specific skills assigned, and it was very difficult to upgrade something different from the plan set by the developers. This means there will be many different options, which will positively affect replayability.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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There are no super abilities in the sixth game.
Horrible. No special abilities. This is another terrible simplification, how many times can they keep simplifying things?
А что я здесь делаю то?
In reply to NikBond
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NikBond
Horrible. There's no SA (Special Ability). This is another terrible simplification, how many times can they keep simplifying things?
Be honest, how many times did you upgrade the super ability? No one needed it, but the skill system, on the other hand, seems to have been significantly expanded. The schematic progression in the fifth game started to get annoying after a while.

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Very cool video.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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NikBond
Horror. There's no Special Ability (SA). This is another terrible simplification, how many times can they simplify things?
SA actually exists. Each advanced class will have its own SA. However, obtaining it will depend not on abilities, but on something else (level or reputation, I don't know).
Vayshan
Admit it, how many times did you level up the super ability? No one needed it, but the skill system, on the other hand, seems to have expanded significantly. The schematic progression in the fifth game started to get boring after a while.
I did it many times.
Фанатское руководствo по Героям VI (spamm, alexrom66, Павлов и Magic Art): Английская (v.0.93) и Русская (v.0.93.1) версии
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へ へ
の の
 も
 へ
In reply to Ranmaru Rei
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Irdis Evalle
C
I've done it many times.
Back in the day, I was interested in the feasibility of Skill Advancement (SA). I used ArtMoney to cheat experience and level up SA for different heroes. The ratio of successful attempts to unsuccessful ones was not in favor of leveling up SA, and I'm not even mentioning playing against another person. It's more relevant for the campaign, and even then, you can ruin a hero.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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Nevertheless, under favorable circumstances, the hero almost always received a very useful skill.
А что я здесь делаю то?
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Play for a while longer, and any enjoyment in grinding through another seventy zombies or thirty unicorns will gradually fade and disappear.
My sword, my trusted ally, unphased by my aspect.
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The Germans released a video; the game looks so bright and colorful, it seems like it will be released soon!
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I believe that the development system "without randomness" is a plus. It doesn't necessarily simplify hero development, but it prevents you from deviating from your intended path if randomness throws something unexpected your way :). Previously, I always let neutral creatures go because I was too lazy to fight them. Then I discovered such a wonderful thing as "auto-battle." And experience comes, and time isn't wasted :). I only replay battles in which I suffered unacceptable losses. However, experience is gained even if you let them go, but only in a reduced amount, about fifty times less :(. I hope that auto-battle won't be removed in "Heroes 6."
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Wow, what an idiotic animation for the river spirits in the video 0_0
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The video is interesting; it made me want to play.

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