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Posts from The Free Artist's Corner (for fan game reports)

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I decided to create a thread that seems necessary. After all, so many Heroes players (and often of a decent level!) play for pleasure rather than for rating—they don't post their victories, and perhaps some truly beautiful games will just fade away into oblivion... Similarly, interesting reports from other resources can be moved (linked) here, even if they aren't your own. The writing format is free; complete violation of the canonical "header" (X def Y, 135 etc.) is not forbidden; non-standard literary forms, screenshots, saves, and VODs are welcome. And most importantly: no confirmations are required, since it's not for rating—just have a conscience and don't invent games that didn't happen;).

I'll start to get things going. The victory is, of course, questionable—due to the opponent's bad (even terrible:smile15: ) layout. But I rate my own game as a solid "4" (for my level), and in a couple of days maybe even a "5":rolleyes: , besides, you don't win against Valentin every day (1st time out of about 7 games!), especially after giving him Brogh on Jebus Cross:smile01:... Anyway

KostyaN(Rampart, Ivor, Kreg)+6500"$" def wlk777(Fortress, Broghild, Broghild)-6500"$", 124, Jebus Cross, WT-full.

We played with a randomizer, trading, classes, troop experience, tax, bank, and other WT perks; we "agreed" to ban the ball but unban the cloak (and this cloak pursued me in every generation :D). I decided to play strictly with 2 grades on the 1st [day] (experimentally, perhaps...). And I didn't regret it once (well, maybe a tiny bit that there were too few grands on the 2nd, but they weren't the deciding factor).

I took 111 twice: 1st—two roads were completely blocked (one by a large lot of greater liches, the second by a lot of master djinns) + the 3rd one required a significant detour (an undetermined horde of fast crusaders), not a single external dwelling was visible, 1 tree was right behind those crusaders (with a box); in short, no prospects for tempo; 2nd respawn—very good, as the stable was under the castle, but the overview revealed a UG-respawn (not a single hive, 1 horned external dwelling behind a horde of vamps and Dragon Utopia—that's it:confused: ). Then we seemed to start playing, Tazik arrived, 3 trees were already spotted and an external dwelling of unicorns behind an unpleasant large lot of pegasi, but somewhere around 113-114 it turned out that my scout hero had not scouted the ГО, but had come out to a Swamp with blue cockroaches there, and there is actually no road to the ГО as such:). Technical respawn. So, let's go for real this time.

111. Whitened the Centaur heroes, spread out as much as possible (and only 1000 remained, despite a mega-rollback!), so far so-so: there is a unicorn external dwelling behind orcs, a couple of heavy boxes for the 1st [day] (thunderbirds and vamp lords), 1 road blocked by white griffins for a hat+5 and another simpler hat visible behind liches—as it turned out, there was resolutely nothing else "on parameters":) on my grass; I visit with Kreg +1000xp, catch Defense.

112. I start finding external dwellings and "snickers," damn: pegasi behind (attention!:smile08: ) a horde of upgraded orcs, more unicorns behind (attention!:smile44: ) just a horde of snipers and an absolute imba—boots behind a horde of grands, go and take everything right now;); I'm already in a slight panic, no idea how to play...

113. Kreg is level 5, scouts spot the Griffin Conservatory with +1 speed there, and 1st tree, thank god, behind white dwarves—mood stabilizes:) .

114. Took the same Griffin Conservatory and an acceleration amulet, but griffins 100-249, no one to take them yet (army: 14 grands, 40 Centaur heroes, 13 dwarves and 5 pegasi), another true Jebus-tree spotted:) — behind a lot of iron ones.

115. Near the ГО itself (with 20-49 red and glamorous necro-horses) are external dwellings of pegasi and dragons; we take the pegasi for now, father spends the night on a tree (grabbed Resist as an alternative to trash Leadership), bring Centaur heroes with dwarves from external dwellings (1 each) and 3 oaks.

116. We wake up, the game begins, not just dragging along:smile43: ... I take 6 ducks almost without loss to myself, then finally send an "envoy" to the griffins' booth: they are at a minimum according to intelligence—SUPER, perfect!:smile44: with the delivery of 2 unicorns, giving up 20 dwarves, 3 branched ones and a tiny bit of Centaur heroes with 1 grand—I take them (by the way, there was also anti-morality already beaten, so I would have taken it on SOD:p ), and with 2 winged ones, even the devil himself isn't my brother now:smile13:! Assistant Wei, after maneuvering, takes the 2nd tree—(mini:( ), I set up for a very tense day 117 and really mess up, leaving Wei on 2 angels, and Kreg (level 9 with Fire—without boxes just on xp overall:confused: ) with the rest of the muscle (like scout acceleration :D )—good that there are no dwarves!

117. He-he, probably my best game day in my entire gaming "career":o ...
a). KH takes a box with 15k gold for 66 inferno dogs and spends the night near the stable (inconvenient, but quite close to the ГО);
b). Wei carries the army to Verdishka, she very carelessly (the timer was already pushing, I was lagging terribly:smile29: ) takes a green dwelling, hitting as many as 2 ducks!:mad: — this is near the ГО, then Shakti carries everyone to Ivor;
c). Ivor easily beats a unicorn external dwelling behind orcs under the capital, swaps places with Adelaide, she carries the muscle to Thorgrim;
d). Thorgrim clears the opposite end of the respawn from the ГО:eek: ! 25 liches for a hat+4 and another horse external dwelling, the same dwelling and "another 25" royal jellyfish for Dragon Fly Hive, and the Dragon Fly Hive itself (unfortunately, pre-mini, and there are no more convenient ones in the homeland...). In the end, 38 "white guardsmen" with a sword, 13 grands with 3 stripes, 8 pegasi, 6 horses, 2 angels, a dragon and 16 geese (some of the latter—with a stripe) are alive, and money is 11,500; life is great, damn!:cool: It's for such chains that it's worth playing this Great Game:smile01: .

121. The "carousel" didn't end there: Thorgrim returned everyone to Adelka, she with expert Wisdom killed nearly 40 imba-vamps for another 15 pieces of money (2 boxes, like Dragon Utopia 2:D ), then the jellyfish at 30 on the doorstep—both are Expert Logi:eek:; fed and nurtured 15 once-skinny horses and father took a nagash-dwelling near max by the ГО, where he accelerated, they gave Tactics.

