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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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In reply to Pit for LM
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15 years ago
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Pit for LM
I still don't know where the respawn point came from.
Respawn comes from the English word "Respawn".
In reply to Pit for LM
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15 years ago
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When I was just starting out, I couldn't understand what the word "treasure" or "treasury" meant in the reports. It turned out that it also comes from the English word "treasure" and refers to a zone in the template that is rich in high-value objects.
In reply to Pit for LM
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15 years ago
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The external dwelling of angels (consider the common meaning of these words), Jungles, Teapot, Slippers, canned food..., and recently poker has also made its presence felt; "natsove" Dragon Utopias have appeared, and there's talk about "olyn"...

A request to English language experts: please read the translation of section II - /topic/at/440849/
and provide feedback on errors and typos.

Also, a request to those who are trying to play with English-speaking players according to our rules: suggest that they register and help them with registration on HW.
Creator
Due to the fact that today we recorded an invasion of bots that have learned to bypass protection against them, the current version of protection has been slightly modified; now, to find the answer to the question, you need to follow the link. We can only hope that spam bots will learn to circumvent this modification of protection as slowly as possible.

The current question during registration:
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Write the result of the arithmetic operation
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In reality, do not answer the question about the arithmetic operation; it is for spam bots that can answer it.
In the field located below, write the name of a game in the Heroes of Might and Magic series, which is expected to be released in 2011. The answer to the question is on the page that can be accessed by following the link
The complication of the anti-spam bot system is due to the fact that spam bots have already learned to bypass the previous version of protection. In my opinion, without outside help, it will be difficult for a foreigner to complete the registration.
If they are interested, we can create a topic in English with the necessary links to Agreements, Reports, Rules, Rating, Tournaments, etc., and duplicate the main points in English in the topics.
In reply to Pit for LM
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15 years ago
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Pit for LM


4. Restarts.

Restart due to a strong block if the block cannot be bypassed and the block cuts off the castle from the main part of the respawn area, leaving no opportunity for development up to the block. Applies up to level 112 inclusive.
The strength of the block is primarily assessed by the player who reported the block, then by their opponent, and in case of disagreement between players – by the host/judge/AC.

If subjective restarts remain, a subjective restart is used at the player's choice (i.e., with 112 available, you can use the remaining restart from 111).
If subjective restarts are over, the player has the right to request an additional restart.[/COLOR]

5. Permitted actions, prohibitions, and restrictions

5.4. Any hero may use the "Dimension Door" spell no more than once per day.

5.6. It is forbidden to enter neighboring territories without defeating the guard standing on the passage (i.e., if it has been moved). If two or three guards are scattered along the road, any one can be defeated.
In the absence of a passage guard, including a moved one, it is permissible to freely move from one respawn area to another.
If a player saw that the opponent defeated one of the passage guards, they can pass by the other guards of this passage without defeating them.
If a player did not see the opponent defeat the guard, but for some reason believes that the guard was defeated, they have the right to clarify this point with their opponent. The opponent, in turn, must provide accurate information.


5.8.2. In the Necropolis castle, building a necromancy amplifier is prohibited.
When playing as Necropolis, Galthran cannot be chosen as the starting hero. If Galthran arrives as a non-starting hero, he CAN be developed, and for any castle.

5.13. It is permitted to buy and use any monsters in "mercenary camps".
Remove – it's obvious anyway?

5.14.4. Is it allowed (or forbidden?) to attack a GO more than once if there is an upgraded stack present.[/COLOR]


1. Restart due to Block. Let's clarify the strength of the block so there are no disputes. Some individuals leave the game after encountering blocks of level 10-19 grade snakes, saying "well, this isn't a pleasant block for barbarians" and spouting all sorts of other nonsense. I propose making the block strength:
1. 50-99 of any creatures of levels 1 or 2 - a passable block. Even if it's a horde of Marks. Only a subjective restart applies here if one remains. If there are more creatures, it's a strong block.
2. 10-19 of any creatures of levels 3 or 4 can also be defeated (except Tower Mages). If there are more creatures, it's a strong block.
3. Any creatures of levels 5-7 - a strong block.

