Posts from The magic system in Heroes V [Discussion]
What spells can be cast? I tried Cross, Magic Arrow, and something else.
I want to ask, does anyone use the "Fire Trap" spell? In my opinion, it's a useless thing.
Before patch 1.3, it was a mediocre spell, but now it's awesome!:D Of course, if you're fighting against melee units. There's a little secret to using the spell. You need to leave some cells empty where you want to place the mines, and cover the rest (25 - the number of mines summoned) with something. For example, hover the spell zone over the army and, if necessary, shift it slightly off the battlefield; then the remaining free cells on the field will be filled with mines!
I don't like curses, I prefer damage spells, but in general, the spells in the Dungeon faction are good: Suggestion, Unholy Word (when playing as Inferno or Necropolis), and Confusion.
I wonder, can a Warlock break the undead's invulnerability?:D
Added after 15 hours and 21 minutes
What do you think about this suggestion: initially, don't give any magical spells, let them study the corresponding school, then everyone will forget about improving unnecessary spells and characteristics without need.
Ah, the fire trap is truly awesome!!! I remember playing against a friend, with a Djinn, a Dryad, and someone else, all with Mines. He placed these mines every turn and eventually mined the ENTIRE field 8) I started playing as Haven, and when my Rakshasa attacked, they died immediately, after 3 steps, because they hit 12 mines in a row. The Djinns also died quickly; 12 of them were destroyed at once by 4 mines. Only the Golems survived. That's what I call a powerful spell, this fire trap, it's just really cool 8)
Yeah, well, he did this: I had a few Druids left, and I kept attacking, attacking, attacking... But he didn't attack me. He kept casting and casting that minefield spell =) I didn't really want to switch to a new hero – I wanted to see what would happen with this situation)) It turned into an absolute mess, of course. But in a real battle, you obviously need to think 150 times before casting a fire trap. Especially when there's an alternative like summoning a phoenix)) Overall, it's a useful spell. If you ignore all the surveillance and cursed mark spells, tell me, what spell can make the enemy walk to their own doom during their own turn?