122. Kreg Heck level 10 9-3 (Expert Attack, Defense, beginner Tactician), without a book with 2 green dragons, 15 battle unicorns, 21 pegasi and 2 angels with a stripe, 23 noble elves and 16 wyverns with 2 stripes, and 60 Centaur captains with a sword (for those who don't know the specifics of unit leveling—experience is diluted when combining unleveled growth and already seasoned troops, calculated as average "x minus zero divided by 2"; a "sword" for Centaur heroes is far from imba, 13 hits instead of 10, a bit to parameters and damage 3-4 instead of 2-3—THAT'S IT:smile01: .) — so he immediately beats the scaly dungeon ones, slightly more than 20, then nearly 50 guys on black horses with losses, of course, but that's c'est la vie:smile43: ! Then immediately into a box behind a large horde of greater eyes (on which, due to their split into only 2 stacks, I lose the last green one:( ) — they give 50 simple dwarves—the treasure zone is home!! I see Valik's ГО (same horses as mine), he's not coming out for some reason: looks like things are bad:confused: ... I manage to also smack 14 grey ones, who to my joy together pounced on the dwarves and left nearly 30 behind;) — for Dragon Fly Hive and a black sphere. What do we have left? Father level 14 with Logi and Archery (Archery simply for Warrior class, although on Jebus Cross it's complete trash:rolleyes: , but the cloak is lying nearby and he's already Expert Resist—combat parameters certainly won't be extra, especially with Kreg's specialty!); recruits: 33 dwarves and (:( :mad: :smile22: :smile29: !!!) 9 surviving horses (dragons just flew at them immediately at the ГО) with 2 stripes, 2 angels and 13 ducks and 25 pegasi (another external dwelling) with 3, 20 grands with a sword, 40 Centaur heroes with sword+3. Good, although the muscle is simply glaringly little, just in case:smile15: !.....

123. Well, it's all simple here, pity I walk slowly and it's hard to fight in the treasure zone with scouts, since there's almost no army and nothing to pass as artifacts, no prisons either; I take a hive (max!), cloak behind black cows, another hive behind nagas, then manage to reach 50 greater oaks (as it turned out again damn for 15k dollars:eek: !), ducks are already 30+, the rest aren't lost but are leveling up, the cloak if anything will save from explosions-chain-armageddons-berserkers, and in battle maybe level 15 Kreg will pull through, although "parameters" so far are a joke—there is ABSOLUTELY NOTHING! — 11-5:o . And then comes news of surrender due to an empty max Dragon Utopia (mage trash and wings). To Valentin's credit, it must be said that he fought to the end on some kind of same-smk layout (hive, Griffin Conservatory 3x, Dragon Utopia, bull external dwelling—that's all) and yet managed to conquer the max utopia almost without losses, not counting hydras...

Anyway, although the most interesting part (contact) didn't happen, I would like to thank the opponent for a very interesting game!
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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There's also a decent Jebov's strategy: play as Rampart without upgrading units on the first map.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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Oelm
There's also a decent Jebov's strategy: play as Rampart without upgrading on the first level.

And what's the point? With the first upgrade, the horses will still be in the Castle:confused:. Guild? Wood increase? Doubtful... Dragons? And do they keep up with the pace? I can't remember what's needed for them...
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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dragons...
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it's a very effective tactic, Alex almost always plays like that. The main strength of the Rampart in this case is the Tazaropod-like Mephala, who destroys everything from the very beginning! I recently played against Oelm using this strategy, found a chest with 50 Gnomes, and on the 112th minute, I had a Conservation creature level 2, then another Conservation creature level 2, followed by a low-level creature, and finally a maximum-level creature on the 117th minute, and a maximum-level Utopia creature on the 121st minute – that's the whole trick – armor is the best!
In reply to RiMpel2
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Yes, with the aim of getting 122+ gold by turn 5. Development is geared towards Mephala. I actually trust Kirre more, which is why the build-up isn't as extravagant.
Земля нуля.
Все в ней нулево и кукольно.
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there’s no accounting for taste; it’s always good to have alternative development paths.
In reply to FireToSky
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In the tournament against Forrest on the Jebus map, I built dragons on the first rampart, with a hidden passage. Without the hidden passage, the strategy wouldn't make sense, of course. If you upgrade them to level 122, it will be very effective. But in that game, I couldn't upgrade them.
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I'll write briefly about yesterday's game.

rimpel (Rampart, Ryland) def sergo (Dungeon, Shakhter) 213 Anarchy

My opponent offered me to pick any template, so I chose Anarchy. I really enjoy those words "Do you agree to accept them?". We bantered back and forth, counting on having enough diplomats for everyone, but my opponent picks the Leader of Ogres :( Oh well, I take Ryland and let's go!:smile13:

Day one. No elves show up, nothing to shoot with, so I have to train centaurs. Next to the castle are stables with excellent fast steeds, a couple of chests, and an experience stone. Looks like the fun will start very quickly :rolleyes: The respawn is tiny: to the left 100+ liches behind a portal, above 20+ angels behind a passage, to the right across rough terrain there's a passage to a Necropolis secondary. Ryland takes the chest and gets a ring of the mage plus a collar from the start. If only he also got a cape and a tome on the first day :smile04:

I break through to the Necropolis respawn and see a pack of dwarves. I bring 3 from the castle hoping to bolster the ranks, but alas, they want to fight :( I gave it to them good and took armor +3. I go higher and see a bunch of thugs in the corner, not just any, but all the big shots! Ryland got off his horse and went over to talk to them. After a short conversation, he convinced them to join his side and wage war against the evil Ogres.

The days fly by, the army grows. Already four dozen wolves have joined, and nearly a hundred thugs, but Ryland wants more comrades, looking for bigger fish. By the fifth day, the capital of the dead is taken. On the sixth day, I go through the portal and end up in a sandy desert, in the middle of which stands a Fortress with lizardmen (oh god, who dared to drain the endless swamps? :D). There in the sands I also pick up another fifty lost thugs and come out below my respawn, under the liches :) Horses and wyverns had not yet appeared in the kingdom.

The second week of the campaign into the underground kingdom of the evil Ogres began. I bring up forest bros and ride to the neighboring desert. Everywhere just sand, nothing sparkles, nothing beckons. I enter a Barbarian town to hide from the sandstorm, restock supplies, and hire recruits. There I was invited to take a walk to the nearest observatory to gaze at the endless expanses. Well, truly nothing to do here — Ryland thought, and headed to Necropolis.

Having gathered all his forces, the hero headed to the rocky treasure zone to try his luck. No sooner had he entered the bumpy plains than two dozen horses with a gilded horn appeared on his path...

