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Posts from The Tale of Igor's Campaign

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Seriously, how are you supposed to plan tactics and character development when crucial Barbarian abilities are partially or completely removed before the final battle? How did the author, for example, manage to complete the Orlando quest with his cheat codes?
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The author didn't complete the game with this hero. ;) Well, there is a mentor, so you can change the skills. You don't have to rush to capture the fourth Castle; you can build up your army first. A hero is a hero because it's not easy to play them, and it's normal that you don't succeed on the first try, in my opinion.
 

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Thanks to Divinore, the texts have been revised. But I decided not to stop there. In version 1.1, I reduced the stats of Sir Grim and Othair and added a new minor quest.
 

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Started playing. Took the second hero, used him to explore the tomb, although the artifact wasn't very good. Couldn't defeat Sir Savage. Took three castles. But I can't take the fourth (western) castle with my army, and the red faction has too many artifacts. One question: where can I get the "Summon Troops" spell? I built a Traveler's Hut, and I initially thought I would find the spell as I progressed through the game... I searched the entire map, but it's not there. My army is very small now, and I don't want to start playing from the beginning. Please help!
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It cannot be found; the Barbarian can only learn spells in the traveler's hut. Although this task is secondary, I think that only a pro and only on a low difficulty level can manage without it. If you really don't want to start over, try entering a cheat code.
 

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Did I understand correctly that this map isn’t connected to the plot of your other three maps?
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Connected. The main villain of this map is the Knight of Othair, a henchman of Sokiva from the previous map. Although I understand that the story presented in this way may not be entirely obvious. If you wish, I can fully describe the flight of my imagination (of course, what has been implemented so far).
 

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Thanks, but it's not worth it; I won't be playing anytime soon, and I'll forget everything anyway once I start. P.S. I really love maps with a continuing storyline, in several parts. :smile02:
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Ment
The author didn't play through the game with this hero. ;) Well, there is a mentor, so you can change the abilities. You can take your time capturing the fourth castle and build up your army first. A hero is a hero because it's not easy to play with them, and it's normal that you don't succeed on the first try, in my opinion.
I've always disliked the hero difficulty level; the computer cheats a lot on it. In general, Ment, your maps are somewhere in between Hard and Easy mode. ;)
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In general, I think the plot can be expanded, but only "briefly" – highlighting the most important plot points that connect the maps.
Here's another thing: I destroyed the first four human castles, defeated Sir Savage, completed the "mining" quest, but I haven't gained access to the outpost located just below the fourth castle. What else do I need to do?
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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It's enough to simply destroy the castles. Is this version 3.1 of the game?
 

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Let me check again. I haven't figured out the issue with Sir yet. I specifically created a "special" version for my test with 10,000 Phoenixes and portals. I take the Phoenixes, attack Sir Grim. Before I can defeat him, I manage to eliminate the Goblins and Orcs. I win. I check the troops – everything is in place. So far, no clues, unfortunately.


I should note that restoring the troops to their original numbers in this case was not due to a script error, but simply a feature of the Phoenixes' "Resurrection" ability;

for testing, it would have been better to use Archangels or Titans...
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the "Rebirth" ability of Phoenixes
But Goblins and Orcs don't have this feature...
 

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Ment
But goblins and orcs don't have this feature...


That makes sense. I just thought that an army consisting only of 10,000 Phoenixes was used to test the map...

But in general, the script that resurrects the army after a battle with Edward works ;)
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That’s great! Thanks for checking, I was already starting to think the problem was with me :rolleyes:
 

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