5.4 /topic/7430/
In this (as far as I understand, new) edition, the following is written.
Pit for LM
1. Differences for 8mm6/8mm6a, 8xm12/8xm12a, 6LM10/6LM10a, Spider:

- Dimension Door can be used twice a day with expert air magic.

What about other templates? Mini Nostalgia, Panic? CMKA? Kash told me that these are the rules and they are uniform for all templates. That is, does that mean you can use Dimension Door twice with expert Air on both SMKA and Jebus Cross? Clarify this question, and either remove the point altogether or make it consistent for all templates.

5.6 Again in the rules: /topic/7430/
there is a point:
Pit for LM
5.6.4. It is permissible to enter neighboring zones using Angel Wings, Spatial Gates, and Flight spells without destroying the guard.
So, I understand that using Dimension Door and flight, you can enter neighboring zones without defeating guards (including GO) on ALL templates?

Because again, according to Kash, this is possible on all except Jebus Cross. What's wrong? Is he special? Either the rules are one for all, or there are no such rules. Personally, I am in favor of removing this point. You can only enter neighboring territories after defeating the passage guard. And if you defeated the GO of your opponent, you can freely jump around the map wherever you want because when using Dimension Door on their territory, it is unclear where they defeated the passage to adjacent areas for themselves, and where not.

5.8.2 This section should clarify whether it is allowed to develop Necromancers if the computer built an amplifier. Because not everyone understands, and sometimes there is confusion. Some say yes, some say no. Again, you have to look for the answer in the specifics of the game on 8mm, etc.

/topic/7430/
Pit for LM

1. Differences for 8mm6/8mm6a, 8xm12/8xm12a, 6LM10/6LM10a, Spider:
- If the computer has upgraded levels 1, 6, 7 in the Conflux or level 4 in the Necropolis, then upgrading your troops of these levels and hiring a promoted version of creatures is prohibited. If a Necromancy Amplifier is built, vampire upgrades are prohibited, and additional skeletons do not need to be disbanded.

5.13 Remove – it's obvious anyway.

5.14.4 Let them attack GO as many times as they want. It's a game - everyone plays however they can.
In reply to Sevensan
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15 years ago
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A post worthy of wlk777. Did he write it, and you just copied it?
And Kash explained everything clearly.
In reply to Pit for LM
15 years ago
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Conflux castles and Necropolis are still unbalanced; they are automatically discarded. I suggest additionally prohibiting the purchase of a second Warlock (it's difficult to control, I understand) and upgrading Necromancy beyond level 1 (possibly with a buff for the amplifier). Also, for Dungeon, it would be better to ban the starting Shaktar. Otherwise, two interesting factions are effectively banned.
In reply to zoog
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15 years ago
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Tootsie Pie
Castles are in conflict, and Necropolis is still unbalanced; they are automatically discarded. I suggest additionally banning the purchase of a second Venix (it's hard to control, I understand) and upgrading Necromancy above level 1 (possibly with a removal of the amplifier).
Also, for the dungeon, it would be better to ban the starting Shaktar.
Otherwise, what's the point if two interesting races are effectively banned.

Apparently, you've never had a Shaktar with 1 stack appear on the last captured resource, and Lorelei in the tavern, and then he really carries the game).