Delicious sausage turned out, nothing to say, and boots were found to boot. The army pushes further and further. Suddenly the sky darkened... Dozens of giant birds of prey circle above Ryland. Scary, but he must push on. A shot. A bird crashes to the ground before Ryland's feet, and at that very moment, fifty of these giant monsters swoop down on the ranger's small warband. After such a hunt, only 20 elves and a hundred thugs remain. But what were they guarding so well? Dragon Cliffs! And some trinket :)

The last day of the second week. Ryland, with the remnants of his small army, climbs the mountains, higher and higher. And then, right out of the nearest cave, three green dragons fly out and tear the glorious warband to pieces. Ryland flees. No army left, but no one is giving up. What to do next?

Third week of the standoff. Recruitment is underway across the kingdom; only the best warriors can save the situation. Ryland, with five wyverns and seven thunderbirds, heads towards the Dungeon. Perhaps he can find allies there? Almost at the very descent, a hundred bandits with sharp short blades appear out of nowhere. Ryland was ready to fight back, but the chief thief stepped forward and said he was ready to help in the fight against the Ogres. Now we know everything :rolleyes:

Ryland's army began to grow: first gogs, then gargoyles, centaurs, pit lords. Crowds of various creatures wanted to join this invincible detachment, but those who demanded too large a sum died. :smile24: . Almost a week passed in this endless but empty underground. Time to head to the sandy swamp.

Fourth week of the campaign. In the distance looms a huge castle with treasures guarded by dragons of all colors, from black to green. And before this castle stands a small army in the form of a hundred eyes with tentacles, thirsting for the death of the vile snakes. Quite a few fell, but it was worth it. Among a huge pile of gold lay the Sword of Justice, the Shield of Lion's Courage, and a mysterious red sphere:eek: A wonderful utopia.

Advancing along the road into the unknown, Ryland met a detachment of horses that soar on wings of night, and even a couple of dozen wizards capable of deciding the battle's outcome from the first minute with their magic. But the main find of that valley was an old merchant's house that sold a map of the kingdom for pennies.

The ranger heads home and decides to punish the vile liches guarding the magic portal to the world of the Ogres. Past them, the cats get a beating. Not far away, another utopia is visible, guarded by cows. But Ryland knows how to lure the beef to his dinner ;) 63 cows, great meat that will decide the outcome of the war with Lord Ogre. That utopia turned out to be the richest of all, with the strongest guard. In the vast library, many spells of fire, water, and air were found, and in the hall hung the Sentinel's Shield on the wall.

Time to see the main Ogre and trim his rear :cool:
A Dungeon village falls, and I build a mana vortex there. The brave warband is now much more mobile with flight and door. A couple of days — and the main patch is caught up with. Another couple of days — and some enemy scouts with small squads of scaly serpents are killed. The moment of truth is not far off.

There he is — the ruler of the underground kingdom, the chief of all Ogres, Shakhter...
He treacherously takes back his patch and settles in it. Having fortified his position, he awaits his final hour. There's nowhere left to run, no one to seek help from; only hope for luck remains.

Ryland and his warband rush at him. And so, finally, the last battle. The fate of the entire world is being decided. Who will be the ruler: the glorious ranger-diplomat, or the great leader of the underground people?

In the first moments of battle, the opponent casts Haste on all his units, and they surge forward. The forty wyverns are especially concerning; they will undoubtedly sweep away everything in their path. In response, Ryland clones six dozen cows, and everyone piles onto the wyverns, while the wizards allow our warband to keep up in speed. The next round. Ryland pours boiling oil on all of Shakhter's units, and again attacks the wyverns, of which just over a dozen remain. Not a bad maneuver, but the Lord of the Dungeon has something we don't — Implosion. A powerful blast of energy destroys two and a half dozen cows, the troops thin out. And then comes the most crucial moment. What we've all been waiting for so long, what we went to this war for. Ryland calls upon the devil himself for help, even at the cost of his soul. Somewhere a meteor falls, then another, and now dozens, hundreds, even thousands of meteors streak toward the battlefield. These behemoths destroy everything in their path, no one can save themselves, no one can survive... except the cows ;)

And so the battlefield is empty. Not even cries for help are heard. Everything is dead. Shakhter is defeated, all Ogres are burned, the underground peoples are enslaved. That day has come, the day of total rule of THE GREAT RYLAND! MU-HA-HA-HA!:smile51:
In reply to RiMpel2
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RiMpel2

Riland pours boiling oil on all the Miner's stacks, and once again attacks the wyverns, of which just over a dozen will remain. That's not a bad maneuver, but the Dungeon Overlord has something we don't — explosion. A powerful blast of energy destroys two and a half dozen cows, the troops thin out. And now comes the most crucial moment. That which we have all been waiting for so long, that for which we embarked on this war. Riland calls upon the devil himself for aid, albeit at the cost of his soul. Somewhere a meteor falls, then another, and now dozens, hundreds, even thousands of meteors are hurtling toward the battlefield. These behemoths sweep away everything in their path, no one can escape, no one can survive... except the cows ;)
A beautiful fire burns within my soul,
It was lit by you — the author of priceless words.
Pen in hand, ink, an atlas scarf...
Keep writing, bring joy to us mortals.
:D :smile20:
В дикім полі
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Cucumber Leader :D
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RiMpel2 (Tazar) def SEM_56 (Crag Hack) Jebus Cross 2|2|2

Today I shall tell you an old story about how two mighty heroes, Tazar and Crag Hack, measured their strength.

Many years ago, in the kingdoms of Tatalia and Krewlod, two little boys were born, unusually strong and healthy. The lads grew not by days but by hours, becoming stronger and more agile with each passing hour. As soon as they learned to walk, they began to train in the art of war. But their successes were not equal. Crag easily mastered the sword and spear, while Tazar effortlessly dodged the most skillful blows and parried any attacks. So the two great warriors grew, until the time came for them to meet.

The Krewlodi started a war with Tatalia, hoping to capture fertile lands and untold riches. They gathered an unimaginable army, numbered not in hundreds but in legions, and this host was led by Crag Hack himself. And they marched on Tatalian lands to kill and plunder the peaceful people. Then the most agile of commanders, Tazar, stood up to defend the motherland.

Hard times came for the Tatalians. Only gnolls and lizards remained to guard the homeland, helping the brave Tazar to drive the horde from his home. Tazar gathered a small warband and set out to roam the surrounding areas, seeking reinforcements. Suddenly, a huge cage appeared in his path, as if bound by magic, and locked in that cage were nine tens of noble gnolls. They awaited their hour, when the Defender would set them free and take them under his wing. Meanwhile, scouts discovered an abandoned village, but did not disturb its last inhabitants, for evil ogres lived there. The brave warband headed north along a well-trodden path, and very soon something made everyone stop. Strange hissing came from all corners of this swamp. Suddenly a head appeared, then a second, a third. And soon a dozen hungry maws were ready to bite and tear everything around! But three hydras were no obstacle for such a band, and here was another village on the horizon. After the villagers were saved, one old, wise mage taught Tazar a few magic spells, but not all of them were useful to him :(.

