Skip to content

Posts from The Tale of Igor's Campaign

4.0 (5 ratings)

Map details

Category
Map
Map type
Scenario
Map size
M
Author
Ment
In reply to Aquamary
User Avatar
#36
Auto-translated
Aquamary
The Tear of Ashi cannot be dug up because a stone lies on the spot where the treasure is!
That's why it's there, to prevent digging. The Tear is only needed to complete a quest from the goblin, so that the obelisk reveals a map to his treasure. Although it can still be dug up if you have "Ashi's Blessing." But it is still useless in this game.
Aquamary
I destroyed 4 castles. I finished off the caravans... The garrison is not unlocked...
Version 3.1?
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
#37
Auto-translated
No. Version 3.0...
CARPE DIEM!!
User Avatar
#38
Auto-translated
Ah, that's why there are glitches. This is already well-known, and you're not the only one who encountered this.

Added 3 minutes later
Perhaps more attention should have been paid to this point.
 

К А
Стикеры GBF в Telegram
#39
Auto-translated
A very difficult map, at least for me. I'm currently trying to defeat the neutrals and take out the first three enemy castles, but the enemy levels up incredibly fast and gathers a huge army. I've tried twice on Hero and Veteran difficulty, and both times I failed: either I get berserked or they use Phantom, and no defense helps. Stealing the Cannibal's Club and then losing almost my entire army – what's the point? I don't know yet; maybe I'll just give up on this map...
#41
Auto-translated
Some brief thoughts about my gameplay on this map + questions:
1. I don't touch the Necropolis – reducing the morale of a Death Knight by 3 is too much.
2. It takes a month or a month and a half to rebuild the entire castle. I don't have a shortage of mercury, but I don't dare to push Batana out beyond the outpost before the second week without reinforcements or at least some kind of call to arms.
3. I hire a second hero to quickly clear the Orcish territory, but he's not allowed to leave the city – he just stands guard in the city and disappears after taking the 4th castle.
4. No matter how much I conserve my troops, the enemy attacks with an army that is 1.5-2 times stronger.
5. I was thinking, maybe I should develop diplomacy? After all, the Leadership crown is there for a reason? But this would be at the expense of a super ability, which is not good.
6. How do I kill Sera Suvorov? He's a complete monster!
7. It wouldn't hurt to somehow hint at the order in which to take the cities – I took the one in the middle of the map as the 4th, and now two strong AIs are blocking my path, and a third is also approaching, and I can't even take down one of them without significant losses: confused:
User Avatar
#42
Auto-translated
4) This is what makes the map challenging. At lower difficulty levels, Vexel has a low level, so it should be easier there. 5) That makes sense. The probability of recruiting a Champion without a mentor is low, and once you reach the mentor, you can cancel the diplomacy skill – it's not very useful afterward. 6) It's difficult to kill him, but the losses should be recovered, so act more boldly! 7) This is not scripted. The AI acts on its own, so the order is, in general, random. However, it's best to take the castle near the garrison last, so it's easier to escape from the red heroes (if, of course, you plan to escape).
 

К А
Стикеры GBF в Telegram
In reply to Сумрак
#44
Auto-translated
Dusk
I don't touch the 1st tomb – reducing the Death Barbarian's morale by 3 is like...

So, enter the tomb with your second hero, and then give the artifact to the Botanist:smile17:
#45
Auto-translated
Thanks for the answers!
Yes, you can take the "Grave Art" as a second choice, but only when you've cleared at least 50% of the Orcish territories – then you can send the hired unit to retire in your castle.
I spent some time in the map editor and reviewed it... I thought about diplomacy and did some calculations – it turns out to be a very useful thing, if you manage to get it right, as they say, "in the groove," and preferably for free. Then there's not much need to fully build up your own castle: neutrals grow like yeast – you just need to pick up "your own" in time and discard the cannon fodder.
However, if you aim to protect the "Club," it's difficult – I had an army strength ratio of 0.3898... diplomacy won't help; I needed to gather 17,500,000 neutrals, which equals 60,000 assassins :eek:
BUT! I'll try playing a third time ;)
#47
Auto-translated
Guys, diplomacy is key – everyone either runs away or joins you, and almost always for free. All that's left is to keep an eye on the available slots and the composition of your units – I just recruited two groups of 20 Temptresses each, and it reminded me of the great Suvorov :smile08:. I don't remember if his paladins obey him? – but they definitely don't slow down, that's for sure...
Anyway, for now, I'm progressing easily and without any pressure.
#48
Auto-translated
Yes, as a second hero, you can take a Necromancer, but only when at least 50% of the Orcish territories have been cleared – then the hired hero can be sent to retire in the castle.

The second hero is only needed to gather resources, and you can also give him the "Rally Troops" skill so that he can stay in the city and recruit a few more troops. The main hero, the Druid, after getting the "Summon Troops" skill, can perfectly handle his task without foreign troops – only with what accumulates in the castle, at least until the human castles are taken, but after that, the gathered army is enough to complete the mission.
User Avatar
#49
Auto-translated
Elite units have high mind resistance, so you won't be able to control them. You can try to control Archangels.
 

К А
Стикеры GBF в Telegram
#50
Auto-translated
Finished it! Diplomacy is a powerful tool! I gathered about 1,000 Warmongers, 1,000 Centaurs, 80 Daughters, and 50 Executioners for free, and I defeated the AI before it could get any Free Cyclops or Dark Wyverns. However, one company near the stronghold refused to join me – I had Executioners, but they had leaders, although according to the calculations, they could have joined. I also had a 3rd hero "on duty" near the factory, and he didn't disappear after I captured the 4th castle. Maybe he needed to leave troops behind to capture his own castle. But according to the scenario, the demons will burn it down anyway, right?
User Avatar
#51
Auto-translated
Well, congratulations. The fact that the 3rd one didn't disappear is just a simple bug. P.S. And how is Sir Stern doing?
 

К А
Стикеры GBF в Telegram
#52
Auto-translated
Almost finished! Except for the tough and final battle with Orlando, I have no idea how you guys manage to defeat him; I get destroyed no matter what I try (

For some reason, "Magic Resistance" doesn't work on Orlando, it's still at 40, and "Dim Light" doesn't work either, although "Light Delay" does. You should warn people about this. :)

I really liked the map; it has a distinct style and is well-made. Thank you very much; I enjoyed playing it.

There's a small bug in version 1.02: if you don't find the goblin's treasure (and I didn't), when the "Knight's Vengeance" event triggers, it keeps bothering me with that dialogue about dung beetles and piles until the end of the map, which is very annoying.
User Avatar
#53
Auto-translated
Thanks, PavliG. I'll check out the bug right away. As for Orlando, I honestly have no idea what happened. He probably used a cheat code :D
 

К А
Стикеры GBF в Telegram

Statistics

Welcome our newest member: Emil