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Has anyone else experienced this? It happens after a few turns, and it creates a stalemate where the attacking side is forced to retreat and engage in open battle.
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Has anyone else experienced this? It happens after a few turns, and it creates a stalemate where the attacking side is forced to retreat and engage in open battle.
I haven't had that happen. I was just thinking about what would happen if it did. You'd just have to use flying units. But if you're besieging Inferno, and there are a lot of demons there, then even the besieging hero won't be able to use an earthquake spell. And the defense will be by opening portals and pushing units through the walls.
The problem is, there aren't enough flying units: dragons, tumblers, vampires, and djinns are too few to cause much trouble. In short, the catapult has so many hit points that it's not that easy to take it down.
He would always destroy the catapult with some Implosion spell, a mage with 1000 damage on the spell... and all the attacking units would just pass by. And very rarely would anyone manage to reach them with monsters.
Spending troops is the point.
then your towers and 2 enemy heroes will keep attacking each other until they're exhausted. In this case, I think any gentleman would open the gates and finish off the attacking army.
But the enemy hero won't be able to keep attacking endlessly if there are 100 or more imps in the army:D. Also, we can place the gate right next to the enemy archers.
In my opinion, Heroes lacks a siege engine like the "Taran" and a siege tower!:D