How is it possible to affect TWO groups of enemies with one spell?:eek:
And do you know what a chain of elements is?)) My record is killing 226 titans with one earth shock, what's yours?)
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How is it possible to affect TWO groups of enemies with one spell?:eek:
And why did the design of the hellish creatures change? In my opinion, the previous ones were better suited to the name.
it's just unclear how the lightning strikes them; it hit everyone, there were definitely six targets, but here it hits only one.
Interesting replay, I imagined it would be like this, but it's unclear how the lightning hits them. Mine hit everyone, there were definitely six targets, but here it hits one at a time.
The Wizard's Sign, if you don't know what it is, then why talk in the neighboring thread about someone's map being unplayable? Maybe you should think about your own knowledge?)
And do you know what a chain of elements is?)) My record is killing 226 titans with one earth shock, what's yours?)
Sir, I am impressed by your encyclopedic knowledge :) It's strange that you didn't pay attention to the combat abilities of individual creatures (Tans or brown wyverns):rolleyes:
I never positioned myself as an expert.
By the way, I didn't write about the unplayability.
I completely agree with PavliG. I've downloaded all your maps, but if I manage to play one to the end, that's a good result. It's a pity: you aim for my favorite XXXL maps, but they turn out to be completely unplayable. Don't be offended; we appreciate your enthusiasm and see that you can create something great.
Come on, stop showing off!
The map is very interesting; I'm trying to find bugs, but I can't. It's definitely good enough for release. :)
Question: how to capture the first Castle with minimal losses? I do this in the 2nd week, but when capturing, they kill all the mages, half of the Gremlins, and part of the Djinns (there is no difference whether it's in Hero or Veteran difficulty, only more money is given at the beginning).
And how to get the Cold spell at the beginning? There are no Serfs to buy, and the chance of it appearing in the Mage Guild treasure chest on the way to the Castle is small, plus the losses are high.
What tactics does everyone use to replenish losses (again, at the beginning, 1-3 weeks)? I think I wasted my time developing Light Magic, as I still can't buy spells right away. Maybe it would have been better to develop Mechanics (and the Castle would be easier to storm), developing the Ballista and Tent?
Also, how to increase the chance of the Education artifact appearing at the beginning? I barely manage to get it by using the Mentor, spending all my money, which is unacceptable. With such a number of enemies, it is definitely needed.
Added 8 minutes later
I've been developing Chaos (Cold-Freezing Cold) + Logistics (Difficult Terrain) from the very beginning. What is better to develop as the 3rd skill? (1-2 weeks)
By the way, after the 10th month, Chaos becomes useless)), you won't kill 15,000 Manticores or 1,000 Cyclops with it :), although there's no point in dragging it out like that. You open up the entire map by the sixth month anyway, and then there are hordes of monsters... Logistics are only needed until the map is fully explored; after that, it should be removed and replaced with something useful.
Yes, by the way, on the fourth week, 50-60 Manticores and 97 Demons with a cleaving sword joined me, after which it became quite easy to clear the area; I would make it impossible for them to join if I were the author... But I'm not in his place :)
I'll outline a plan, and you can correct me if I'm wrong: Chaos, Logistics (until the map is opened), Leadership (Diplomacy), Dark Magic (it's not very clear how to defeat supergroups without it), and Training, or (what is that ability called that makes the mage's turn speed increase faster)***.
I haven't found any Manticores yet. Although, if they are far from the Castle, even with Logistics, you can't capture it by the second week, which isn't good financially.
I went through it again today, almost 8 months later, as a veteran. I found a wild bug:), if you remove the recruitment of Hellspawn from the map, you can simply recruit a couple of them and defeat almost everyone on the map, except for 24 other Hellspawn. I defeated them with 11 units, and the hero didn't even get a turn, so you don't even need to level up magic:)
Played it again, 6 months, 2 weeks, and 5 days, collected all the artifacts by the 5th month and 3rd week, spent the rest of the time collecting sulfur, even had to sell Hellspawn for sulfur.
Found a bug: there's a gold mine above the first castle, guarded by manticores and demons with a cleaving sword; they always join you, and they were quite challenging for me.
Cool map :) I've played it for the third or fourth time, and it's still fun :D