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Posts from Heroes 6 - Discussion

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In reply to Wistrit
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WisTrit

Lightning and Stone have different damage and different attack types + different bonuses + different artifacts affect them. Spikes are more like an area-of-effect spell...
Each spell is for some "specific situation." That's the essence of the difference, isn't it? Why debuff the enemy's attack when you can hit them with lightning and reduce the number of units in the stack, thereby reducing the damage? Why buff your defense when you can just as easily cast a meteor shower...?
It's not necessarily true that hitting with lightning and the corresponding reduction in the attack power of the squad will be equivalent to reducing its attack. But in general, it still depends on the implementation; the main thing is that the developers in the sixth game create many such "specific situations" for each school. Otherwise, out of the seven schools of magic, four will be schools of chaos, just under different names.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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I don't want to search for a specific question and answer. I'm interested in two questions: Will there be a map generator in Heroes 6? And is there a plan to include the Sylvan faction? I also like the Dungeon faction, but that's already a third question.
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Will there be a map generator in Heroes 6?
Unknown, at least to me.
And is the Sylvan faction planned?
Not yet, but they might add it in the expansion pack, if they decide to. (the same applies to the Dungeon faction)

Be strong. Believe
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But for now, there are only four.
Five: Humans, Necropolis, Demons, Orcs, Nagas.
А что я здесь делаю то?
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I don't think that all schools of magic will be strictly tied to a specific race. What difference does it make to the Necropolis whether it's water or earth? I think the restrictions will mostly be related to the schools of light and darkness.
In reply to FineCut
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FineCut
I don't think that all magic schools will be strictly tied to a specific race. What difference does it make to the Necropolis whether it's water or earth magic? I think the restrictions will mostly be related to the schools of light and darkness.
For now, they say that each faction has its favorite magic, corresponding to the dragon they worship. I think that each race will have "unique features" specific to it; for example, the Necropolis will be able to upgrade important skills in primal magic that are not available to others. Otherwise, there would be no point in dividing magic if it is equally accessible to everyone.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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I wonder what new magic the Barbarians will have this time. Will it be spells, or maybe some kind of amulets?
А что я здесь делаю то?
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Yes, and in the expansions, when new factions appear, how will the magic be distributed?
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Well, if we imagine that each faction has a favorite type of magic, we could get the following:
Humans - Light
Necromancers - Darkness
Demons - Fire
Nagas - Water
Orcs - Earth, if they have magic. If not, they could give it to the Dungeon faction.
Air and another element remain. It's quite possible that one will be for the Elves and the other for the Mages.

Be strong. Believe
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If each faction has its own unique magic, it won't be interesting. Imagine if that were the case in Heroes of Might and Magic V. It would essentially eliminate freedom in terms of character development – you'd have to choose the magic that's designated for your faction, whether you want to or not. Damn, then they wouldn't be heroes anymore, but something completely different.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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My version:
Haven – Light, because of Elrath
Academy – Darkness, because of Melas
Necropolis – primary, because of Asha
Inferno – I don’t know what, because of Urgash
Sylvan – water, because of Melas
Fortress – air, because of Silann
Stronghold – earth, because of Silanna
Dungeon – fire, because of Arkat

And who cares about Orcs, because they are pagans. (yes, yes)
А что я здесь делаю то?
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Where did the dwarves and elves come from? And where are the orcs? And why, for example, couldn't necromancers upgrade their earth magic?
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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As for the Orcs, they don't care, because they are pagans. (yes, yes)
But why are Orcs pagans?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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Because they are Papuans.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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I've reviewed all the known factions of Ashan. Everything aligns, except for the demons. And for the Orcs, they could have some kind of minor perk, like special chants. And no one is stopping the Necropolis from developing earth-based units.
А что я здесь делаю то?

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