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Posts from Counter-heroes in duel mode (3.1).

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In reply to chudo_ud0
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chudo_ud0
Regarding game 2, it's not entirely clear why I divided the mages. They often go first and kill a lot.
Okay, I won't divide them. I must have mistakenly thought that the mages died quickly a couple of times due to a bad attack bonus.
Regarding Axe-Knight, there's a replay somewhere here where I played as Axe and you played as Knight (post #105), but Knight didn't have much luck, and I think I made a non-standard mistake... something like the archers being blocked by the Incas unexpectedly.
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Razazak vs. Ossir=)
What should Razazak do? )))) (Ossir's setup is standard: archers and druids in the corner on the back row, with nymphs on the side, protected in front by centaurs and brambles). I had no ideas at all; I just placed a cloud over the group, teleported dark golems to the nymphs... and got frustrated=))
Malder -> Fox Mulder
http://vkontakte.ru/id13369110
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Rokky
Razazak vs. Ossir =)
What should Razazak do? )))) (Ossir's formation is standard: archers and druids at the corner on the back row, nymphs on the side, protected in front by unicorns and thorns). I didn't have any ideas, I just placed a cloud over the group, teleported dark golems to the nymphs... and got upset =))
You can pull Ossir's braids.
This tactic has existed for a long time:
1. Razazak's archers usually move first, we eliminate one stack of archers, no need for a storm yet;
2. We teleport golems or a small stack (about 40, preferably with an artifact) of gremlins there. If they are killed (and they will be), use the artifact for resurrection, and Ossir loses another turn of archers;
3. Then, just teleport thunderbirds and make sure they are not attacked, but preferably in a straight line. (Use the terrain and golems to protect them). But this is quite difficult, of course, but possible.
4. The main idea is to preserve the thunderbirds; they are the main striking force.
There is also an idea to teleport someone to the enemy's rear, use storms on the first turn, and then teleport only thunderbirds again, but that's a matter of taste, as they say.
And here's a replay as a bonus
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I don't like duels, but what drew me in today? :))
Iris didn't play very well, but in principle, since I also rarely play, the chances were more or less equal. =)
I really liked the ending :P The cunning plan worked! I love the effects xDDD
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Malder -> Fox Mulder
http://vkontakte.ru/id13369110
In reply to ildaryk
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ildaryk
You can pull Ossir's braids a bit)
This tactic has been around for a while:
1. Razaz's archers often move first; we eliminate one stack of archers, no need for a storm yet;
2. We teleport golems or a small stack (about 40, preferably with an artifact) of gremlins there. If they are killed (and they will be), we use the artifact for resurrection, and another turn of Ossir's archers is lost;
3. Then we just teleport Thunderbirds and make sure they are not attacked, but preferably in a direct line. (We use the terrain and golems to protect them). But this is quite difficult, of course, but possible.
4. The main idea is to preserve the Thunderbirds; they are the main striking force.
There is also an idea to teleport someone to the enemy's rear, use storms on the first turn, and then teleport only Thunderbirds again, but that's a matter of taste, as they say.
And here's the replay for good measure.

No, I understand everything, of course, but the guy playing as Ossir is just something else. 3-4 mistakes in the very beginning of the game. That's why Razaz won.
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Hello to all fans and professionals of the duel segment of Heroes 5! It's been a while since I posted anything here. Lately, I've had very little time for it. Now, I have both the time and the replays, and the desire to share them.
1. Although, to be honest, the last battle with Domovoy pushed me to do this; the ending was really intense. I wouldn't say there were many tactical moves; Denis cut off all possible tactical options for Jalib, but Ayri-Irina didn't have many to begin with.
2. Next, there are two replays showing how Orah can easily defeat Shaka. This pair is somewhat reminiscent of the Orah-Daleb pair in 2.1. Shaka attacks with meat and numbers, while Orah sits in defense, although Orah now has a decent summon. In my opinion, traps really help Orah defeat Shaka, especially in the endgame when goblins can gather almost all of them, and one trap is worth ten goblins.
3. Razaz-Ayris. Well, Razaz is quite capable of defeating Ayri, and even though I made some mistakes, Razaz still won.
I don't remember what else I played; it was a long time ago.
I'll add one more replay: Haggeesh from Domovoy tears apart my Karl. It's an interesting sight; also, if you look closely, find Karl's mistakes.
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Is it even possible to win in duel mode when playing as Vittorio against Deleth? There is simply no initiative, you could say. If you group archers, they are instantly killed by the ballista; if you don't group them, the enemy army tears them apart. Universal speed-up doesn't really change anything. I always thought that you could, if not win, then at least give a good fight with almost any hero, but here, within the first 10 turns, 50% of your army is gone. I would be grateful for any advice, version 3.0.
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The matchup is as old as the topic itself. In my opinion, the matchup hasn't changed much since version 3.0, and Vity has only had his archers slightly nerfed or buffed, with a couple of unnecessary spells added and possibly given an ice shield (which is a more significant change). As for Daleb, I don't remember what changes were made, maybe they tweaked the darkness spell in 3.1. Regarding the archers, you need to group them if Vity has an ice shield in 3.0; if not, group them in the corners. Although, you can also group them in the corners in 3.1 (I prefer this), but the ballista becomes exposed. For Vity's spells, use mass spells, starting with the slow spell, and cast Daleb's confusion spell only on the archers that are under the effects of other spells. That's basically it; just keep an eye on the health bars. Overall, it's a fairly even matchup. Vity has even matchups with almost all heroes. He has almost even matchups with everyone. I'll add a few more comments. Regarding the Karl-Haggesh with Imp matchup, yes, I messed up then, but I almost always do that in duels anyway, just a little bit. Good luck!