Ahead were only mountains, sparkling with their snow-white peaks. They beckoned to climb higher and look around, to observe. However, there was no time to admire this beauty; we needed to go to the sandy wastes to find artifacts and books hidden by the sands of time. Scouts reported a tree in which evil serpents held prisoners.

Freeing six wyverns from the clutches of these creatures, Tazar headed southwest, where two more pits swarming with hydras were sighted. Along the way, a handful of small imps presented him with a sturdy silver shield. It was so beautiful that Tazar immediately took it in his left hand, throwing away his old wooden one. The week was coming to an end; the barbarians were still not in sight, but the holy haven was already protected by walls, and the local beast tamers had learned to breed the finest breed of three-headed serpents.

A new day. Another dawn, portending a soon bloody battle. The sun illuminated the path into the desert, at the edge of which a dead spirit reigned. Ghostly glowing dragons, having neither blood nor flesh, flew in the sky. Even youth itself seemed to fade at the sight of these terrible creatures. Skin began to wrinkle, fur turned gray, once healthy warriors could not even hold a flail in their paws. Something told Tazar: "It is too early to go; they will overwhelm us and leave our bodies to be torn apart by vultures." Well then, we headed south, to the abode of three-headed creatures, treacherous serpents.

As the brave warband entered the distant swamps, various creatures attacked them, but Tazar, a wise warrior, did not let anyone die, leading everyone out of battle wounded but alive. And so two camps of roaring monsters were taken, gold was looted from mire warehouses, horses were exchanged for swift desert coursers, and we headed for the innocent dragons...

The last night when you could rest peacefully, without worrying about a sudden attack by the horde. The last warriors left their homes, said goodbye to their families and loved ones, donned their armor and drew their taut bows. Their fate was sealed. They would die even at the entrance to the sandy expanses, but dying for one's homeland is the highest reward for any warrior. Black sky, brightly glowing silhouettes darted from side to side. Suddenly, one of them broke away from the crowd and, with incredible speed, rushed towards a gnoll that had strayed from the group. A blow, and the small body of this innocent creature flew several yards back. Then all the dragons changed their chaotic movement into an even formation; they flew towards Tazar's warband, and it seemed that after such an onslaught, no one would stand!... The Defender's cunning plan worked. A dozen and a half hydras unexpectedly appeared from ambush. Almost half a hundred heads began to break off the dragons' glowing bones. A minute, and only a pile of bones remained on the battlefield. Could it really be so simple...

Having finished burying the dead, Tazar noticed an enemy scout literally two steps away from him! Oh no, it couldn't be that they were too late. Crag must not get all the relics! With these words, the warband instantly gathered and rushed forward. A few wyverns were freed, and a city rose before their eyes. Krewlod regiments were hard at work in the city, but Crag himself was not yet visible. Rushing upward, Tazar fell into an ambush. Devils suddenly appeared on the ground in front and behind. Imperceptibly appearing behind you, they cut off your head, and then just as imperceptibly disappeared. It seemed they could never be caught. But Tazar's cunning knew no bounds :) The warriors formed up so that each had a squad behind them, and as soon as a devil appeared, someone's jaw was driven into its back. Many warriors fell, but it was worth it. The Archdevil wore a Helm of Heavenly Thunder on its head, and a dozen and a half cyclops kings were imprisoned in the catacombs.

Desert, heat, thirst; everyone was exhausted from fatigue and thirst. But Crag was still not spotted, so there was still hope. Only this hope led Tazar deeper into the endless void. Mirages pursued the hero; it seemed a well was just ahead where he could drink the purest water and restore lost strength. But instead of a well, a huge pentagram appeared, drawn on the sand with someone's blood. Devils again. This time there were more of them, but knowing the secret of their movement, killing them was not difficult. After the battle, one of the gnolls noticed a corpse in the center of the circle. Coming closer, he realized it was an angel. Its wings were cut off and it was killed. Fiends! Tazar took its wings for himself, saying a prayer and sending the angel to heaven, where it belonged.

Having gained the ability to fly, Tazar crossed any obstacles without much trouble, and good — no need to go around for miles, looking for hidden paths and passages; you wanted to, you flew over! Somewhere in a cave, 4 angels were freed; Tazar visited a library, where he read a few books on the art of war and magic. But here was the trouble: Crag was rushing towards us at full speed! There was no escaping him, especially since he could also fly. Then a tactical maneuver, recently read in the library, came into play. Tazar turned the warband east and flew over the towering mountains straight into Tatalia. Troops had already been gathered there to restore the combat power of Tazar's warband. Crag headed north, into the unknown. What awaited there, no one knew.

The count of days was lost; it seemed the war would go on forever. However, pursuing Crag was dangerous; who knew what surprises he had prepared for us. Wandering, or rather flying over the desert, Tazar came upon a council of angels, where he took the Sword of Justice from the Archangel. It seemed that now all the power of heaven was in Tazar's blade, and even a crowd of wizards had to retreat at the sight of it. More and more new trees appeared in the seemingly utterly barren valley; more and more captives joined Tazar's army. A little more, just a little, and it would have become invincible. But Crag began to close in. Escaping from him, the warband quickly rushed deep into the desert, hoping for a miracle...

And it happened! At the edge of the desert, where the grass was already beginning to green, dragons circling over a castle guarded their treasures. They would never give them up to any pioneer, but Tazar's army knew no mercy. They were all exterminated, every last one. The main find was a book containing all the spells of mother earth. Tearing out a page, Tazar loudly read the spell; a strong wind blew, the sand rose above his head, nothing could be seen, and...

And now he was home, home with all his warband, safe and sound. What rare luck — to slip right from under Crag's nose. It seemed the heavens had blessed Tazar, and only he could end this war by exterminating the hordes of raiders. Full combat readiness was declared; preparations were made across the entire kingdom; a terrible battle was approaching, a battle in which only one would survive. He would be the ruler of both states, and that would be Tazar. Two days on the road, and there he was, Crag, fully armed, standing in the path to freedom. Hordes of ancient monsters drove one to madness. The final formation, and it began, the Great and Bloody Slaughter.

