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In reply to Gynnar
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#197
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If the attacking unit's attack is greater than the target' same defense then

U=u*k+u*30%(if expert offense)

where U-damage dealt by the unit
u-unit's base damage.
k-increasing coefficient equal to (attack minus defense) *5%

That is, we see that with higher attack, offense only increases basic damage (as does shooting, for that matter)

For example, a Barbarian Angel with 6 attack and expert off hits a unit with 6 defense. Angel's Damage=50*(1+20*0,05)+5*0,3=115 (instead of 130 if offense multiplied everything by 1.3)

If the attacking unit's attack is less than or equal to the target's defense then

U=u*k*1,3(if expert offense)

where U-damage dealt by the unit
u-unit's base damage.
k-decreasing coefficient equal to (100%-defense minus attack *2,5%),
in this case, offense is compared with defense.

IMHO: defense is better than offense. arguments
1) works against everything (shooters, melee)
2) in Dragon Utopia and forests they kill us first and then we kill them (mostly); if there's no defense, then offense might not even be needed
3) Offense with higher attack doesn't add 30%, but less (see formulas above)
4) In TE armored is 20%, meaning everything that hits you is *0,8. And that is good)

Examples for real unit attack and defense, or with hero bonuses?
From everything written, it follows that strong units beat the hell out of weak ones, and the latter can't give a proper fight back?))
And where is the part about the decreasing coefficient, what does "100%-defense" mean?
Show your true face when losing. Make sure it`s not ugly.
In reply to Gynnar
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#198
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What is the typical "blind/freeze" strategy? There was an interesting situation just now. They attack Vasya, a freeze spell is cast in response, and then morale kicks in... So, it's basically a skip, right? I remove the retaliatory attack with a single unit, and this scoundrel still moves... So, in this situation, is skipping to the next round the only option? Is it possible for a frozen unit not to move at all? (while still being attacked). Let's say everyone attacks, and then they attack... :)
Show your true face when losing. Make sure it`s not ugly.
In reply to Gynnar
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#199
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Nope, their turn will still be...
Ушел с героев, пока пряники)
In reply to Герой Меча и Магии 3
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#200
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Might and Magic Hero 3
Examples for real attacks and defense of units, or with hero bonuses?
What difference does it make? The main thing is what is written in parentheses for the monster. For example, what goes into the attack formula: monster attack + hero bonus + hero's specialization for monsters + native land bonus.
Might and Magic Hero 3
From everything written, it follows that strong units give weak units a hard time, but they can't give a proper response?))
Well, how else could it be? :confused: Or maybe I didn't understand the question.
Might and Magic Hero 3
And where is the reducing coefficient mentioned, what does "100% - defense" mean?
This means that if the defense reduces damage by 15%, then we must multiply the damage by the number 0.85 (100% - 15% = 85%).
Might and Magic Hero 3
What is the scheme for petrification/freezing? There was an interesting situation. They are hitting Vasili, a freeze occurs during the counterattack, and then morale... Well, it's like a skip. I remove the counterattack with a single attack, and this bastard moves... So, in this situation, is it just a skip until the next round?
Is it possible for a frozen unit not to move at all? (while being hit). Let's say, attack with everyone, and then hit... :)
I haven't really thought about this. But it seems that after petrification + morale, an automatic wait follows. That is, if we attack immediately, it will have a turn, but if we press wait, the wait on morale will end earlier and it will skip its turn (I don't know if it will receive defense). I repeat, I'm not 100% sure. It needs to be tested. Something like 7 basilisk units with a potion of life and expert leadership :smile19:
In reply to Dirty_Player
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#201
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Dirty_Player
What difference does it make? The main thing is what is written in parentheses next to the monster. For example, what goes into the attack formula: monster attack + hero bonus + hero's monster specialty + native land bonus.
Clear, so a gnoll can be considered stronger than an archangel under certain conditions.)
Dirty_Player
Well, how else could it be? :confused: Or maybe I didn't understand the question.
I meant that not only is the unit weaker, but its damage is also calculated differently... )
Dirty_Player
I haven't really thought about it. But it seems that after petrification + morale, there is an automatic wait. That is, if we attack immediately, it will have a turn, but if we press wait, the wait on morale will end sooner, and it will skip its turn (whether it will receive protection, I don't know). I repeat, I'm not 100% sure. It needs to be tested. Something like 7 basilisk units with a potion of life and expert leadership :smile19:
According to this logic, a petrified unit will skip its turn if it defends itself with all units that have lower speed...
It is quite possible that there is simply a rule: "thawed - gets hit" :D
Show your true face when losing. Make sure it`s not ugly.
In reply to Gynnar
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#202
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There’s no need to defend against everyone who has lower speed – just use “Wait” on all of them! The unit with the lowest initiative always goes first in the round of “Waits”.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to LeBron
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#203
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LeBron
you don't need to defend against everyone who has lower speed – it's enough to make everyone wait! the one who was demoralized always goes first in the round of waits