And if, for example, 15 archers appear for the same Ivo at the start, should he be banned too?).
I definitely think that banning Shaktar and prohibiting the upgrade of Necromancers are not impressive, and if people play with these castles, it will only be in extreme cases))) because everyone has the right to choose 3 castles; no one prevents you from simply excluding them and that's it))))
If you think they are discarded very often, I think that if you do as you suggest, they will be discarded even more often.
In reply to Pit for LM
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15 years ago
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Well, I didn't see a single objective answer to my post.
In reply to Sevensan
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15 years ago
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There's an overabundance of negativity here; responding is pointless, as you'll just get caught up in it yourself. For example, someone said something in Russian.
Because, as Kasha stated, it applies to everyone except Jebus. What nonsense is that? Is he special? Either the rules are the same for everyone, or there are no rules at all. Personally, I'm in favor of removing this point.
Yes, he is special, and if you don't understand why that's the case, try learning to play well according to these rules first, before coming up with something of your own. Otherwise, your personal opinion won't attract any attention. And your last two statements contradict each other.
5.13 Remove it; it's already understood. 5.14.4 Let him crash against the GO as many times as he wants. It's a game; everyone plays as they can.
Damn, it's even worse. 5.13 has been removed for a long time.
In reply to Pit for LM
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15 years ago
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If you're having trouble understanding, I've suggested adding information about the block strength to avoid confusion. I suggested that the rules clearly state the point about double damage dealers with expert air, and about leveling up Necromancers with a computer-built amplifier. What's written there NOW requires searching through notes for 8mm and so on, and you might not find it on the first try! As for your complaints, take them to the off-topic section, since you can't offer anything constructive.

Added 10 minutes later
Also, there are relatively new templates, but there's nothing written about the specifics of playing on them. For example: Elka, 4sm0d, Around A Marsh, Blockbuster, Clash of Dragons, Cube, Extreme, Frozen Dragons, Gimlis Revenge, Guerilla, Hypercube, Marathon, Oceans Eleven, Reckless, Roadrunner, Schaafworld, Skirmish, SuperSlam, Triad, True Random, Vortex... And many others. We've created a thread, so let's improve it instead of just complaining about how bad everything is.
In reply to Sevensan
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15 years ago
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For those who are too shy to read the rules carefully, but have no hesitation in quitting GameRanger games if they see things are going poorly:
5.4. The Dimension Door spell may be used by any hero no more than 1 time per day.

For map sizes XL+: the DD spell can be used twice a day. Everything is clear and unambiguous.

Regarding the block - it's better to rely on common sense, for example, the loss of a combat stack. In tournament games, this issue is usually decided by a judge. Concepts like "the main part of the respawn" lead to casuistry in any case. For instance, 80% of the respawn might be cut off, but there are two convenient exits from the area.

You clearly want your criticism to be taken seriously: yet you write things like this:2.
10-19 of any level 3 or 4 creatures are also broken through (Exception: Tower Mages). If there are more creatures - strong block.
And what does it tell you that, for example, 100+ golems are often wiped out in the first few days, or 50+ rags are considered sufficiently light guard for a pass on the smka?
In reply to Oelm
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15 years ago
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Oelm

For map sizes XL+U: the Dimension Door spell can be used twice a day. Everything is clear and unambiguous.
Did you just make this up? That's not in the rules.
Oelm


You clearly want your criticism to be taken seriously: but then you write something like this:2. And the fact that, for example, 100+ golems are often wiped out in the first few days, or 50+ rags are considered sufficiently light guard for a passage on the map, what does that tell you?

You wrote nonsense again. You mean if you have 100 golems preventing you from leaving the Castle or 50+ rags? how are you even going to play. sure, sure. If you want to play - play, nobody is stopping you. But if there are no restarts, I would take a rest due to a block in this case.
In reply to Sevensan
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15 years ago
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Sevensan
Did you just make that up? There's nothing like that in the rules.

1. Differences for 8mm6/8mm6a, 8xm12/8xm12a, 6LM10/6LM10a, Spider:
- Map settings: XL+U, 2 players + 6 computers, difficulty 160%.
- Restart on slow paths. It is allowed if at least one of the opponents does it immediately after map generation.
- Allowed to move from spawn to spawn without breaking through the shifted guard.
- If a computer has upgraded to level 1, 6, or 7 in the Conflux or level 4 in the Necropolis, it is forbidden to upgrade your own troops of these levels and hire the upgraded version of the creatures. If a Necromantic Amplifier is built, upgrading vampires is prohibited, and additional skeletons do not need to be disbanded.
- Double Damage can be used twice a day with expert air magic.

So stop making things up.
In reply to RiMpel2
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15 years ago
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RiMpel2
So stop talking nonsense already.

That's exactly the point, it works for HL+. They tell me it works the same way for all the others. Who else is doing it?

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