The mages of Tatalia immediately cast a protective spell on their army. Now they felt almost no pain, they felt no fear, they felt no pity. However, the horde's mages slowed down time for the Tatalians; it seemed the day lasted a whole week, and their legs were stuck in some kind of mud. The troops met in the center of the field; monsters decapitated several hydras. Then, sped-up wyverns, with all their force, crashed into the crowd of monsters, leaving only bones behind. The enemy used a secret weapon — berserk. A third of the troops fought among themselves, what horror, they would destroy each other! On the other hand, they would all die for the good of their homeland, preserving their honor and dignity. The last squads attacked the monsters on command, while thunder birds soared in the sky. And now, almost over, the enemy's strength was exhausted; all that remained was to chase and finish them off.
But Crag pulled out a book, blazing with fire as if it had been stolen from the devil himself. And then a meteor shower of gigantic proportions rained down on the ground. It left Crag no chance, and he left the world of the living. Victory, but somehow it was hard to believe.

Was it all over? Was the war won? You could tell by the insolent grin on Tazar's face as he pulled the Boots of Speed from Crag Hack's charred feet...
In reply to RiMpel2
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I've decided to post this shameful game that happened about 5 days ago anyway. As a lesson to others, so to speak.

It's called: How I threw a winning position to LeBron, or Stupidity and Lack of Willpower.

LeBron (Tower, Iona, Grechkin) def KostyaN (Castle, Valya, Ivor/Valya), 131, Jebus Cross WT-supposedly full, but due to my blunder without experience and classes (and a bank with tax)...

Diman wanted to play Tower no matter what, I agreed, forcing (with difficulty!) the red color with a red-rush on him, which he never used - although he very well could have during the game. In the end, no one paid anyone.

After restarts I think I took 1: I spread out well with the 8th, grabbed a couple of crypts for 10 and 5, but fought in them rather poorly, ending up with 10 Pikemen (not counting Marksmen of course), and besides an External dwelling of Archers and a tree behind Monarchs, I noticed nothing else. LeBronych, it seems, managed without restarts. So off we went.

Day One. Seven heroes running around, among them the most capable - Ivor. Very decent surroundings explored content-wise: 2 Griffin Conservatories, 3 Trees (one convenient - near the road and behind simple Griffins), an external dwelling of Horses and Monks, several useful artifacts, a Library by the road, and a bunch of other stuff (like Boxes, Crypts, etc.). Taking a restart would be stupid.I'm looking at his now - in principle also quite good :smile08:, even though he has 5 heroes for now: 1 external dwelling each of Hoods and Giants, 2 Mages, a Griffin Conservatory by the road, and decent stat artifacts (among them a Potion for... 5-9 Bone Dragons:eek: ).

Day Two. Bought Vokial (now I have a Ballista and a War Machine from Orrin!). External dwelling of Griffins - there are 10 of them already, not bad. Level 4 papa with basic Water Magic. Another 2 Trees explored, one of which is along the road and behind Harpy Hags!:smile01: The only bad thing is that it's hard to scout the Guarded Object early because there's a block of Necro Horses for a Prison, an artifact, and resources. With LeBron it's already becoming clear that actually - it's so-so: the external dwelling of Giants with piles of junk turns out to be behind Red Cats, little gold; the Griffin Conservatory turned out to be a double, there are a few Boxes, but behind guards unpleasant for Tower like 20-49 Thunderbirds...

Day Three. Terrible tunnel vision, went to take the external dwelling of Horses with Ivor, the guard - easy peasy - Ogre Mages, but this walking experience in the amount of 40-odd clubs in 7 stacks gave me such [********], that forget it:smile48: ; they stubbornly refused to hit the Ballista and the Cart due to a stupid formation with Archers on top, not bottom, wiped out all the meatshields except for 4 Swordsmen and 1 Pikeman, I felt sorry for the 10 Griffins to death - there was no one to take into the Hives! and such a shock it was for me that I almost gave up on taking the dwelling and even took a couple of steps away with my main, but luckily I pulled myself together afterwards... Ivor is level 7 though. And the sixth Tree has already been scouted, behind some wood. With Dima, Grechkin picked up Archery, and Iona - Fire Magic, the Guarded Object is laughable - up to 50 Queens, there is the only Tree found so far behind Gorgons and a convenient secondary at the Guarded Object itself (well, my mega-layout must be compensated to him at least somehow!).

Day Four. Pulling my "willpower" into a fist:D I turn around and dive into the dwelling, dueling the Swordsmen - here a new smiley should be put - BIG-LOL!:smile40: - because the Quick kills these unfortunate 6 Horses in 2 hits!:rolleyes: Mood sharply rises, I start scheming some chains already... 7th and 8th Trees explored - that's a lot even for Jebus, though:cool: !

Day Five. Taking the Monk dwelling with Valya behind 30 White Griffins (she's level 5 with Air Magic and Tactics now), sending the scout hero to take the 1st Village, positioning Ivor before the 1st Hive. Gold on the eve of "Angel Day" is 13k, but the external market on the road under the Castle - warms the soul like good cognac:) . Looks like Dima's situation is improving: there are 2 more Griffin Conservatories (1 is also a double), as well as 1 more Gremlin dwelling, 2 Djinn dwellings and 2 Dragon Utopias (I have 1). But all this is 90% extremely inconveniently placed...

Day Six. Took the Tree with Ramp, bought a fat army there, blundered by leaving Vokial with artifacts and War Machines in the Castle (so I could transfer them:smile32:) - and realized it already during the battle:D . The 1st Tree is naturally a level 4 - how much free stuff can one get?!:smile09: The chain moves like a snail - at best, I just can't stand these slowpokes anymore:mad:; found an external dwelling of Archers far away.

Day Seven. Ivor, having opened the mini-Griffin Conservatory and the pre-mini-Hive, becomes corrupted with that damned Ballistics:smile29: :smile48:. Now all hope rests on little Valya and maybe even littler Charna level 3, but with Pathfinding (who got, as a result of maneuvers, 40 Halberdiers from a Crate)... "Daddy" runs to the Stables and the 2 Hives nearby in a corner of the respawn (there was a Dragon Utopia there too, but in the end I never got around to it:smile17: ). The scout hero eats a level 200 Imp dwelling. Dima, though, takes his level 7 dwelling:eek: (well done!), scouts a couple more simpler dwellings and a Hive in such thickets - that it's unthinkable to even consider dragging Wyverns through the snow from there, builds levels 1-4, 6-7 in the Citadel (I have 1, 2, 4, 5, 7 in mine).

Day Eight. Ivor slightly rehabilitates himself, catching Tactics at level 10, only reaches the Hive behind the wood, Wyverns become 14 - from 3 Trees:confused: . Valka is positioned so that tomorrow she can eat a Crate behind a horde of Marksmen and a Griffin Conservatory with a Tree behind a horde of Eyes in the deep grass. At home - Stables. The Guarded Object hasn't even been explored yet and it's unknown when this miracle will happen at all:mad: :smile48: Yeah, this is how noobs play:p . The opponent, however, continues to be blessed by RNG, breaks a double-Griffin Conservatory, splits his army into 3 (!) parts: 2 Angels, 5 Giants, and all the rest (including 170 Crusaders and 18 Monks) and catches up with Grechkin in level to Ivor-the-fool, although he was level 4-5 for a long time... Takes the Potion immediately, of course.

