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Posts from The magic system in Heroes V [Discussion]

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19 years ago
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Rain? Did I understand correctly?
In reply to MoZeS
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19 years ago
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MoZeS;43769
Rain? Did I understand correctly?
Oops, I misspoke – enchanted arrow.
In reply to Magnus
19 years ago
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Does the animation of the spell play after the arrow hits?
What spells can be cast? I tried Cross, Magic Arrow, and something else.
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19 years ago
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MoZeS;43781
Does the animation of the spell play after the arrow hits?
What spells can be cast? I tried casting Cross, Magic Arrow, and something else.
The animation does play. Damage-dealing spells can be cast. (The list appears after activating the enchanted arrow).
In reply to Silovik
19 years ago
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Silovik;43022
I want to ask, does anyone use the "Fire Trap" spell? In my opinion, it's a useless thing.

Before patch 1.3, it was a mediocre spell, but now it's awesome!:D Of course, if you're fighting against melee units. There's a little secret to using the spell. You need to leave some cells empty where you want to place the mines, and cover the rest (25 - the number of mines summoned) with something. For example, hover the spell zone over the army and, if necessary, shift it slightly off the battlefield; then the remaining free cells on the field will be filled with mines!
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19 years ago
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MoZeS;43786
Before patch 1.3 it was a useless spell, but now it rules!:D Well obviously, if you're fighting against melee units. There is one little secret on how to use the spell. You need to somehow leave the cells where you want to place the mines empty, and cover the rest (25 minus the number of summoned mines) with something. For example - center the spell area square over a unit and, if necessary, shift it partially off the battlefield; then the remaining free cells on the field will be filled with mines!
Anyway, thanks, I haven't installed the patches yet. As for magic, lately I've been using: Dark and Summoning; if there's room left, Chaos wouldn't hurt either. I developed Light while playing as humans in a campaign. In Dark magic, I only use curses since I'm developing Cursed Earth—it's a great thing.
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19 years ago
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Silovik;43970
In the dark, I only use curses because I develop cursed lands; it's a great thing.
I don't like curses; I prefer damage. However, in dark magic, there are some good spells: Suggestion, Unholy Word (when playing as Inferno or Necropolis), and Weakness.
In reply to Magnus
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19 years ago
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Magnus;43975
I don't like curses, I prefer damage spells, but in general, the spells in the Dungeon faction are good: Suggestion, Unholy Word (when playing as Inferno or Necropolis), and Confusion.
I meant in terms of development; Suggestion and Forgetfulness are spells that I will always consider to be overpowered, as they can be used to destroy armies with absolutely no losses. Also, they don't affect us, which is a plus.
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19 years ago
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Silovik;43981
by the way, they don't affect us, which is also good.
I wonder, can a Warlock break the undead's invulnerability?:D
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19 years ago
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Magnus;43982
I wonder, can a Warlock break the undead's invulnerability?:D
Unfortunately for you, Necromancers don't have intelligence, so how can you control them when they lack it? Defense and attack, probably, won't be a problem.

Added after 15 hours and 21 minutes
What do you think about this suggestion: initially, don't give any magical spells, let them study the corresponding school, then everyone will forget about improving unnecessary spells and characteristics without need.
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19 years ago
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Oh, the fire trap is truly awesome!!! I remember playing with a friend against a Djinn, a Dryad, and someone else, all with mines. He kept placing these mines every turn, and in the end, he mined the ENTIRE field 8) I started playing as Haven, and when my Rakshasas went on the attack, they died immediately, after 3 steps, because they hit 12 mines in a row. The Djinns also died quickly; 12 of them were destroyed at once by 4 mines. Only the Golems survived. That's what I call a powerful spell, this fire trap, it's just really cool 8)
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19 years ago
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Imp;44201
Ah, the fire trap is truly awesome!!! I remember playing against a friend, with a Djinn, a Dryad, and someone else, all with Mines. He placed these mines every turn and eventually mined the ENTIRE field 8) I started playing as Haven, and when my Rakshasa attacked, they died immediately, after 3 steps, because they hit 12 mines in a row. The Djinns also died quickly; 12 of them were destroyed at once by 4 mines. Only the Golems survived. That's what I call a powerful spell, this fire trap, it's just really cool 8)
I don't understand, he placed mines every turn, and you just stood there? He wouldn't have anything left if you just stood there while he placed them all. Spending a hero's turn on that spell isn't a good idea. Or am I missing something?
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19 years ago
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Yeah, well, he did this: I had a few Druids left, and I kept attacking, attacking, attacking... But he didn't attack me. He just kept casting that minefield spell =) I didn't really want to switch to a new hero – I wanted to see what would happen)) It turned into an absolute mess, of course. But in a real battle, you obviously need to think 150 times before casting a fire trap. Especially when there's an alternative, like summoning a phoenix)) Overall, it's a useful spell, actually. If you ignore all the surveillance and cursed mark spells, tell me, what spell can make the enemy walk to their own doom during their own turn?
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19 years ago
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Berserker due to retaliation.
In reply to Imp
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19 years ago
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Imp;44230
Yeah, well, he did this: I had a few Druids left, and I kept attacking, attacking, attacking... But he didn't attack me. He kept casting and casting that minefield spell =) I didn't really want to switch to a new hero – I wanted to see what would happen with this situation)) It turned into an absolute mess, of course. But in a real battle, you obviously need to think 150 times before casting a fire trap. Especially when there's an alternative like summoning a phoenix)) Overall, it's a useful spell. If you ignore all the surveillance and cursed mark spells, tell me, what spell can make the enemy walk to their own doom during their own turn?
In such cases

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