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Hand of Fate. Part 2: Despair

#25
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I'll outline the plan, and you can correct me if needed: Chaos, Logistics (until the map is revealed), Leadership (diplomacy), Dark Magic (how else can you defeat a supergroup?), and Training, or whatever that ability is called that makes a mage's turn come faster.***

I haven't found a Manticore yet. But even with Logistics, if they're far from the castle, it takes until the second week to capture it, which isn't good for the finances.