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Posts from Heroes 6 - Discussion

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On the news page, you can watch a video at the top dedicated to the Orcs. The subtitles don't reveal anything new – just the same stories about the creation of the Orcs and Sandor's fate. Here's a more interesting video. It shows all the Orc units in battle. I'd like to note that the centaurs will indeed be ranged units. The video also shows the relative sizes of the Orcs compared to each other and the units of other factions. The impressive size of the Tormentor was quite surprising. I must say, it looks quite good in battle. Now I'd like to see a video with the Breeders. And it should be noted that Ubisoft has indeed started to release more information. This video was pleasing. It's a shame that there is still very little detailed information on the official website.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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guys, the graphics are Ubisoft's doing, and we can't change that! And a 3-tiered art style is nonsense! So, level 1 is Dungeon, level 2 is Earth, and level 3 is Heaven, or something?

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by the way, I found out (maybe it's on this page, I didn't look) that the game takes place before Heroes 5, which means the unit models will be a bit older, but the graphics will be very, very cool.
In reply to ninja-shadow
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ninja-shadow
Guys, the graphics are Ubisoft's doing, and we can't change that! And a 3-level art style is nonsense! That is, level 1 is Dungeon, level 2 is Earth, and level 3 is the sky, or something?

Added 3 minutes later
By the way, I found out (maybe it's on this page, I didn't look) that the action takes place before Heroes 5, which means the unit models will be a little older, but the graphics will be very cool.
You're the one who's talking nonsense! There have already been so many "smart guys" who shouted that a three-level map is nonsense... You can answer the same way as you answered those who shouted it before you - I have no doubt that there were people who shouted "a two-level map is nonsense! The first level is the earth, and the second is caves, or something?" First, why can't the sky be the third level? And second, I would prefer it if the third level was underwater, and accordingly, there was an underwater race. At one time, we even created a thread on this topic.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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Most likely, there will be an underwater level, after all, they are Nagas, and their goddess, Shalassa, is the goddess of water.

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[U]By the way, I found out that the game takes place before Heroes of Might and Magic V, which means the unit models will be a bit older.[/QUOTE]
Comrade, firstly, you are rambling, and secondly, your logic is poor. How can the game's storyline time affect the quality of the unit models?
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First, why can't the sky be the third tier?
A hero rides a horse across the sky, followed by his loyal peasants and flying archers. He plants a flag on a celestial sawmill, processing celestial wood, and collects a pile of sulfur from the nearest cloud.
And secondly, I would prefer it if the third tier was underwater, and consequently, a race of underwater creatures.
A Naga rider on a Naga plants a flag on a seaweed harvester, defeats a legion of guppies, hires jellyfish, and upgrades them to jellyfish captains in the nearest water fort.
My sword, my trusted ally, unphased by my aspect.
In reply to Андрей
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Andrey
Firstly, why can't the heavens be the third level? And secondly, I would have preferred it if the third level was underwater, and consequently, the race was an underwater race. We even created a thread on this topic back then.
When I first saw the object for underground terrain in H5: a kind of hole, a basement, I would say, I had thoughts about a third level of the dungeon. And, actually, why not? The simplest interpretation is that the lowest underground level is inhabited by demons, higher up live other lovers of confined spaces, like dwarves and the Fortress, and on the ground are all the others. And the heavens really don't seem very fitting. An underwater level is still okay, but does that mean that only marine creatures will be able to move around there? Or will they be underwater caves? If the latter, how do they differ from ordinary caves? It's unclear.
 

