Posts from Heroes 6 - Discussion
And the "world" is not just the external design of the factions, but the totality of their interactions with each other and the world in which they live, and the history of that world.
That's exactly the point, but the interactions and relationships between the factions, as well as the overall story, are not well-developed; they are simply copied from other games. That's the downside.
God save us everyone
Will we burn inside the fires of a thousand suns...
Also, in Heroes 5, the plot is very similar to a lobotomized version of "The Restoration of Erathia," and the old M&M universe was also very original.
But in these other games, are the factions and their overall history original and not related to traditional fantasy concepts?
We're talking about what is most important in the game. In some games, it's the storyline, meaning you play to complete the game. In others, it's the combat. In the third game, for example, the storyline/world and the combat had almost equal weight, while the fifth game is more focused on combat. This is evident in the character progression, creature upgrades that offer many tactical options, and the world itself, which was hastily put together.
Comrade, have you fallen from the moon? What combat are you talking about! That's in Tri-D, with no storyline and just pixels, but in Ashan, there's a whole world. A well-thought-out, adequate, justified, and logical world, far from the ideal of the Professor, or, let's say, Dungeons & Dragons, but still better than that nonsense! And many other nonsensical things. I don't really like combat; I prefer meaning. So, in Ashan, there's a world with factions, with history, with changes (yes, in the sixth game, the Necropolis and Human factions were changed precisely because of the history, while the Orcs were changed due to geography, and the Demons, who knows what for). These changes depend on this history. With a beautiful legend, not just a simple "ancient beings arrived and populated the world." Dragons already hint at something classic. The creation of the world itself is reminiscent of the great Professor! And with all this, the balance has been improved, new diverse abilities have been added, both for units and heroes, an alternative path has been created, in general, new tactical possibilities have been added, along with the integrity of the world and the storyline, and not the worst graphics.
Improved balance, added new and diverse skills for both units and heroes, alternative paths were created, overall, new tactical possibilities.
with a story
not the worst graphics
Why did you write this post? Did I say that Ashan has no story and is not a world, or that the graphics are the worst in Heroes 5? No.
But neither its history nor the game itself appealed to me.
I can't understand your point of view.
A person who has a point of view different from others.
And there's no need to understand; everyone expresses their own opinion.
God save us everyone
Will we burn inside the fires of a thousand suns...
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
The hero's development is also suspiciously straightforward. Specifically, the fact that you can now define it yourself. Clear plans for leveling up overpowered heroes will appear, and interest in the game will completely disappear. This is a situation typical of Starcraft2, where everything is based on overpowered build orders.
Moderated: OFF-TOPIC in the message
Sometimes, I have thoughts that it would have been better if "Heroes" had gone away along with John... At least, the spirit of the game would have been preserved.Regarding the sixth part, nothing specific can be said, although I liked that, unlike the fifth, there will be more freedom on the map, no overcrowding. I'm also pleased with the introduction of a new faction, although this is not yet fully known...
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
As I understand it, the new game will feature 7 schools of magic, with 4 of them being elemental. There is also some kind of darkness and light, and also an unclear, primordial magic. Summoning has disappeared somewhere. It is unclear why chaos should be divided into separate schools. I suspect that this will not end well; there will be a lot of chaos spells, and the rest of the magic will languish.
The development of the hero is also suspiciously evolving. Namely, the fact that you can now determine his development yourself. There will be clear plans for leveling up overpowered heroes, and interest in the game will completely disappear. This is a typical situation for Starcraft2, where everything is based on overpowered build orders.
The development of the hero is also suspiciously evolving. Namely, the fact that you can now determine his development yourself. There will be clear plans for leveling up overpowered heroes, and interest in the game will completely disappear. This is a typical situation for Starcraft2, where everything is based on overpowered build orders.
Moderated: OFF-TOPIC in the message
God save us everyone
Will we burn inside the fires of a thousand suns...