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Posts from Offline tournament "Evil Lands".

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19 years ago
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Offline Tournament "Evil Lands".


TOURNAMENT RULES




1. To participate in the first offline tournament, "Best of the best," you must register on our website www.heroesworld.ru and submit an application in this thread.

2. The tournament will be held on the Russian version of Heroes 1 (Platinum from Buky).

3. Each player can only submit one final save! (Repeatedly submitted saves will not be considered!)

4. The submitted save must contain the tournament number (1), the participant's tournament number, and the abbreviation (ZZ - Evil Lands), as well as the player's nickname.

Example:

1_1_ZZ_Admin.GM1

1_2_ZZ_VDV_forever.GM1

5. Along with the submitted save, it is mandatory to provide a description of the last step (battle with a hero, battle for a castle, capturing an artifact, defeating the last monster) after which the victory or scenario completion occurs.

6. Cheating programs, codes, and any additional programs that allow you to change the game structure are PROHIBITED!

7. The result will be evaluated primarily based on the shortest time. If several players have equal times, the best will be determined by the sum of primary skills (attack, defense, magic, knowledge) INCLUDING WORN ARTIFACTS; if a favorite still cannot be determined, then by the amount of mercury.

8. You can only dig up the Grail when the puzzle map is fully revealed.

9. Send saves to the email address VDV_forever@BK.RU

10. Applications are accepted until November 14, 2006.

11. In case of suspicion of cheating or other malicious intent during gameplay, it is necessary to save every day.
In this case (detection of cheating), the player must send additional saves and provide a description of the playthrough to determine whether the play was fair or not, to the tournament organizer. The results of a player who played unfairly will be disqualified, and their further participation in tournaments will be impossible. This will also affect their reputation negatively.

12. Discussion of the tournament during its course is welcome!!!
(Players who follow this rule will automatically earn my recognition:). Just please do not reveal your final result until the end of the tournament.

13. The tournament starts on October 25th and lasts until November 15th (inclusive!). The results will be announced on November 17th.

14. After receiving your save, we will notify you via email at our website http://www.heroesworld.ru/


P.S. I wish all participants good luck with the game and most importantly VICTORY!

P.S.S. If there are any additions or comments, please don't hesitate to express them so that we can minimize disagreements and shortcomings in the process of conducting the tournament


LIST OF PARTICIPANTS for the Offline Tournament "Evil Lands"!
NUMBERPLAYER NICKNAME
1 VDV_forever
2 Qwerty
3 Prorock
4 Sergh
5 Zingel
6 Alan
7 Celt
8 AlexeyPank
9 DarkMavr
10 IronAxe



This list may be added to with new participants!
We invite everyone to participate in the tournament!

Saves will only be considered from players who are on this table, so submit your applications IN ADVANCE!!!


All about the starting
save


Starting
save
starting October 25th, download the save:

1.gm1 - difficulty level is hardest 150%



Sincerely, VDV_forever
In reply to AlexeyPank
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19 years ago
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AlexeyPank;44456
It seems my result will be the worst, and by a significant margin. But I haven't had this much fun in a long time. I was able to test all the features of the first game in practice. Thank you to the organizers for the tournament! It was very enjoyable to play. Congratulations to the winner in advance!

That's right!

Don't worry so much about the result; it will be almost the same for everyone... unless Zingel decides to complete it for the 8th time!?;):):):):):):):):):):):)

And we will definitely hold another tournament like this!
Everyone seemed to enjoy it very much!:)

Sincerely,
Prorock.
In reply to AlexeyPank
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19 years ago
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AlexeyPank;44456
It seems my result will be the worst, and by a significant margin. But I haven't had this much fun in a long time. I was able to test all the features of the first game in practice. Thank you to the organizers for the tournament! It was very enjoyable to play. Congratulations to the winner in advance!

The main thing is that you enjoyed the game, and the rest doesn't matter, believe me! ;) Thank you for participating! ;) I hope to see you in the next tournament!

Best regards, VDV_forever
In reply to Prorock
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19 years ago
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Prorock;44462
That's right!
Are you talking about the worst possible scenario? Hehe :)
Prorock;44462

Don't worry so much about the result; it will be almost the same for everyone... unless Zingel decides to play it for the 8th time!?;):):):):):):):):):):):)
Ah, you rascal! :) I'll say it again:)
I played it for the first time, went to attack the yellow Castle, and was crushed by stones from the tower. I gave up.
I played it a second time: it went well (read the long description). I stopped.
I finished it, but tried to improve the result from the stopping point 4 times. It was all in vain. I sent the save file.
That's it. Although I might be able to muster the courage for 6 more attempts, but for a separate fee! :)
Prorock;44462

And we will definitely hold another tournament like this!
Everyone liked it so much!:)
Sincerely,
Prorock.
Please sign me up now. :)
In reply to Prorock
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19 years ago
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Prorock;44459
In our terms, this is called SCOUTING, not cheating, my friend. :)
Prorock.
Zingel means that, in theory, this scouting method can also be used in the middle of a final playthrough. You save before passing the turn to the rough save, load from it, reveal the map, see where the enemies are heading, exit the game, load the clean save, and proceed with the turn. But that's too tedious. It's easier to view the entire map before the game, and during the final playthrough, you don't need to bother with the code anymore; instead, you simply load from the checkpoint save and proceed with the turn, sending all your units in different directions. It's the same scouting, but more interesting and easier. However, this combat scouting has a limited range. Therefore, sometimes you can also scout from the air (I mean, using an intermediate save on the rough save), and I believe that it shouldn't be prohibited because it's impossible to check who flew during the playthrough and who didn't. The final saves will be clean for both. Therefore, everyone should know about such techniques to be on equal footing.
In reply to Zingel
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19 years ago
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Zingel;44464

