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Well, I was looking at the scenario... I really don't know where to look... That's why I wrote this, hoping someone could help me. Please tell me what to do, as if I were a really clueless gamer...
CHECK THE BOX WHERE IT SAYS "GSC MAPS" – IT'S AT THE TOP, ABOVE THE MAP SELECTION.
Lux in tenebris
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JaguarKo
Thank you for the map, it’s definitely not easy. I’m looking forward to more XXXL maps.
KJIoN
Cool map :) I’ll be waiting for more maps in the same style...
JaguarKo
Thank you for the map, it’s definitely not easy. I’m looking forward to more XXXL maps.
Friends, thank you all. I’ve started working on a map. I’m making it very slowly. I wish I had more time.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
JaguarKo
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I hope there will be a real opportunity to choose the race to play as. Otherwise, everything here pushes you to play as Haven. And I couldn't collect the Dragon Strength in the game. Was I missing one item on purpose? I'm looking forward to the next map!
Silovik
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JaguarKo, check the shops and Utopia more often; I already have Dragon Strength on two secondary heroes! The map is excellent, but remember that the game will be long, so choose your hero and upgrades with large armies in mind!
Снова играю в Герои5!
Lux in tenebris
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JaguarKo, hello! Yes, on the new map, you will be able to choose any town. Yes, that's what I'm hoping for... Silovik, hello! I really hope you'll complete the map without playing as Haven.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
Lady Iolanta
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Please tell me - I just started playing this map... Do I need to catch and kill the scout? Or what should I do with him? At first, I rushed in immediately, and he killed me... I had to start over. Now I've added more troops... And what should I do?
Added after 1 hour 52 minutes
In general, I was killed on the 3rd week... Maybe I chose the wrong tactic? I always took experience... And I didn't have time to build angels... How can I build them in the 1st week? Or the 2nd?
Все только начинается...
Lady Iolanta
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Could you please suggest a strategy?
Все только начинается...
PavliG
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Is this another map without scripts, videos, or special objects? Or has the progress caught up with the author, and can it be downloaded?
(I'm not asking just because of a slow connection; please answer.)
Lux in tenebris
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Lady Iolanta, hello. This is a map with increased difficulty. Every move of the hero is important. Strategy... There's no clear answer. The map is complex. The main thing is to fully understand the Human town..., I think..., and of course, the player's mind... +++ PavliG, hello. There are no scripts, and I probably won't add any... although who knows. Maybe I'll make a version 2 of the map with scripts and a free choice of hero and town. +++ Are you planning another one? This is one of my first maps... and it has everything for a pro... And what do videos and everything else have to do with it? Do you think it will make it easier to complete the map?)), I doubt it. +++ I hope you've already downloaded it from our website!
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
Lux in tenebris
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This is version 2 of the map. Errors have been fixed. Scripts have been added. Now the map is a Multiplayer arena. You can play with a friend. I've simplified it a bit... just a bit...)
+++ Name: Power and honour_v_2 Map name: Power and honour_v_2 Map type: Multiplayer Two-level map: Yes Number of players: 2 vs 2 Size: [XXXL] Author: [Lux in tenebris] +++ Description= Lux in tenebris, a knight who always stands on the side of good and light. After returning from his travels, he stood up to defend his empire... The evil king Izver is gathering the forces of darkness. It's time to prove who is in charge in this world. All hope rests on you. Gather your troops and repel the tyrant of the Great Empire. Objective: Cleanse the world of evil. Liberate the peoples of the Great Empire. Features: The map is of increased difficulty. Every hero's move is important. Only experienced players should start the game. You can play as any city.
Note = The AI plays tolerably. The further you go, the faster it becomes.
If you are playing 1 player and are player 1, your ally will be defeated early on, don't worry, you will have time to think... a little more than in version 1 of the map.
Well, if you are playing with a friend, I think the AI will lose... Although, it depends on how you play))) In general, let's get started. <v:shape id="Рисунок_x0020_2" o:spid="_x0000_i1026" type="#_x0000_t75" alt="http://forum.heroesworld.ru/images/smilies/biggrin.gif" style="width: 12pt; height: 12pt; visibility: visible;"> :D Yes, Izver remains Izver. He is a necromancer... a ruthless necromancer. <v:shape id="Рисунок_x0020_3" o:spid="_x0000_i1025" type="#_x0000_t75" alt="http://forum.heroesworld.ru/images/smilies/smile24.gif" style="width: 40.5pt; height: 27pt; visibility: visible;"> :smile24: And besides this necromancer, there are also ruthless necromancers. And not only necromancers... Here is a screenshot, maybe I took people in vain... although... -
This is the 2nd version of the map. Bugs have been fixed. Scripts have been added. Now the map has become a Multiplayer arena. You can play with a friend. Simplified it a bit... just a bit...)