Day Nine. Ivor hits the Sharpshooters for the 4th Tree, the scout hero eats it (finally at level 8!:) ), and our corrupted Ranger makes unnecessary movements in front of the Dragon Utopia (in the head of noob-KostyaN, various idiotic dilemmas flash: to take/not to take etc. - as a result, due to natural cowardice, he decides not to take it, but to fight its guard with the main army, buy a spell book and GO towards the Guarded Object; after which it SUDDENLY turns out that along the road to the main army, if walking on foot, there is a hut with Logistics - explored 2 days ago:D - and it would be a sin for such a slowpoke not to acquire such a valuable skill - this all takes a significant chunk of the timer:smile33: ), as a result, the "main" hits these Silver Pegasi guarding the Dragon Utopia and starts moving on his own to get the book through the hut, meanwhile another noob-mistake occurs: I don't think to take the village next to the Dragon Utopia with the scouts (although in theory there weren't really enough moves for that maneuver...), and it's not only close to the Utopia, but it's also a Swamp (Monarchs, dammit:smile08: !); instead, Valya works well this day: gains experience for Marksmen, hits the Eyes, and manages to take a Griffin Conservatory for 2 Angels without having enough moves to reach the Hive (while getting Tactics and Defense!).

Day Ten."Daddy" keeps running. Valya too because there's no one else to fight, both near the Castle, and Charna takes a somewhat askew stack of Naga from a Grail, giving up a few Pikemen and 1 or even 2 Wyverns:o :(, 29 of them in the end (for some reason took Economics at level 5 - she could have been a helper, especially since she already caught Offense...). Everything is not slow, but very slow, I feel like spitting and surrendering every turn:mad:. I feel that I simply won't reach several Trees in time without losing tempo. LeBron, meanwhile, takes a weak Dragon Utopia (only a Helm of Mana useful) without losses, except for 3 Naga, builds Titans, sits in the village near the Guarded Object replenishing 110 mana - everything fits together nicely, although not very fast either:rolleyes: ...

Day Eleven. I make 5 Archangels (for the first time without a Dragon Utopia!), and run almost simultaneously with my two "parents" along the path to the Guarded Object, kill those Necro Horses, as well as some Efreeti for a Medal +3 Morale/Luck, and with the scout hero a horde of Witches for a Sword +3 (1st stats:) ) and a Sack of +750; found another (9th or 10th:smile11: !) Tree right there along the road; Valya gets Offense!:smile25: both are leveled up on Archangels - at least something positive:) ... Dima goes to the center with 3 Titans (didn't have enough gold for 2 more anyway) and sees that it's native for me - this probably makes him very happy:smile01: !

Day Twelve. I hit a Tree (minimal). Then I send both "big shots" through a paid +1 Defense guard along the road, and the question arises: who should hit the Guarded Object full of Titans (one of the most unpleasant on my memory:( ). From the Prison (behind those Necro Horses) I release Brissa level 10 with Mass Haste, advanced Earth Magic, and 50 mana, but completely useless in combat of course - so she's out immediately... In the end, I decide to act with the mama hero, since she has advanced Defense. I choose units for battle very stupidly (for some reason I was sure that without Marksmen - no way, better to have them than Archangels and Wyverns:smile04: - as a result, I end up with 33 of them after the battle, but the Archangels are alive, and exactly 30 Wyverns remain (I gave away 7 Monks - had to sacrifice someone...) - in short, taking Marksmen against Titans was some kind of fairy-tale stupidity!:smile33: . Then, in principle, I manage to scurry around the entrance to the center pretty well: with Ivor, 9 Archangels for a Black Sphere and a Prison with a level 10 Erdammon with Expert Logistics and Tactics, basic Offense and Pathfinding in exchange for a Ballista and junk; with Valya, a Tome of Earth Magic in the sands behind a horde of Dendroid Soldiers; and with Ivor again, Armor +10 and 25 Griffins for 40+ Champions, the latter immediately getting Earth Magic! Valya is level 14 with basic Wisdom, Ivor - level 12. LeBronych manages to take, it seems, only 1 more junk Dragon Utopia (with trash and duplicates), his Grechkin grows to level 15.

Day Thirteen. Contact happened! During Dima's turn, he kills 1 or 2 of my scout heroes with his scout hero with a bow on 7 Wolves; I meet him with Brissa with Butterflies and Pikemen, 1 Champion, then with her I capture the central, now red Castle, stand to guard it, and Valya (killed by that red bow-scout) is resurrected there and sent into the enemy rear somehow stupidly, seeing his papa hero there with Titans and 5-9 Angels (I also kill 1 or 2 on the way)... Ivor breaks all records of slowness, managing to take only 1 mini-Tree and a couple of majors (Bracers and +2 HP) for a stack of Naga, but the Sand does its dirty work, and my head isn't thinking straight due to the time pressure, and here comes contact:o . My two heroes in the rear spot 2 Dragon Utopias further down the path, and a few more tasty things - the plan is to devour this corner ideally in one day, if they don't "receive" me today...:rolleyes:

Day Fourteen. On 500 seconds, I miraculously manage to take with Erdammon first a Shield of the All for Hydras, then a Prison with Adele level 20 (Expert Wisdom, Diplomacy, Logistics, Tactics, Fire Magic, Intelligence with 160 mana!) and a max-Griffin Conservatory for 5 or 6 Rust Dragons, and give everything to the papa hero - now the only one, because I messed up with Valya, even though she retreated at night from one of the reds with Angels, but I ultimately forgot to resurrect her:smile35: . The Ranger took a Sword +6 and a Dragon Utopia, I think a level 2 (mediocre quality), for a group of Hydras, remaining for some reason with 3 stacks and Marksmen in the reserve:smile48: .

Day Fifteen. Day of shame:smile17: . I completely fell apart and didn't realize that I needed to recall my army in the 1st round from Grechkin (forgot about the Dragon Utopia I had already taken:D) and also fought at a C-minus level - with 20+ Wyverns already paid to "TP" home to the Tavern, but I wrote gg and surrendered, even though 4 Trees and a Dragon Utopia were at home, and I had Earth Magic and teleport scrolls. If I had recalled immediately, everything would have gone a completely different way, despite the lost center and 9 Titans at Dima's - I had 11 Archangels and up to 50 upgraded Wyverns (Swamp Village, 4 Trees, Dragon Utopia). In short, there was still a heck of a lot of game left, and surrendering while making such stupid mistakes was the last thing to do:( !