Oh, you bug, you rascal! :)
I declare it once again :)
Played for the first time, went to attack the yellow Castle - I was crushed by stones from the tower. I gave up.
Played for the second time: it went well (read the long description). I stopped.
I finished it, but I tried to improve the result from the 4th stop 4 times. All in vain. I sent the save file.
That's it. Although I might be able to try 6 more times, but for extra money! :)

Just kidding...I JOKED the 8th time:):):):):):):):):):):):):):):):):):

You're probably already playing the 12th time!;):):):):):):):):):):):):):):):):):
He-He-He...:):):):):):):):):):)
In reply to Prorock
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19 years ago
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Prorock;44476
I was just kidding... I KIDDED for the 8th time:):):):):):):):):):):):):):):):):):

You've probably been playing for 12 years!;):):):):):):):):):):):):):):):):):):
He-He-He...:):):):):):):):):):)
Nah, I played my 12th game just last week! :p
In reply to Zingel
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19 years ago
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Zingel;44418
How can you explain the fact that the lower Sorcerer's town is also red, if there is another town on the way from the red castle to this town, which remained neutral until the end, although the demon with djinns ran past it?

On the map, there are almost imperceptible gaps in the obstacles, i.e., we have an almost closed territory, and the entrance to it is guarded by neutrals. But you can get there without touching them. There is an obscure path to this territory, which can be noticed either in the editor or by selecting your hero and clicking the mouse in the center of this territory.
Perhaps this is an error by the map creators, or perhaps it is their intention. The AI uses such loopholes, bypassing the neutrals (verified), therefore players can also do so. Otherwise, the AI goes there past the neutrals and takes the town, and what about the player? Should they necessarily kill the neutrals beforehand? Especially if you now have to fight the AI for this town :) That's not fair :) And in reality, there is a passage, it's just not visible to the player. Therefore, you need to look more carefully, and even better, click everywhere with the mouse :)
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19 years ago
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Guys, I probably won’t be able to complete this map. I’m running out of time…
In reply to Qwerty
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19 years ago
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Qwerty;44833
Guys, I probably won't be able to complete this map. I'm running out of time...

Well, here we go again:(
It will take you about 2 hours to complete it, at most, especially since you've already started playing, as far as I remember.
We'll wait for you:)

Best regards, VDV_forever
In reply to VDV_forever
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19 years ago
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VDV_forever;44844
Well, here we go again:(
It will take you about 2 hours to complete it, especially since you've already started playing, as far as I remember.
We'll wait for you:)
Best regards, VDV_forever

But there are still weekends ahead – after all, it's until the 15th. There seems to be enough time.
In reply to IronAxe
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19 years ago
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IronAxe;44846
But there are still the weekend days ahead – after all, it lasts until the 15th, inclusive. There seems to be enough time.

That's exactly what I was saying.
In reply to Qwerty
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19 years ago
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Qwerty;44833
Guys, I probably won't be able to complete this map. I don't have enough time...

Qwerty, if you can dedicate half a day to it, you'll manage.
The map is surprisingly quick and enjoyable to play through. ;)

If not, then see you in the 2v2 tournament. ;)

Best regards,
Prorock.
In reply to Prorock
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19 years ago
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Finally finished this map. I liked it. Turns out my hands still remember something about the FIRST Heroes :) I played two versions. I abandoned the first one before finishing it, as expected, and the second one turned out better. Although, I probably could have improved my version in 1-2 days, but I don't want to :) There were some flaws; here and there, it lacked a few movement points, and to make it work, I had to replay some previous turns, etc. I'll write a brief walkthrough (without jokes) while I have time, just in case. I'll post it here later, maybe it will help someone who hasn't sent in their save files yet.
In reply to IronAxe
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19 years ago
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IronAxe;45038
Finally finished this map. I liked it. Turns out my hands still remember something about the FIRST Heroes :) I played two versions. I abandoned the first one before finishing it, as expected, and the second one turned out better. Although, I probably could have improved my version by 1-2 days, but I don't want to :) There were some flaws; here and there, a few movement points were missing, and to make sure there were enough, I had to replay some previous turns, etc. I'll write a brief walkthrough (without jokes) while I have time, just in case. I'll post it here later, maybe it will help someone who hasn't sent in their save yet.

When will I see your save? :)

Best regards, VDV_forever
In reply to VDV_forever
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19 years ago
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VDV_forever;45167
When will I see your save? :)
Best regards, VDV_forever

I've sent it. Please confirm receipt. I'm still working on the description :(

Added 1 hour 11 minutes ago
I wanted to make a short description, but it turned out to be quite long. So, I probably shouldn't post it here. If I had to summarize the Walkthrough, it would be: we're waiting for the boatman to arrive. We take the blue Fortress. There are already hydras there by the second week. Then, we take the central yellow Fortress. We have three boats. We create three groups, two of which, using the boats, go through the whirlpool near the yellow Fortress and into the central whirlpool. One group goes to the red Fortress on the shore. The second goes to the desert. The third group, from the former central yellow Fortress, goes overland to the red Fortress in the east. The remaining heroes and another boatman provide support in chains, delivering reinforcements. All three groups act in sync. By the end of the game, I had 6 Fortresses (including my own) and two villages that I took from the neutrals, one on my territory and the other in the desert.
PS. I haven't found any other solutions for a speedrun. We'll have to wait for the results.
PS. The yellow player specifically ruined everything by taking the neutral village in the winter and almost immediately turning it into a Fortress. If he had taken the village on the red player's territory instead, we could probably have significantly sped up the Walkthrough.
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