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In reply to Ment
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Ment
When I first saw the object for the underground terrain in H5 – a sort of hole, a basement, I would say – the idea of a third level of the dungeon arose. And, actually, why not? The simplest interpretation is that the lowest underground level is inhabited by demons, higher up live other lovers of confined spaces, like dwarves and the Tower, and on the surface, all the others. But the heavens don't seem very appealing. The underwater level is okay, but it seems that only marine creatures will be able to move there? Or will they be underwater caves? If the latter, how do they differ from ordinary caves? It's unclear.
It's just a game. For example, we came up with the idea that these would be artifacts that allow terrestrial creatures to move underwater, and underwater creatures, accordingly, to move on land (the Sphere of Air and the Sphere of Earth). These artifacts can be acquired at the entrance to the underwater level or when exiting it. For the "heavens," you can also come up with some kind of artifact.
P.S. But who even started talking about a third level? Someone just said, "it will probably be an underwater level"... As if there were already some rumors. I think it will be as usual.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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The celestial level could be implemented as "floating islands." Or some kind of astral plane, similar to the world of shadows from Age of Wonders 2.
In reply to Андрей
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Andrey
It’s just a game. For example, we came up with the idea that these would be artifacts that allow terrestrial creatures to move underwater, and underwater creatures, respectively, to move on land (Sphere of Air and Sphere of Earth). These artifacts can be purchased at the entrance to the underwater level or when exiting it. You can also come up with some artifact for the "heavens."
P.S. But who even started talking about a third level? Someone just said, "it will most likely be an underwater level"... As if there were already some rumors. I think everything will be as usual.
Yeah, everything will be as usual, because if they were going to make it, they would have announced it back in June, not kept silent. Moreover, they announced the available types of terrain back in August or September; the only surprise was the snow that the Dark Elves made for the New Year.
Andrey
It’s just a game. For example, we came up with the idea that these would be artifacts that allow terrestrial creatures to move underwater, and underwater creatures, respectively, to move on land (Sphere of Air and Sphere of Earth). These artifacts can be purchased at the entrance to the underwater level or when exiting it. You can also come up with some artifact for the "heavens."
As for why this shouldn't be done, Morning explained it in detail: besides artifacts that allow you to travel through the air, you can't place mines on this level; it looks a bit strange, like how the same mine for extracting crystals from the depths of the earth would extract them in the air.
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You can't place mines at this level: it looks a bit strange, as if the crystal mine would extract crystals from the depths of the earth in the air.
The sawmill underground doesn't look good either, to be honest.
In reply to Magnus
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Magnus

As for why this shouldn't be done, Morning explained it in detail: besides artifacts that allow you to travel through the air, you can't place mines on this level. It looks a bit strange, like how a mine for extracting crystals from the depths of the earth would extract them in the air.
Oh, come on. If you want, you can find a solution. And why should there be mines on the celestial level? Well, let there be something completely different there.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
In reply to Ple-Sen
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Ple-Sen
A sawmill underground doesn't really look good, to be honest.
That's why there's a terrain type in the fifth game called "tree roots," as well as various strangely shaped trees, which, logically, they would cut at those sawmills. The only thing is that they don't think about the design until later, so it's not uncommon to see a sawmill in the middle of a desolate underground corridor.
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that's why there's such a terrain type as tree roots in the fifth game, as well as all sorts of strangely shaped twisted trees, which, logically, they cut down at those sawmills. The only thing is that they think about the design later, so it's not uncommon to see sawmills in the middle of a deserted underground corridor on maps.
Yeah, I even laughed at the bear breeding ground in the desert.
In reply to Андрей
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Andrey
Come on. You can always find a solution if you want. And why should there be mines on the celestial level? Let there be something completely different there.
In that case, you won't be able to use this area to its full potential, namely: you can't build a castle there (because the player who has to go down to the sinful earth for resources would be unlucky), only something special like those same artifacts or something else, but you can't put that on every map, so it won't be used often, which means it's logical for the developer to spend time and money that they were allocated on something more useful, leaving the same celestial and water levels to the modders.
In reply to Magnus
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Magnus
In that case, this area cannot be used to its full potential, namely: you cannot build a castle there (because any player who has to go down to the ground for resources would be in a bad position), only something special like those same artifacts or something else, but you cannot put that on every map, therefore, it is rarely used, which means it is logical for the developer to spend time and money that they were allocated on something more useful, leaving the same celestial and water levels to the modders.
Okay, let's move on to the celestial level. I would still like to see more underwater levels. And it can be used perfectly – you can build castles and mines there.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]

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