Thank you, it was very instructive!..
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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Well, I guess I'll have to write something too in that case :)
I played the game on Justin, so they won't let me lie :D

I took what I consider a heavily underestimated Tower in VT (many people still don't realize that Titans are awesome...)
I thought about the starting hero for quite a while, and for a change, decided to try Iona as an alternative to Neela. I can't say I was right; Jebus Cross is not the template where endless shots from Sharpshooters will decide the game. The tasks here are, frankly, somewhat more complex, and, say, in Dragon Fly Hives, Neela feels two orders of magnitude better. Starting with Josephine also seems quite interesting (in the new version of VT, she'll be an imba hero ;) )... well, anyway, I started with Iona
Right away, my eyes were pleased by the Griffin Conservatory, a free Spirit of Oppression for 5-9 Skeletons, and an external dwelling of Giants (albeit behind a decent stack of Red Cats)
The guards were admittedly unpleasant but not critical. Greicha showed up, and that was probably the ideal hero for my game plan)
I don't remember exactly what I did and how, but the key moment was a very difficult chain on [Day] 117 when Greicha went to fight the Red Cats for the external dwelling of Giants + a Pandora's Box + some minor trash. But the fight with the Cats was planned in advance, and everything went smoothly with the loss of 1 Naga :)
I also managed to handle my finances quite well, and on [Day] 121, after buying everything up, I assembled all my Native Towns through a long and complex chain :)
An unpleasant moment was moving the Angels through the snow, so I decided to go into the last Griffin Conservatory in the very area of the spawn without the feathered ones) If it had been a Maximum-level one, the battle would have been quite interesting, but everything went down with standard routine ))
I didn't want to go into the Dragon Utopia, but neither in terms of movement points nor money could I manage the planned exit to the center, so Greicha, simultaneously with everything described above, runs to the Dragon Utopia with some ridiculous level - because he himself hardly fought at all. Such is the price for speed-of-light tempo :)
The Dragon Utopia fell as expected, with the loss of Nagas - unfortunately, on Jebus Cross, they are expendable materials :(
Well, then there was an epic battle with Faerie Dragons, of which there were 4, much to my shock :eek: ... for some measly Pandora's Box. I didn't have much power, so I only took Angels, Titans, and singles into battle. When the bot on auto-battle offered to sacrifice all the Angels and half the Titans, I almost fell off my chair :eek:
Using manual control, I managed to get away with "only" losing 4 Angels ((
But imagine my surprise when the Pandora's Box behind these villains gives 5 Angels :D
The Dragon Utopias I encountered were extremely trashy, which was fully compensated by the artifacts on the ground) Greicha's stats were pretty decent ;)
Also, very opportunely, I found Gundula, level 20, with a Pope-level skill build and, most importantly, WISDOM. Not being shy, she grabbed a Pandora's Box with the whole ground and was ready to become a "Mom" when suddenly... a parasite named Ivor appeared, literally snatching almost all the center's Native Towns from under my nose, and Greicha was 120 MP short of preventing this villainy from happening (((
Ivor's Archangels didn't bother me - Titans are awesome :D and I was almost sure in the Final Fight that the opponent, having sacrificed an All-In on my little Titans, would retreat after paying a hefty tribute, but for some reason, he decided to fight like a Samurai to the last :rolleyes:
Well, we're not against it anyway :D
Thank you for the game! Titans rule

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
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RiMpel2 def Tovariщ
Mines vs Kyrre mini-n 143

So let's begin.

I scribbled some pretty weak opponents for myself - Necro Inferno and Castle. Opp took Swamp Barbarian and Conflux:eek: . Well I thought his shooters will pelt me now :rolleyes:.

111. I spawn in Metro (though from a blue dungeon you couldn't expect anything else :D ), a scout hero with two stacks. Roads are fast, respawn is tiny, I open it immediately, and a scout hero reveals a block of 50 Magmas guarding the info computer, right after the passage guard. But for a scout hero, any block is XP :cool: Restarts are still fully available, I decide to explore what's guarded in the Pandora's Box. I break through the Magmas pretty painlessly and get 25 info Hounds :smile54: 5 heroes, among them Tazar as a reserve and Solmyr. Scout hero level 4, Expert Offense and Advanced Tactics, nothing useful was offered.

112. I advance towards the opponent's respawn, but the roads are loooong, and the scout hero runs upward. There he finds a scroll of Earth [something] and realizes he ran the wrong way :mad: . As a result, I move the scout heroes home and Tazar on backup, the scout hero is ready to go back. Level 5, I leveled up Tactics.

113. The scout hero runs upward and reveals a long road leading who-knows-where, as well as an external dwelling of Ifrits with a shield and lots of gold. And the scout hero returns down and takes a Scholar - it gives Water. I wasn't happy about it, and it turns out I was wrong, it decided the fight [FB = final battle? kept as unclear abbreviation]. I finally see the opponent's castle, but no one comes out, because up to 100 Gnolls are blocking it :) The opponent got scared.

114. The opponent is sitting in the castle with all his power up to Demons. I have to crack it open. The ballista made the first breach only in the third round, and even then at the very bottom (when the Gogs were positioned under cover at the top). I lose quite a few Troglodytes to take this barn. Below there are 2 XP stones + a chest guarded by Gargoyles, I go eat them. Scout hero reached level 7, leveled up Water.

115. I gather some gold and upgrade the Hounds, now with such a stack plus Expert Tactics I can take out anyone :smile10: The scout hero gains 2 more levels and gets Advanced Pathfinding :). Back home the Necros stirred, but not towards me yet. On the main I placed Medusas in the fort, not enough gold.

116. I place Creature Portals [cells?], decide to give up on the Dungeon and live off the Hounds. The main hero takes a little helmet +2 and gets ready to splat into the tavern at the entrance to the Necro computer. Tazar goes far, far away along the road, collects freebies, searches for a treasure zone.

117. The scout hero splats against a Naga stack, and gets bought out at an external tavern. I visit the Necros, but don't reach the castle. Main hero level 10, leveled up Pathfinding, stats 4 10 1 5. Chains for buying Hounds are built, mushrooms and Citadel are built in Inferno. 7 heroes.

121. I take out 8 Zombies from the Necro and sit in his castle, build GM [Grail Monument?] and buy a spell book, refill 50 mana, no Necro heroes are visible, only a thousand gold stands there :(.

122. The opponent doesn't try to reclaim his castle, and my scout heroes don't spot him on the nearby road. So I decide to have the scout hero splat into the main and from there run to the last opponent in Mullich's domain :smile34: . After building +1k XP in the Dungeon, the scout hero finally gets Earth!:smile03: . Moving with 34 Hounds is just a fairy tale :rolleyes: .

