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5.01.2011 WishmasteR (red, Castle, Valeska, Valeska) def KriVoRu4k0 (blue, Fortress, Tazar, Tazar) 2sm4d(3), 135
An interesting and instructive game, in which I hardly hoped for victory until the very end...
After two restarts, the spawn seemed decent: fast roads, an external dwelling of pokemons and an experience tree by the Castle, 2 cons - both Trog. But then around day 114 I discover that there's only 1 road to the underground... I decided not to take a restart - the cons and 3 nagabanks plus several crypts were tempting, and I figured I'd find an exit to the secondary zone off-road somehow. On the first week I built horses in the citadel, but didn't see the expected exit...
At the start of the second month I uncover the entire respawn and am horrified to discover that a section of the respawn is cut off by mountains along with all exits to the secondary zones, as well as the woodcutter and ore pit :smile21: I felt like surrendering... The only way out was to break cons/nagabanks (which I spent all of the second month doing; both cons were double, and 2 nagabanks were mini - got lucky there), expertize Earth magic (luckily Slow was given in the guild), and break through to the underground at the start of the third month (a horde of unupgraded horses)...
On day 134, Mass Slow, Mass Shield, and +3 morale helped kill 70 horses with minor losses. I run to the opponent's town, kill the hero and sit there with Vale, and the next day Tazar arrives. In the Fortress I managed to "hole up" in the castle and win.
Thanks for the game!