That's clear.
Let me give an example. Group Vaska attacks group demon. Freezes. The demon, according to our assumptions, makes a wait. We also have an angel in our army, who waited, and 2 level 1 gnolls. If we make the gnolls wait, and then attack, the demon, in theory, will still go. And if we make them defend, the demon, according to our assumptions, should also skip. Then the angel will attack him, and the demon won't go in that round.
And by the way, with "blind," the surrender is twice as weak. And with "freeze," will you hit him twice as weak? And he hits you as usual?..
Show your true face when losing. Make sure it`s not ugly.
In reply to Gynnar
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#204
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I think that demons don't wait; they simply move to the very end of the turn order based on some scale. If everyone passed, a new round begins. If a demon was released in this round, it has an advantage over those who waited, meaning it goes immediately and can even initiate an attack. But this is just a guess – I'm too lazy to check.
In reply to Герой Меча и Магии 3
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#205
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Heroes of Might and Magic III
That makes sense.
Heroes of Might and Magic III
If you use Gnolls to initiate a wait, and then attack, the demon should still take its turn.
There's a clear contradiction here. Example: Phoenixes attack Zombies (3 stacks each). In the first round, the Phoenixes attack, and their morale increases. They wait. The Zombies and the other Phoenixes also wait. After all the waits, the Phoenix with increased morale will go first, then all the Zombie stacks, and then the remaining Phoenixes. Something like that.
In reply to Gynnar
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#206
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THAT MAKES SENSE. )) Where in that example did I write anything about morality? I understand the scheme; morality is the last priority.
In the example, we're looking at a scheme for freezing without considering morality.
Show your true face when losing. Make sure it`s not ugly.
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#207
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heropokerrus
CAN YOU TELL ME WHERE TO FIND ALL THE NECESSARY FILES FOR PLAYING HEROES ONLINE? I HAVE HAMACHI, AND I REMEMBER THAT SOME TEMPLATES ARE NEEDED.
Useful information:
/topic/6313/

It contains many templates, explanations, rules for playing with them, as well as collections of fixed maps and other necessary information:

about different versions of Heroes, patches for them, how to play online using Hamachi.
"Physics of the World of Heroes" - FizMiG - is the most complete and useful guide to playing HOMMIII.
Daily saves: what they are and how to create them.
How to archive games and attach them to the forum.

Useful programs and files:
Autosave counter 2.05 - a program for automatically saving the game every in-game day. Author Sir_Four.
7-zip - a program for archiving games.
HMM3_Lighter - a program for quickly exchanging troops and artifacts between two heroes in Heroes III. Author vbn.
Cranim.zip - an animation accelerator in battles.
and others...
In reply to Looser
#208
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Looser
I often notice, when playing with new players, that their hero scouts and collectors on secondary territories or in treasure locations run around with troops that slow down their movement.
Remember, dear newbies!
There are movement penalty terrains – snow, swamp, and desert. You should move on these terrains with your native troops (i.e., units from the snow fortress, swamp, or desert). Don't think that if you have a harpy with a speed of 6, it will move faster on snow or swamp than a gremlin or gnoll, which have a speed of 4. There are no penalties on grass, lava, and underground. But here, as with all races, each terrain gives units a +1 speed bonus on their native land.

I think I described it correctly; if not, experienced players, please correct me.

So, if a hero, for example, is riding a gremlin and moves on grass, lava, or underground, there will be no penalty?
676217163
In reply to angry russian man
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#209
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angry russian man
so, if a hero, for example, moves across grass, lava, or underground on a Gremlin, will there be no penalty?
Of course. Penalties only apply to desert, snow, swamp, and rocky terrain.
In reply to Juristis
#210
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Juristis
Of course. Penalties only include desert, snow, swamp, and stone terrains.

But what about the dirt terrain? Doesn't the surface of the Dungeon and Necropolis differ?
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In reply to angry russian man
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#211
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angry russian man
But isn't the dirt a drawback? Aren't the surfaces of the Dungeon and Necropolis different?
And the dirt isn't a penalty. I didn't understand about the surfaces.