Hello. I specifically re-registered and logged in to leave some feedback: I played the second version of the map on Veteran as Order (this was with a computer ally who lived for 3 weeks, which caused the computer, Buka, to lag during turn transitions—Buka took 2 minutes longer!).
The map is very interesting, but I will only be critical here (since the strengths are obvious! ;-) )
My remarks for open reading:
1. The map is O-o-oh very slo-o-ow!!! In fact, I was only able to play it on minimum quality settings at 800*600 resolution. The computer's turn lasted 7-10 minutes. This happened both on a Core2x 2500 2GB GF9500Gt and on an Athlon2X3 2700 2GB R4250 Since I like to peek around corners, and the map truly requires—even FORCES—one to think and try different options, the game turns into a kind of "correspondence chess"... There is really no way to try an action and then roll back a couple of turns. In short, IMHO, when releasing such maps, you should provide a small FAQ: recommended actual system requirements, what will be the bottleneck in the PC, hardware/software optimization tools for achieving acceptable performance, etc.
2. The map is very glitchy. At first, I tried playing in bursts, an hour at home and an hour at work, alternating. HP and HOMM 5.3.0 are installed in both places. Hardware and drivers are different—see above. - if I saved the game, or if there was an autosave after a turn, the game crashed every time during the next load. If I tried to load 2 different saves in a row, the game crashed 100% on the second one. - the computer only saw the first (single-player) version of the map at work; it didn't see it at all at home. - starting from a certain GAME moment, the game stopped loading entirely at home. (third month, immediately after this I took and cleared 35000 skeletons in the center of the snows and took a couple of side castles from the blue-greens). It looked like I brought the saves home, all new ones WON'T load, all old ones load. - on the red territory, there is a same dwarf Preserve that cannot be visited. - In the center, near two castles, there is a green Necropolis outpost that cannot be taken, even though the paths are open... - in general, it regularly happens that an outpost or mill stands by the road, but you CAN'T get in—the entrance is on the other side! Let's consider this not a bug, but a feature... ;-) - parts of the map are separated by thick mountains; dimension works in some places, however, it only works if the hero has more than half their move points. Do you still remember that turn transitions take up to 10 minutes? In short, searching for such passages for dimensions is a very tedious task! :smile04: It's easier for an Izuyer, he knows how :smile36:
3. The map is EMPTY! The entire white area and most of the Dungeon, except for pieces of the NW-SE diagonal, are actually NOT NEEDED. The computer almost never goes there, and for a player with such lag—it's boring to go there—a waste of time... Even running around stat boosters can cost you half a REAL day! (for me, a real week of my life... and then I found out that Lux is losing to Necromancers, I need to take the Dread...). Another real week. The map could have been made 2 times smaller in size (4 times smaller in area and 4 times less laggy) and packed with the same objects in the same order. Such a map would lose nothing but gain a lot. imho.
THIS GOES IN THE SPOILER (sorry, I couldn't figure out how to do it myself):
My glitches: 1. In the first-second week, I entered the tavern and was IMPRESSED by Izuyer's stats. Right there I saw and bought a Mask of Justice for backup, which should HAVE raised my stats, but NOPE—Izuyer and others have cheated stats. The mask bought in the second week for 20000 DOES NOT WORK AT ALL! Very disappointing to waste money...
2. I struggled for a while, then finally entered the prison on the 3rd week. As it turned out, behind Belka... I read its description in the manual and the hellish FAQ here, on a respected site—supposedly at level 10 it should reduce the preparation cost by (10-1)*2=18% of the base price. That is, a character upgraded to "preparation master+experienced general" should reduce the training cost to 100-35-30=35%, and Belka additionally to 35-18=17% No way! First of all, the formula is wrong. The correct one: reduction=(Level-1)*1%, meaning the bonus is TWO TIMES WEAKER, and this is a MULTIPLYING modifier, not subtracted from the base preparation price (which is the price of three purchases). i.e., at level 10, the benefit is 32% instead of 35%. At maximum level 40—it's already 21.5% instead of 35% And if you manage to snag a pendant—12.2% instead of 20%. i.e., in the best case, buying a monk will cost 650 coins, upgrading him ~460 coins. Total ~1110 coins, which is cheaper than simply redeeming a mutated rider—1250 coins.
