4. Restarts.
Restart due to a strong block if the block cannot be bypassed and the block cuts off the castle from the main part of the respawn area, leaving no opportunity for development up to the block. Applies up to level 112 inclusive.
The strength of the block is primarily assessed by the player who reported the block, then by their opponent, and in case of disagreement between players – by the host/judge/AC.
If subjective restarts remain, a subjective restart is used at the player's choice (i.e., with 112 available, you can use the remaining restart from 111).
If subjective restarts are over, the player has the right to request an additional restart.[/COLOR]
5. Permitted actions, prohibitions, and restrictions
5.4. Any hero may use the "Dimension Door" spell no more than once per day.
5.6. It is forbidden to enter neighboring territories without defeating the guard standing on the passage (i.e., if it has been moved). If two or three guards are scattered along the road, any one can be defeated.
In the absence of a passage guard, including a moved one, it is permissible to freely move from one respawn area to another.
If a player saw that the opponent defeated one of the passage guards, they can pass by the other guards of this passage without defeating them.
If a player did not see the opponent defeat the guard, but for some reason believes that the guard was defeated, they have the right to clarify this point with their opponent. The opponent, in turn, must provide accurate information.
5.8.2. In the Necropolis castle, building a necromancy amplifier is prohibited.
When playing as Necropolis, Galthran cannot be chosen as the starting hero. If Galthran arrives as a non-starting hero, he CAN be developed, and for any castle.
5.13. It is permitted to buy and use any monsters in "mercenary camps".
Remove – it's obvious anyway?
5.14.4. Is it allowed (or forbidden?) to attack a GO more than once if there is an upgraded stack present.[/COLOR]
1. Restart due to Block. Let's clarify the strength of the block so there are no disputes. Some individuals leave the game after encountering blocks of level 10-19 grade snakes, saying "well, this isn't a pleasant block for barbarians" and spouting all sorts of other nonsense. I propose making the block strength:
1. 50-99 of any creatures of levels 1 or 2 - a passable block. Even if it's a horde of Marks. Only a subjective restart applies here if one remains. If there are more creatures, it's a strong block.
2. 10-19 of any creatures of levels 3 or 4 can also be defeated (except Tower Mages). If there are more creatures, it's a strong block.
3. Any creatures of levels 5-7 - a strong block.
5.4 /topic/7430/
In this (as far as I understand, new) edition, the following is written.
1. Differences for 8mm6/8mm6a, 8xm12/8xm12a, 6LM10/6LM10a, Spider:
- Dimension Door can be used twice a day with expert air magic.
What about other templates? Mini Nostalgia, Panic? CMKA? Kash told me that these are the rules and they are uniform for all templates. That is, does that mean you can use Dimension Door twice with expert Air on both SMKA and Jebus Cross? Clarify this question, and either remove the point altogether or make it consistent for all templates.
5.6 Again in the rules: /topic/7430/
there is a point:
5.6.4. It is permissible to enter neighboring zones using Angel Wings, Spatial Gates, and Flight spells without destroying the guard.
Because again, according to Kash, this is possible on all except Jebus Cross. What's wrong? Is he special? Either the rules are one for all, or there are no such rules. Personally, I am in favor of removing this point. You can only enter neighboring territories after defeating the passage guard. And if you defeated the GO of your opponent, you can freely jump around the map wherever you want because when using Dimension Door on their territory, it is unclear where they defeated the passage to adjacent areas for themselves, and where not.
5.8.2 This section should clarify whether it is allowed to develop Necromancers if the computer built an amplifier. Because not everyone understands, and sometimes there is confusion. Some say yes, some say no. Again, you have to look for the answer in the specifics of the game on 8mm, etc.
/topic/7430/
1. Differences for 8mm6/8mm6a, 8xm12/8xm12a, 6LM10/6LM10a, Spider:
- If the computer has upgraded levels 1, 6, 7 in the Conflux or level 4 in the Necropolis, then upgrading your troops of these levels and hiring a promoted version of creatures is prohibited. If a Necromancy Amplifier is built, vampire upgrades are prohibited, and additional skeletons do not need to be disbanded.
5.13 Remove – it's obvious anyway.
5.14.4 Let them attack GO as many times as they want. It's a game - everyone plays however they can.