P.S. Oh yeah, I forgot to mention that you should kill the tent with the first shot from any ballista.
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Decided to play, and after having some interesting battles, I also decided to revive the topic a bit. My Stronghold against Garuna. I somehow remembered Ildarik's eloquent phrase, something like "Garuna crushes Stronghold," along with the accompanying replay, so I was already feeling down before the duel even started, and my opponent was playing well. But I still managed to barely win, and I wasn't expecting to win until the very end. In general, Armageddons decided the outcome, and then the cold at the end. A short and dynamic replay. I also faced Haggeesh twice, first against Orson. Here, I spent a long time chipping away at the undead, but I couldn't quite finish it. I liked keeping two strong units on the 3rd level of wrath until the end of the battle; I've never managed to do that before. But in general, I didn't have time to arrange my troops, which is why the computer arranged them poorly. Maybe it would have turned out better. Then Haggeesh defeated Anwen, who was playing terribly, and with a large advantage. And in general, it was a weak Haggeesh. P.S. For the second time, I am convinced of my love for Stronghold! :D
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aka Sir Holmes aka David Jones.
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I have the following question. In a duel, Iris is practically unbeatable. I was only able to defeat her with Ravenna, and even then, only once. I heard that Deidre is a good counter, but I'm very skeptical because Iris has decent resistance. Can anyone share their experience and name a counter that defeats her 100%?

Yes, there's also Ossir, but frankly, he's just as overpowered, so please don't use him as an example.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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File type: sav Jhora vs Garuna.sav (317.9 KB, 12 views)
I think you should have used the Stasis spell right away. Because Armageddon dealt almost as much damage to you as it did to the enemy: you didn't even have Gargoyles for that, and Garuna's Rage ability reduced the damage by a third. The Rakshasas also fell to Armageddon, but they could have put up a fight against the Orcs...
 

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The "ment" also decided to add his two cents. :D My main task was to kill as many orcs as possible as quickly as possible – it was exactly the kind of work needed for Armageddon. If you use cold, Garuna can deflect it, and as a result, say, only 2 out of 3 units will be affected. Armageddon is also deflected, but the statistics are different: 5 out of 7 units. The damage is much greater. Regarding rage: the main thing is not how much damage Garuna reduces with it, but how much rage Ora reduces from her. If you don't touch certain units at all, they very quickly accumulate maximum rage, and then cold won't help. Therefore, the orcs need to be "calmed down." Furthermore, Armageddon kills Ora's troops. Yes, but they are still not a pity, because Garuna's army is three times stronger, so attacking is suicide. Therefore, we stand in a strong defense and don't attack anyone, protecting the golems, which always become the key to victory at the end. However, in my case, this didn't help – even without rage, the executioners quickly took care of the units protecting them. Garuna has insane attack power, which, moreover, increases thanks to her ability, while Ora has negligible defense. Garuna's defense is also weak, but Ora's attack is the same. But Garuna can accumulate rage, so you correctly pointed out the rakshasas – they are the only ones who can kill at least someone. In my replay, they managed to hit someone once. Although, of course, it was possible to get more value and try to save the golems, but what is, is. In short, Garuna's troops are killed exclusively with magic, and your own troops need to be preserved for as long as possible.
aka Sir Holmes aka David Jones.
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5 units out of 7
Well, you have the same stats, after all. The Djinns and Golems didn't care about Armageddon, and all the others suffered greatly (it was even a bit strange that there wasn't double damage against mages, since Gargoyles were standing nearby). As a result, a lot of Rakshasas died (I didn't eliminate them; on the contrary, they would have been incredibly useful, but they suffered a lot from your spells). The same goes for the mages; they could have taken out a lot of people, but they only managed to eliminate a small number of Paladins. Reducing Fury is useful, I agree, but in my opinion, it's not worth it.
 

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In reply to Саня Изи
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Lord Mortulus
I have a question. In a duel, Iris is practically unbeatable. I only managed to defeat her with Ravenna, and even then, only once. I heard that Deidra is a good counter, but I highly doubt it, as Iris has decent resistance. Can anyone share their experience and name a counter that defeats her 100%?

Yes, and Ossir is also an option, but frankly, he's just as overpowered, so please don't use him as an example.


You always go to extremes ;)

Have you tried using Letosa against the griffin rider?

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