3. The most dramatic episode—third week: first encounter with the computer when it arrived on the 3rd week with a "high" army, managed to get under recruitment and 2 trainings by Belka, and in "low" status was wiped out by Lux almost without losses. In short, Belka is great, but only after the second encounter with the computer did I find out that against a Necromancer with native attack/defense around 60, Lux with 250 horses was losing... The horses went under the knife, into the banshee...
4. I got curious and peeked into another prison—Inga. Clearly, so the dwarf would have all the runes. Peeked into a third one—not sure who or why...
5. The computer is stupid. It has plenty of opportunities, truly huge armies, very strong guys, but it just sits in place. In extreme cases, it moves back and forth. Or flies on wings through the forest and back... I still didn't understand—when I wiped out 35k skeletons in the snow—there was a warning that Izuyer gives me a week—what did that mean? My saves stopped loading then, and the blue-greens became slightly more active. Or a coincidence? Why doesn't the computer build up its castles?
6. 10 minutes is an unrealistic turn time. I regularly get caught out: I leave the computer to make a move, come back—Izuyer or Ravenna are gone, unclear where they rode off to or teleported, then suddenly they pop up... R-r-r!
7. The engine doesn't know how to correctly determine army strength for a cheated character. Ravenna or Izuyer show me as "weak," but in reality, it's "no chance" or a "pyrrhic victory."
8. For such a large map, 8 heroes are frankly TOO FEW! Either the map needs to be smaller, or more heroes should be allowed.
9. I already wrote in the forum for the standard Necromancer campaign that if a hero is above level 32 and there are at least 3-4 trees and a mentor—there is a possibility to raise the hero's level to 40: - ГГ takes knowledge and a mentor. - ГГ teaches h2 up to level 31 (h2 must take a mentor) - h2 runs around the trees and becomes level 34-35
- h2 teaches h3 up to level 32-33 (h3 must take a mentor) - h3 runs around the trees and becomes level 35-37
- h3 teaches h4 up to level 33-35 (h4 must take a mentor) - h4 runs around the trees and becomes level 36-39
- h4 teaches h5 up to level 34-37 (h5 must take a mentor) - h5 runs around the trees and becomes level 37-40
For 4 trees, the party ends—h5 teaches ГГ, who runs around the trees and becomes level 40 himself.
For 3 trees, first go through another 3 iterations similarly.
On this map, there are 7 trees in CLOSE proximity. This means that ГГ's level becomes 40 after a week of general running around once they reach ~25. After that, all 8 heroes become level 38-40.
For a Necromancer, it's even sadder—8 heroes of level 40 (heroes corrupted by trees are dismissed), plus a bunch of castles, gives 4000-5000 EP per week. That's 1500 skeleton archers or 200 vampires, or 100 liches for FREE.
In short, the trees in the red zone need to be cut down to a maximum of 3!
10. I wanted to rush Necromancers a couple of times with a team consisting of a level 40 Warlock who has 3 gold golems and 4 ghosts or liches; however, the only Warlock hero that appeared remained unbought, because in an "alternative reality" the Warlock WOULD have arrived on Monday, but on Sunday the main hero surrendered while leading away the pursuit. and the warlock didn't arrive... 8 heroes are too few! You can't even try different combinations. In short, thanks for the game; I installed HOMM 5 again just for this map. The game is not over yet, the pleasure promises to be lo-o-ong...
And one more thing, what are those scripts—can you lift the veil of mystery regarding the AI boundaries?
tolikk2008
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skelа, get yourself a speed boost... or something like that, then the computer will think instantly (I put one in just for this map)... and also, to the author, is it intended that Markel is the king and god there? I just took him, and immediately (well, not immediately, after playing for a week) I got +11 to skeletons, +1.5 to spirits, +100 to banshees, and so on... I only downloaded the map yesterday, and haven't reached the final battle yet, but I hope to find something similar to my army.
pobeditel
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The map is interesting, but buggy. I played without any problems for 5 months, but in the 5th month, many saves stopped loading, and the game crashes to the desktop when loading them. Sometimes it crashes even during gameplay. :( It's a pity, but I won't be able to finish the game and reach the final battles because the battles would have been interesting, as the computer-controlled opponents have many more troops and their heroes have strong stats. It's a real shame. :(
Lux in tenebris
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It's been 8 years since 2009!!! I made this map 8 years ago... time really flies. And PCs have become 100 times more powerful... -)))
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.