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Posts from War machines in Heroes V.

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In reply to Silovik
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19 years ago
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Silovik;44249
Has anyone else experienced this? It happens after a few turns, and it creates a stalemate where the attacking side is forced to retreat and engage in open battle.
I haven't experienced it myself. I was just thinking about what would happen if it did. In that case, you'd have to rely on flying units. But if you're besieging Inferno and there are a lot of demons, even the Earthquake spell won't help the attacking hero. The defense would involve pushing units through the walls by opening portals.
In reply to Magnus
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19 years ago
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Magnus;44274
I haven't had that happen. I was just thinking about what would happen if it did. You'd just have to use flying units. But if you're besieging Inferno, and there are a lot of demons there, then even the besieging hero won't be able to use an earthquake spell. And the defense will be by opening portals and pushing units through the walls.
However, there aren't many flying units: dragons, tumblers, vampires, and djinns are not enough to cause much trouble. In short, the catapult has so many hit points that it's not that easy to destroy it.
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19 years ago
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It depends on how much you play. If your army simply consists of legions of creatures, then any stack of 1000 archers will take down that catapult with the first shot.

In Five, the siege is quite spectacular, by the way, and the music is well-chosen. But still, in the fourth part, the besieged Castle had towers that gave a giant advantage. That's what I liked. I didn't like the lack of siege equipment to somehow deal with tower units. And Order ruled big time there. Using first-level movement with almost no mana loss was the only way to push enemies off the towers. But what was really cool was that the besieged army could be several times weaker than the besieging one and still win the battle; the walls and towers gave a very large advantage))

As for Five... Well, it's like Three, just noticeably more beautiful.
Знание - это сила, сила - это свобода...
In reply to Silovik
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19 years ago
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Silovik;44279
The problem is, there aren't enough flying units: dragons, tumblers, vampires, and djinns are too few to cause much trouble. In short, the catapult has so many hit points that it's not that easy to take it down.
Well, each castle has 2 flying units.
Humans - griffins and angel
Demons - devils
Elves - fairies and dragons
High Elves - dragons
Mages - gargoyles, djinns
Necromancers - ghosts, vampires, heralds (if I'm not mistaken), dragons
Dwarves - dragons
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19 years ago
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Throughout the game, catapults were useless because some mage would always cast Implosion, dealing 1000 damage with a single spell, and all attacking units would simply pass through. And very few players managed to damage them with monsters.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alan
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19 years ago
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Alan;44359
He would always destroy the catapult with some Implosion spell, a mage with 1000 damage on the spell... and all the attacking units would just pass by. And very rarely would anyone manage to reach them with monsters.
Here, for example, you destroy the catapult right away, meaning you already have a decent army. Then you attack the archers, or wait until they run out of arrows and mana. You attack the flying units. As we found out, there aren't many of them (except for necromancers). And since you can't destroy the walls or gates (not everyone has Earthquake), your towers and 2 heroes will keep attacking each other until they're exhausted. At that point, I think any gentleman would open the
In reply to Artes
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19 years ago
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Artes;44370
Spending troops is the point.
Ah, but they are cherished, and that's why there are wars – because they are ready to give their lives for a heroic victory, and if you are too cautious, you will lose a lot. Heroes are born in battles and are often recognized as such after death. I'm waiting to sit down at the computer and destroy the attacking army's catapults with my castle, as they say, to practice. The problem is that the computer rarely allows castles to withstand a serious army, and that's a shame.
In reply to Silovik
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19 years ago
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This is certainly true, but for a complete victory...
In reply to Silovik
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19 years ago
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Silovik;44369
then your towers and 2 enemy heroes will keep attacking each other until they're exhausted. In this case, I think any gentleman would open the gates and finish off the attacking army.
But the enemy hero won't be able to attack endlessly if there are 100 or more Imps in the army :D. Also, open the gates right next to the enemy archers.
In reply to Magnus
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19 years ago
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Magnus;44392
But the enemy hero won't be able to keep attacking endlessly if there are 100 or more imps in the army:D. Also, we can place the gate right next to the enemy archers.
You misunderstood me; here, I meant the gate to the castle and different races. Also, the heroes are already out of mana at the end, the flying units, archers are either dead or out of arrows, and the heroes are just using their regular power attacks (the people will be inspired). And the towers in the castle also shoot endlessly. I don't think many people would want to sit in the castle and watch this pathetic and long spectacle.
In reply to Silovik
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19 years ago
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In my opinion, Heroes is missing a siege engine like a ram and a siege tower! :D
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Darth Saruman
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19 years ago
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Darth Saruman;44551
In my opinion, Heroes lacks a siege engine like the "Taran" and a siege tower!:D
That's unnecessary! It would be great to have the ability to place trap machines on the map that would drop rocks directly on a hero, reducing their army by half! But that's just fantasy!
Добро- Не цель, а средство, Зло- Дорога к цели...
/topic/at/88386/ Анатраилл

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