Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
New here? I'm Roha — want a quick tour?
Guys, the graphics are Ubisoft's doing, and we can't change that! And a 3-level art style is nonsense! That is, level 1 is Dungeon, level 2 is Earth, and level 3 is the sky, or something?
Added 3 minutes later
By the way, I found out (maybe it's on this page, I didn't look) that the action takes place before Heroes 5, which means the unit models will be a little older, but the graphics will be very cool.
First, why can't the sky be the third tier?
And secondly, I would prefer it if the third tier was underwater, and consequently, a race of underwater creatures.
Firstly, why can't the heavens be the third level? And secondly, I would have preferred it if the third level was underwater, and consequently, the race was an underwater race. We even created a thread on this topic back then.
When I first saw the object for the underground terrain in H5 – a sort of hole, a basement, I would say – the idea of a third level of the dungeon arose. And, actually, why not? The simplest interpretation is that the lowest underground level is inhabited by demons, higher up live other lovers of confined spaces, like dwarves and the Tower, and on the surface, all the others. But the heavens don't seem very appealing. The underwater level is okay, but it seems that only marine creatures will be able to move there? Or will they be underwater caves? If the latter, how do they differ from ordinary caves? It's unclear.
It’s just a game. For example, we came up with the idea that these would be artifacts that allow terrestrial creatures to move underwater, and underwater creatures, respectively, to move on land (Sphere of Air and Sphere of Earth). These artifacts can be purchased at the entrance to the underwater level or when exiting it. You can also come up with some artifact for the "heavens."
P.S. But who even started talking about a third level? Someone just said, "it will most likely be an underwater level"... As if there were already some rumors. I think everything will be as usual.
It’s just a game. For example, we came up with the idea that these would be artifacts that allow terrestrial creatures to move underwater, and underwater creatures, respectively, to move on land (Sphere of Air and Sphere of Earth). These artifacts can be purchased at the entrance to the underwater level or when exiting it. You can also come up with some artifact for the "heavens."
You can't place mines at this level: it looks a bit strange, as if the crystal mine would extract crystals from the depths of the earth in the air.
As for why this shouldn't be done, Morning explained it in detail: besides artifacts that allow you to travel through the air, you can't place mines on this level. It looks a bit strange, like how a mine for extracting crystals from the depths of the earth would extract them in the air.
A sawmill underground doesn't really look good, to be honest.
that's why there's such a terrain type as tree roots in the fifth game, as well as all sorts of strangely shaped twisted trees, which, logically, they cut down at those sawmills. The only thing is that they think about the design later, so it's not uncommon to see sawmills in the middle of a deserted underground corridor on maps.
Come on. You can always find a solution if you want. And why should there be mines on the celestial level? Let there be something completely different there.
In that case, this area cannot be used to its full potential, namely: you cannot build a castle there (because any player who has to go down to the ground for resources would be in a bad position), only something special like those same artifacts or something else, but you cannot put that on every map, therefore, it is rarely used, which means it is logical for the developer to spend time and money that they were allocated on something more useful, leaving the same celestial and water levels to the modders.