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I still don't know where the respawn point came from.
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I still don't know where the respawn point came from.
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Write the result of the arithmetic operation
39281+2948/312*295+888-123456789=
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4. Restarts.
Restart due to a strong block if the block cannot be bypassed and the block cuts off the castle from the main part of the respawn area, leaving no opportunity for development up to the block. Applies up to level 112 inclusive.
The strength of the block is primarily assessed by the player who reported the block, then by their opponent, and in case of disagreement between players – by the host/judge/AC.
If subjective restarts remain, a subjective restart is used at the player's choice (i.e., with 112 available, you can use the remaining restart from 111).
If subjective restarts are over, the player has the right to request an additional restart.[/COLOR]
5. Permitted actions, prohibitions, and restrictions
5.4. Any hero may use the "Dimension Door" spell no more than once per day.
5.6. It is forbidden to enter neighboring territories without defeating the guard standing on the passage (i.e., if it has been moved). If two or three guards are scattered along the road, any one can be defeated.
In the absence of a passage guard, including a moved one, it is permissible to freely move from one respawn area to another.
If a player saw that the opponent defeated one of the passage guards, they can pass by the other guards of this passage without defeating them.
If a player did not see the opponent defeat the guard, but for some reason believes that the guard was defeated, they have the right to clarify this point with their opponent. The opponent, in turn, must provide accurate information.
5.8.2. In the Necropolis castle, building a necromancy amplifier is prohibited.
When playing as Necropolis, Galthran cannot be chosen as the starting hero. If Galthran arrives as a non-starting hero, he CAN be developed, and for any castle.
5.13. It is permitted to buy and use any monsters in "mercenary camps".
Remove – it's obvious anyway?
5.14.4. Is it allowed (or forbidden?) to attack a GO more than once if there is an upgraded stack present.[/COLOR]
1. Differences for 8mm6/8mm6a, 8xm12/8xm12a, 6LM10/6LM10a, Spider:
- Dimension Door can be used twice a day with expert air magic.
5.6.4. It is permissible to enter neighboring zones using Angel Wings, Spatial Gates, and Flight spells without destroying the guard.
1. Differences for 8mm6/8mm6a, 8xm12/8xm12a, 6LM10/6LM10a, Spider:
- If the computer has upgraded levels 1, 6, 7 in the Conflux or level 4 in the Necropolis, then upgrading your troops of these levels and hiring a promoted version of creatures is prohibited. If a Necromancy Amplifier is built, vampire upgrades are prohibited, and additional skeletons do not need to be disbanded.
Castles are in conflict, and Necropolis is still unbalanced; they are automatically discarded. I suggest additionally banning the purchase of a second Venix (it's hard to control, I understand) and upgrading Necromancy above level 1 (possibly with a removal of the amplifier).
Also, for the dungeon, it would be better to ban the starting Shaktar.
Otherwise, what's the point if two interesting races are effectively banned.
Because, as Kasha stated, it applies to everyone except Jebus. What nonsense is that? Is he special? Either the rules are the same for everyone, or there are no rules at all. Personally, I'm in favor of removing this point.
5.13 Remove it; it's already understood. 5.14.4 Let him crash against the GO as many times as he wants. It's a game; everyone plays as they can.
For map sizes XL+U: the Dimension Door spell can be used twice a day. Everything is clear and unambiguous.
You clearly want your criticism to be taken seriously: but then you write something like this:2. And the fact that, for example, 100+ golems are often wiped out in the first few days, or 50+ rags are considered sufficiently light guard for a passage on the map, what does that tell you?
Did you just make that up? There's nothing like that in the rules.
1. Differences for 8mm6/8mm6a, 8xm12/8xm12a, 6LM10/6LM10a, Spider:
- Map settings: XL+U, 2 players + 6 computers, difficulty 160%.
- Restart on slow paths. It is allowed if at least one of the opponents does it immediately after map generation.
- Allowed to move from spawn to spawn without breaking through the shifted guard.
- If a computer has upgraded to level 1, 6, or 7 in the Conflux or level 4 in the Necropolis, it is forbidden to upgrade your own troops of these levels and hire the upgraded version of the creatures. If a Necromantic Amplifier is built, upgrading vampires is prohibited, and additional skeletons do not need to be disbanded.
- Double Damage can be used twice a day with expert air magic.
So stop talking nonsense already.