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Based on the screenshots, it's clear what the main focus is in the game, but the Heroes series never needed super graphics. Only the new wave of players, mostly consisting of teenagers who appeared after the release of Heroes 5, are obsessed with graphics. They claim to love the visuals and special effects, just like those who enjoy action and martial arts movies. They go to the cinema to watch explosions and blood. Yes, children also love everything shiny, bright, and colorful.
but hardcore old-school players will still play the third game.
P.S. I like to watch action and adventure movies.
Thirdly, everything was, is, and will be better, including the graphics. Thirdly, the graphics are what they are, and fifthly, there are no graphics; there is a 3D graphics engine on which animations for younger preschoolers are implemented.
You put a 15-inch Samsung Synsmaster 550s CRT monitor, and you can play perfectly.
The screenshots show what the main focus is in the game, but the Heroes series has never needed super graphics. Only the new wave, which mainly consists of schoolchildren who appeared after the release of the fifth game, are obsessed with graphics. They say they love pictures and special effects. Just like those who like action and martial arts movies. They go to the cinema to watch explosions and blood. Yes, children also love everything shiny, bright, and colorful.
but what, isn't the graphics in Heroes 6 bad?
I know, that's why I wrote so much.
Maybe extreme, but I play all the parts. Although I don't consider myself an old-timer, but since you mentioned them.
You, sir, are overflowing with pretentiousness.
You go to art house movies.
Where did you see the cool graphics?
I don't see any connection between a hardcore Heroes player and his preferred movies.
The third game is generally considered the standard, so I mentioned it. There are fans of this part who go into all the topics and write that these new Heroes are garbage and nothing will ever be better than the third game.
A typical post about how developers now spend most of their time on graphics rather than gameplay, plot development, and details, which is why all new games often follow the same pattern, starting with the plot (even the conflicts are the same) and ending with the creatures. Where's the grandeur? I wrote about why people go to the movies, gave an association with children, and what? Isn't that true? Most people go for that reason.
Regarding movies: there's not much point in watching a drama in the cinema, unless you're with a girl. But action movies are great to watch with a powerful sound system and on a big screen. That's why most people prefer to watch action movies in the cinema (with or without gore).
If we recall Heroes 5 (or even Heroes of Might and Magic 3), I think Heroes 6 won't change much, and we won't see anything radically new, so we can already draw some conclusions. The world remains the same. Changing the wheel to an RPG-style progression isn't a big difference for the gameplay, nor is reducing the number of resources to three.
In cinemas, you can watch not only action movies without a plot but with lots of blood, but also simply interesting films where the plot is present and quite interesting, while the film itself is not a drama.
If you compare the world of Ashan (story, factions) and the game's graphics, you can see what the developers focused on more. Although this isn't entirely obvious in the fifth installment, because the graphics aren't great there; perhaps they were thinking more about the gameplay mechanics.
good special effects and powerful sound
Although it's not very noticeable in the 5th installment because the graphics aren't that great, they probably put the most thought into the wheel.
Special effects are present in many films, and I won't even mention the sound. I've never watched a movie just for the sound. I leave that to music.
Well, the plot is fine; they repeat in every other game. In the 3rd game, people also fought demons. It could at least be presented a little differently, but the world itself... I've written about this many times and don't want to repeat myself, and I don't want the Vistritas and their slogans to come at me again. Elves vs. the Elves, mages vs. Necromancer (in every game, Necromancers come from mages, but in the 3rd game, mages at least fought Sorceresses), etc. This is practiced in many games, and if they tried harder to focus on the world itself rather than the graphics and other less important elements for such a game, they could create something more original.
It’s more debatable whether its style can be called “fairy tale-like.”
5 years ago, this graphics would have been good,
For me, the main thing is the gameplay itself, the variety of tactics, hero upgrades, in general, what ensures replayability.
The demons have some completely incomprehensible creatures.