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Counter-heroes in duel mode (3.1).

#461
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ildaryk
You can pull Ossir's braids a bit)
This tactic has been around for a while:
1. Razaz's archers often move first; we eliminate one stack of archers, no need for a storm yet;
2. We teleport golems or a small stack (about 40, preferably with an artifact) of gremlins there. If they are killed (and they will be), we use the artifact for resurrection, and another turn of Ossir's archers is lost;
3. Then we just teleport Thunderbirds and make sure they are not attacked, but preferably in a direct line. (We use the terrain and golems to protect them). But this is quite difficult, of course, but possible.
4. The main idea is to preserve the Thunderbirds; they are the main striking force.
There is also an idea to teleport someone to the enemy's rear, use storms on the first turn, and then teleport only Thunderbirds again, but that's a matter of taste, as they say.
And here's the replay for good measure.

No, I understand everything, of course, but the guy playing as Ossir is just something else. 3-4 mistakes in the very beginning of the game. That's why Razaz won.