123. I run into the teleport and come face to face with some girl. I kill the archers and she flees. I grab the castle, and there are 2 thousand gold :smile26: . The heroes scatter, the revelation is visible, I'll spot Mullich soon ;). A Necro showed up on the horizon somewhere, I'm saving gold for defense.

124. The revelation is spotted, there are 2 Castle heroes, but still far away. I build Stables, the main hero visits the Arena, takes a Crypt and runs to a +1 Knowledge to splat later. Meanwhile, 2 Necros quickly approached the Necropolis. I build a Citadel there and buy up all the power. From the Castle side, a treasure zone with junk and a Dragon Utopia is revealed, and behind the mountains there's this gift:



And Tazar keeps running along the info respawn on a snail-shaped road, but there's no end in sight :(.

125. Both Necros unsuccessfully try to reclaim the Necropolis, and there goes the second opponent. The scout hero splats to the Necro and runs into the treasure zone. There he takes a Pandora's Box guarded by 70 Dendroids for 10k XP. Already level 15, I take Wisdom, Logistics, and Defense - all slots are now full :). I run into a Castle village, leave the army, and run to a prison. An external dwelling of Angels is visible.

126. And here the fun begins :) I free Ciele level 10 with Archery at 135. I see an Air spell book behind Cyclops Kings. Then I remember that chocolate treasure zone behind the mountains :rolleyes: . Army: 34 Hounds, 90 Troglodytes, and 17 Evil Eyes, I decide to attack. There are 30 of them, dammit! (I recall in the previous game on mini-n I took that same book for 19 upgraded Unicorns). They wore me out pretty badly, only about 28 Hounds remained. Fine, - I think, the book is worth it, and I charge straight into the Angel external dwelling. That's also not bad - 97 upgraded Wyverns. Luckily Ciele brought Fairies, I crawl out of the dwelling with 19 Hounds, set up a town portal. I see Golden Bow, Dragon Fly Hive, and a Pandora's Box, nothing else. Mullich is already approaching the castle, I build a Citadel there and buy up the small fry.

127. I take a Hive of 8 and attack the Basilisks, about eighty of them. I have 1 Angel, 8 Wyverns, and a few Hounds. Out of magic already, it's tough, but I crawl out with the Angel and 5 Wyverns. They give 15k XP, scout hero level 18, Logistics Expert Earth and Advanced Wisdom, Defense only Basic. He's positioned near another Hive. Mullich is standing at the castle gates, another scout hero ran towards my main. I send Ciele on a date with Sir Mullich :D.

131. Poor Mullich bit the dust :smile34:. And the scout hero takes a Hive of 6, the Arena, and gets ready to splat for the chocolate :) Tazar finds a passage to that treasure zone after 7 days of travel on fast roads. Thinking "f*** it" and waving his hand, he runs home :)

132. Nothing special really. The main hero splats and gets ready to jump into hyperspace :smile09: There are 4 Angels, 11 Wyverns, 56 Troglodytes. I doubled my mana in the main - now it's 120 :p

133. The main hero teleports into the chocolate zone, takes a Conflux village there and 2 Hives - 12 and 8. Plans include a couple more and a Dragon Utopia :smile10: A sixth Hive is revealed to the left, but taking it seems like a hassle :)

134. I take 2 more Hives, 4 and 6, and aim for the Dragon Utopia. It turned out to be quite useless junk - Sea Boots, Lollypop [kept as unclear slang for a cheap artifact], Ore, and +4 Attack. Not very pleasant, but at least the Wyverns are intact, numbering 41. I move near the second Dragon Utopia. Tazar splats to the main hero and reveals a couple more Hives and a Cape +2 Speed, but not close. I decide to build Angels in the opponent's Castle, but there aren't enough resources :smile32: Ciele runs to the external market.

135. The second Dragon Utopia is mini, gives a Sword of Justice and junk, I lose an Angel :( . The scout heroes buy everything possible and run to recapture resources, I barely saved enough for Monks, what Angels? :confused:

136. The third Dragon Utopia is also mini, but gave quite good stuff! :smile42: Book of Water, Sphere of Water + Water Magic raised big hopes :p . On the remaining 20 mana I fly over the mountains and sit in a Conservatory - a triple one. I crawl out of it and splat against the Zombies in the main to refill mana. The scout heroes gathered some resources, the rest Ciele exchanged at the market. The Angels are built :cool: The scout hero places an Artifact Merchant and takes a helmet +5 Knowledge for 20k gold. And I realize bleep, the date is 136 not 137, and I can't double mana :(

137. I run into the Castle treasure zone, take a village and a Hive of 4, get ready to take a Dragon Utopia. I build chains for the army, but not much gold to buy up troops.

141. I barely bring 3 Angels from the Castle and dive into the Dragon Utopia, there's also nothing great :mad: - a Knowledge hat and Resistance boots. The scout heroes explore the rest of the treasure zone - empty. The main hero splats into the main - doubles mana, an Angel is brought to him from an external dwelling, and he heads towards the GO, remaining positioned with 12 Angels.

142. I bring 30 Royal Griffins and jump over the GO. To my amazement, the scout hero finds himself between Kyrre in full gear and Black Dragons guarding a hat +6 all. I deftly swiped the hat from under Kyrre's nose and was off :cool: . I free a hero from prison, check Kyrre - everything is roughly equal. The scout hero, on the last cell, takes a little amulet 3/3 Attack/Luck and waits for an attack.

143. The last day arrives, Reds run off somewhere, but then return.



Kyrre has the Cloak of the Undead King equipped, has the Gold Bow. I have an Ice Bolt for 695. First turn I take out 37 Elves, in response comes Mass Haste. But the opponent waited, so the Griffins cover the Wyverns and Angels in their corners. All forward, he took out 4 of my Griffins. The second round starts with Mass Shield and an attack by my Angels with Pegasi. The opponent waits again, and then I use Mass Dispel, removing Haste and Shield from everyone :). The Griffins remove retaliation from the Wyverns, I minuses 19 Wyverns. Next round. I my Angels I go to kill Orcs, and my Wyverns are surrounded from all sides. I kill 3 Angels, who previously resisted my Ice Bolt :smile18: The opponent casts Slayer. Then the opponent hits the Angels with Lightning for 350 and flies everyone upward, I Dispel again and minus another 13 Wyverns, leaving ten of them. Then another Lightning on the Angels and an Ice Bolt, finishing off the opponent's ducks, I minus the Pegasi and Birds, after which the opponent leaves the game.

Thank you for the game! ;)
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