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It’s more debatable whether its style can be called “fairy tale-like.”
Actually, yes, someone’s remark about the fairy tale-like nature of the 5th installment made me laugh. It’s a rather angular fairy tale. Most 3D strategy games look alike; take SpellForce, for example, and there’s no fairy tale element there. The fact that it’s a fantasy world doesn’t make the game a fairy tale either.
5 years ago, this graphics would have been good,
I wouldn’t say so. Even before its release, there were games with better graphics.
Added 1 minute ago
For me, the main thing is the gameplay itself, the variety of tactics, hero upgrades, in general, what ensures replayability.
That’s what I was talking about; in the 5th installment, there’s nothing else besides that. The game is only for battles.
The demons have some completely incomprehensible creatures.
In every game, you can find incomprehensible demons, but the style can always be the same. It’s easy to change a demon’s appearance because it’s not a human or an elf, which are always the same, and if you add something to them, they will no longer be a human or an elf. You can add five arms, three legs, five heads, and eight tails to a demon. You can do anything. But the style of execution is less rich. The demon will be a fleshy monster (like in the 3rd installment, Disciples) or an elemental-lava one. Other types are rarely found, but they do exist. For example, in Age of Wonders, there are shadow demons, which are quite original, although I find them boring.