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As I understand it, the new game will feature 7 schools of magic, with 4 of them being elemental. There is also some kind of darkness and light, and also an unclear, primordial magic. Summoning has disappeared somewhere. It is unclear why chaos should be divided into separate schools. I suspect that this will not end well; there will be a lot of chaos spells, and the rest of the magic will languish.
The development of the hero is also suspiciously evolving. Namely, the fact that you can now determine his development yourself. There will be clear plans for leveling up overpowered heroes, and interest in the game will completely disappear. This is a typical situation for Starcraft2, where everything is based on overpowered build orders.
The development of the hero is also suspiciously evolving. Namely, the fact that you can now determine his development yourself. There will be clear plans for leveling up overpowered heroes, and interest in the game will completely disappear. This is a typical situation for Starcraft2, where everything is based on overpowered build orders.
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Армия баранов под предводительством льва сильнее армии львов под предводительством барана.
God save us everyone
Will we burn inside the fires of a thousand suns...
God save us everyone
Will we burn inside the fires of a thousand suns...