If the attacking unit's attack is greater than the target' same defense then
U=u*k+u*30%(if expert offense)
where U-damage dealt by the unit
u-unit's base damage.
k-increasing coefficient equal to (attack minus defense) *5%
That is, we see that with higher attack, offense only increases basic damage (as does shooting, for that matter)
For example, a Barbarian Angel with 6 attack and expert off hits a unit with 6 defense. Angel's Damage=50*(1+20*0,05)+5*0,3=115 (instead of 130 if offense multiplied everything by 1.3)
If the attacking unit's attack is less than or equal to the target's defense then
U=u*k*1,3(if expert offense)
where U-damage dealt by the unit
u-unit's base damage.
k-decreasing coefficient equal to (100%-defense minus attack *2,5%),
in this case, offense is compared with defense.
IMHO: defense is better than offense. arguments
1) works against everything (shooters, melee)
2) in Dragon Utopia and forests they kill us first and then we kill them (mostly); if there's no defense, then offense might not even be needed
3) Offense with higher attack doesn't add 30%, but less (see formulas above)
4) In TE armored is 20%, meaning everything that hits you is *0,8. And that is good)
Examples for real unit attack and defense, or with hero bonuses?
From everything written, it follows that strong units beat the hell out of weak ones, and the latter can't give a proper fight back?))
And where is the part about the decreasing coefficient, what does "100%-defense" mean?

