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In our terms, this is called SCOUTING, not cheating, my friend. :) Prorock.
Zingel means that, in theory, this scouting method can also be used in the middle of a final playthrough. You save before passing the turn to the rough save, load from it, reveal the map, see where the enemies are heading, exit the game, load the clean save, and proceed with the turn. But that's too tedious. It's easier to view the entire map before the game, and during the final playthrough, you don't need to bother with the code anymore; instead, you simply load from the checkpoint save and proceed with the turn, sending all your units in different directions. It's the same scouting, but more interesting and easier. However, this combat scouting has a limited range. Therefore, sometimes you can also scout from the air (I mean, using an intermediate save on the rough save), and I believe that it shouldn't be prohibited because it's impossible to check who flew during the playthrough and who didn't. The final saves will be clean for both. Therefore, everyone should know about such techniques to be on equal footing.